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    Topics created by macphearsome

    • M

      Fun Times with National Advantages
      Axis & Allies Revised Edition • • macphearsome

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      M

      So I played a quick game against a friend last weekend (we agreed it was experimental and would not count towards our scoreboard).

      I was the axis and picked two national advantages: naval night-fighting and nazi scientists.

      The allied player insisted on also having two national advantages, so he picked colonial garrison and flying fortresses (I forget the name, it’s the non-LHTR national advantage; US bombers are immune to AA).

      Colonial Garrison gave me a lot of problems!  He placed the IC in India, which I went for right away, but the allies managed to trade it for a few turns, and then the US player waited till I was in a bad situation and bought two factories in china and sinkian.

      The battleship advantage was not that great.  It was fun for a couple of battles, but then the US player just avoided my battleships.  I was a few turns from opening the suez canal, and my fleet was prepared against africa, but the US player was going to provide quite a hassle.

      The game ended prematurely; I suspect I would eventually have lost.  The nazi scientists got me a tech upgrade only after 10 tech buys.

    • M

      Tried the G1 AC
      Axis & Allies Revised Edition • • macphearsome

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      Amon-Sul

      @macphearsome:

      wrong forum; meant to post this in revised

      We played our weekly saturday axis and allies game today and it had some interesting results.  It was a game with a lot of experimental moves, some of which worked much better than others.

      I know that people on this forum do not exactly agree about the G1 AC purchase, but I tried it out for fun.  My friends tried to persuade me to buy 1AC & 1BB but I declined.  My japanese ally tried placing an IC in borneo and threatening the indian ocean etc (Australia, India, Africa), but the US and UK forces managed to distract him from doing anything effective with it.  Not a strategy that we will repeat.

      However, I have to say that I was impressed by the usefulness of the G1 AC purchase.   An aircraft carrier on its own isn’t fantastic, but the fact that you can place two fighters on the AC helps a lot.  I bombed Britain on the first turn with my bomber, just to slow Britain down a bit more, then focussed on Russia as much as possible.  However, I had also wasted money on a bomber on G1 (1AC, 1 Bom, 3 inf) so Russia made some very fast progress on the Eastern front.

      Next game, I will not buy a bomber on G1, but I will buy an AC and maybe a transport.  I love it.  The fighters are excellent defenders, and they can also threaten the UK if they try to invade norway or karelia / archangel.

      i personally like this move but many players on the forum will disagree.
      against an expert player you can buy Baltic AC but u need to know how to play with that navy

      and kudos for you
      just keep trying new solutions and enjoying the game
      thats whats game all about

      cheers

    • M

      I got sea-lioned!
      Axis & Allies Revised Edition • • macphearsome

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      M

      Played a game with some friends over the weekend, and the unimaginable happened.  I was playing as the UK and just wasn’t paying attention… left Britain open, and the German player saw the opportunity and invaded me with a tank, a dude, and his air force.

      I thought for sure the game was over, especially because I’d been holding a large wad of cash, but the german player didn’t push his advantage.  I retreated some troops from norway and retook the UK; meanwhile a large stack of german tanks headed for moscow… and then the german player got cautious and didn’t push his advantage.

      The US player went for some tech upgrades, lucked out and got heavy bombers and long-range aircraft.  The Japanese player was new, and while his strategy wasn’t bad, he just didn’t push into asia fast enough.  US bombers sent his transports to the bottom of the sea, and his IC in India wasn’t enough to win.

      About 12 rounds into the game, the axis players resigned.

      Unbelievable.

      If I had been playing germany and been given that opportunity, I would have won the game in 3 rounds, almost guaranteed.  I’m still shaking my head at my luck.

    • M

      Need some help with US strategy
      Axis & Allies Revised Edition • • macphearsome

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      Z

      Ok if i was you i would get at least 5 transports and you can have at the least 2 men or 1 tank or 1 man and 1 tank or 1 man and 1 artillary in a single transport. Anyway you need Russia to pressure Germany in the following places: Belorussia, West Russia, Norway. Also make the UK pressure with only bombing raids the following place: Western Europe. Then while Germany is being attacked in the east and west, you will use your transports and send them to Algeria and Libya. After you take those 2 places and build up those 2 places, BE SURE TO DO THIS, as fast as you can push every single thing (from Algeria and Libya)  to Southern Europe. Then tell UK player to stop bombing raids and buy rockets and steal money from German factorys. Then in at the max of 3 turns there will be no more Germans. Ihave done this strategy 7 or 8 times and every time it was succsesful except once. So try that strategy um… hope if works for you. Thanks and also you can go to morrisongames.com and he will give you strategys that really WORK!! 😄

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