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    luckysocks6969

    @luckysocks6969

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    Best posts made by luckysocks6969

    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians
              EDIT: Turning off Edit Mode
              3 infantry moved from Amur to Siberia
              1 infantry moved from Sakha to Buryatia
              1 infantry moved from Sakha to Buryatia
              2 aaGuns and 4 infantry moved from Sakha to Siberia
              1 infantry moved from Southern Caucasus to Northwest Persia
              1 infantry moved from Southern Caucasus to Northern Caucasus
              2 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Bessarabia to Western Ukraine
              3 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 aaGun moved from Russia to Bryansk
              1 aaGun moved from Russia to Bryansk
              3 infantry moved from Vyborg to Karelia
              1 infantry moved from Archangel to Karelia
              1 submarine moved from 118 Sea Zone to 116 Sea Zone
              1 submarine moved from 130 Sea Zone to 128 Sea Zone
              1 fighter moved from Russia to Leningrad
              1 tactical_bomber moved from Russia to Leningrad
              1 artillery moved from Russia to Bryansk
              1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
              1 armour and 1 mech_infantry moved from Russia to Southern Belarus
              3 infantry moved from Baltic States to Northern Belarus
              1 infantry moved from Leningrad to Northern Belarus
              1 infantry moved from Leningrad to Northern Belarus
              1 infantry moved from Leningrad to Northern Belarus
      
          Place Units - Russians
              3 infantry placed in Siberia
              1 artillery and 2 infantry placed in Ukraine
              2 artilleries and 1 infantry placed in Leningrad
              2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 46 PUs; end with 46 PUs
      

      Dice Statistics:

      Total
              1 was rolled 23 times
              2 was rolled 17 times
              3 was rolled 13 times
              4 was rolled 16 times
              5 was rolled 14 times
              6 was rolled 15 times
          Average roll : 3.265
          Median : 3.000
          Variance : 0.653
          Standard Deviation : 0.808
          Total rolls : 98
      
      Germans Combat
              1 was rolled 14 times
              2 was rolled 11 times
              3 was rolled 6 times
              4 was rolled 14 times
              5 was rolled 9 times
              6 was rolled 10 times
          Average roll : 3.359
          Median : 4.000
          Variance : 0.751
          Standard Deviation : 0.867
          Total rolls : 64
      
      British Combat
              1 was rolled 4 times
              2 was rolled 3 times
              3 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 1 times
          Average roll : 2.583
          Median : 2.000
          Variance : 0.727
          Standard Deviation : 0.853
          Total rolls : 12
      
      French Combat
              1 was rolled 3 times
              2 was rolled 3 times
              3 was rolled 4 times
              4 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 2 times
          Average roll : 3.000
          Median : 3.000
          Variance : 0.564
          Standard Deviation : 0.751
          Total rolls : 14
      
      Neutral_Allies Combat
              1 was rolled 2 times
              3 was rolled 1 times
              5 was rolled 3 times
              6 was rolled 2 times
          Average roll : 4.000
          Median : 5.000
          Variance : 1.048
          Standard Deviation : 1.024
          Total rolls : 8
      

      Savegame

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      I edited because the game wouldn’t let Russia take the Pro-Allies territory. A Whopping 0 PU benefit.

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      Would you also please upvote (heart icon I think) 3 of my posts?
      Until I have 3 reputation, the forum won’t let me post but 1x every 90 seconds which has already proved annoying. Cheers.

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969

    Latest posts made by luckysocks6969

    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      sorry, it’s jack.e.parker. I’ll try yours…one sec

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      Steam name is luckysocks69

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      Cool, I just bought it. Please share the multiplayer link/process

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      Fortress America is cool, do I need to buy table top simulator from steam to play?

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 11 Sea Zone
              1 mech_infantry moved from Western United States to 11 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
              1 fighter moved from 27 Sea Zone to 11 Sea Zone
              1 fighter moved from Wake Island to 27 Sea Zone
              1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
              1 infantry moved from 27 Sea Zone to Hawaiian Islands
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to 104 Sea Zone
              1 destroyer moved from 49 Sea Zone to 55 Sea Zone
              2 infantry moved from Manilla to Davao
              1 infantry moved from Central United States to Eastern United States
              1 armour and 1 mech_infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 11 Sea Zone
              1 fighter placed in 11 Sea Zone
              2 transports placed in 104 Sea Zone
              3 infantry placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Hopei
              1 infantry moved from Szechwan to Hopei
              1 fighter moved from Kansu to Hopei
              17 infantry moved from Szechwan to Tsinghai
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 17 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Tsinghai
              1 fighter moved from Tsinghai to Eastern Sinkiang
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from Iraq to 82 Sea Zone
              1 armour moved from Iraq to Egypt
              2 infantry moved from Tanganyika Territory to 74 Sea Zone
              2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
              1 artillery moved from Union of South Africa to Rhodesia
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
              1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
      
          Combat - British
      
          Non Combat Move - British
              2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
              1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
              1 fighter moved from 83 Sea Zone to Egypt
              1 tactical_bomber moved from 83 Sea Zone to Egypt
      
          Place Units - British
              2 submarines placed in 73 Sea Zone
              1 bomber, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
              British collect 31 PUs (3 lost to blockades); end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 11 Sea Zone
              1 mech_infantry moved from Western United States to 11 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
              1 fighter moved from 27 Sea Zone to 11 Sea Zone
              1 fighter moved from Wake Island to 27 Sea Zone
              1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
              1 infantry moved from 27 Sea Zone to Hawaiian Islands
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to 104 Sea Zone
              1 destroyer moved from 49 Sea Zone to 55 Sea Zone
              2 infantry moved from Manilla to Davao
              1 infantry moved from Central United States to Eastern United States
              1 armour and 1 mech_infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 11 Sea Zone
              1 fighter placed in 11 Sea Zone
              2 transports placed in 104 Sea Zone
              3 infantry placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Hopei
              1 infantry moved from Szechwan to Hopei
              1 fighter moved from Kansu to Hopei
              17 infantry moved from Szechwan to Tsinghai
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 17 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Tsinghai
              1 fighter moved from Tsinghai to Eastern Sinkiang
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from Iraq to 82 Sea Zone
              1 armour moved from Iraq to Egypt
              2 infantry moved from Tanganyika Territory to 74 Sea Zone
              2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
              1 artillery moved from Union of South Africa to Rhodesia
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
              1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
      
          Combat - British
      
          Non Combat Move - British
              2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
              1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
              1 fighter moved from 83 Sea Zone to Egypt
              1 tactical_bomber moved from 83 Sea Zone to Egypt
      
          Place Units - British
              2 submarines placed in 73 Sea Zone
              1 bomber, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
              British collect 31 PUs (3 lost to blockades); end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Hopei
              1 infantry moved from Szechwan to Hopei
              1 fighter moved from Kansu to Hopei
              17 infantry moved from Szechwan to Tsinghai
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 17 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Tsinghai
              1 fighter moved from Tsinghai to Eastern Sinkiang
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 11 Sea Zone
              1 mech_infantry moved from Western United States to 11 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
              1 fighter moved from 27 Sea Zone to 11 Sea Zone
              1 fighter moved from Wake Island to 27 Sea Zone
              1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
              1 infantry moved from 27 Sea Zone to Hawaiian Islands
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to 104 Sea Zone
              1 destroyer moved from 49 Sea Zone to 55 Sea Zone
              2 infantry moved from Manilla to Davao
              1 infantry moved from Central United States to Eastern United States
              1 armour and 1 mech_infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 1 submarine placed in 11 Sea Zone
              1 fighter placed in 11 Sea Zone
              2 transports placed in 104 Sea Zone
              3 infantry placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      Well this is a disaster – again I thought I was safe yet clearly not. We can play it out but I’m very likely toast.

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969
    • RE: PTV first game Surfer (X) vs. Jack (L+12)

      I really screwed the pooch with Ukraine. I honestly thought I was ok, good job.

      posted in Play Boardgames
      luckysocks6969L
      luckysocks6969