PTV first game Surfer (X) vs. Jack (L+12)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            2 units repaired.
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Eire
            1 destroyer moved from 115 Sea Zone to 116 Sea Zone
            1 fighter moved from Western Germany to 116 Sea Zone
            1 fighter moved from 115 Sea Zone to 112 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
            2 bombers moved from Western Germany to Karelia
            1 artillery and 5 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Bessarabia
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in Eire
            Battle in Bessarabia
                Germans attack with 1 armour, 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 6/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Eire from Neutral_Allies, taking Bessarabia from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 2 bombers and 8 infantry
                Russians defend with 6 infantry
                    Germans roll dice for 2 bombers and 8 infantry in Karelia, round 2 : 3/10 hits, 2.33 expected hits
                    Russians roll dice for 6 infantry in Karelia, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 2 bombers and 8 infantry in Karelia, round 3 : 4/10 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers and 8 infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 6 infantry
            Battle in 116 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 116 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 116 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 116 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 infantry moved from Western Germany to 115 Sea Zone
            1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Norway
            2 aaGuns, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Romania to Bessarabia
            3 mech_infantrys moved from Slovakia Hungary to Bessarabia
            6 armour moved from Germany to Romania
            2 artilleries moved from Slovakia Hungary to Romania
            1 aaGun and 1 artillery moved from Poland to Slovakia Hungary
            1 armour moved from Germany to Slovakia Hungary
            1 artillery moved from Western Germany to Germany
            1 armour moved from Holland Belgium to Germany
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from Normandy Bordeaux to France
            1 infantry moved from France to Normandy Bordeaux
            2 bombers moved from Karelia to Norway
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 destroyer, 1 fighter and 1 transport placed in 115 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.50
    Germans regular : 6.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Belarus to Baltic States
            1 infantry moved from Northern Belarus to Baltic States
            3 artilleries moved from Northern Belarus to Baltic States
            1 infantry moved from Northern Belarus to Baltic States
            1 infantry moved from Northern Belarus to Baltic States
            1 armour moved from Southern Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 armour moved from Eastern Poland to Baltic States
            1 infantry moved from Southern Caucasus to Northern Caucasus
            1 armour and 1 mech_infantry moved from Western Ukraine to Baltic States
            1 mech_infantry moved from Southern Belarus to Baltic States
            1 infantry moved from Southern Belarus to Eastern Poland
            6 infantry moved from Northern Belarus to Baltic States
            2 infantry moved from Bryansk to Kursk
            2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 3 infantry moved from Russia to Tula
            1 infantry moved from Leningrad to Vyborg
            2 tactical_bombers moved from Leningrad to Vyborg
            2 fighters moved from Leningrad to Vyborg
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Amur to Siberia
            1 infantry moved from Amur to Siberia
            1 artillery and 2 infantry moved from Ukraine to Kursk
            1 infantry moved from Rostov to Kursk
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/17 hits, 4.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Vyborg, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 2 tactical_bombers moved from Vyborg to Leningrad
            1 aaGun moved from Northern Belarus to Baltic States
            2 aaGuns, 1 artillery and 1 infantry moved from Southern Belarus to Bryansk
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Leningrad
            10 infantry placed in Russia
            1 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -1.33
    

    Savegame


  • I really screwed the pooch with Ukraine. I honestly thought I was ok, good job.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Sumatra to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 40 Sea Zone
            1 marine moved from 40 Sea Zone to Eastern India
            1 artillery moved from Malaya to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 40 Sea Zone
            1 artillery moved from 40 Sea Zone to Eastern India
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
            2 infantry moved from 40 Sea Zone to Eastern India
            1 cruiser moved from 38 Sea Zone to 40 Sea Zone
            1 battleship and 1 cruiser moved from 43 Sea Zone to 40 Sea Zone
            2 fighters moved from 38 Sea Zone to Eastern India
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Eastern India
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Hopei to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Honan to Inner Mongolia
            1 artillery moved from Chahar to Inner Mongolia
            1 mech_infantry moved from Hopei to Inner Mongolia
            1 fighter and 1 tactical_bomber moved from Hunan to Inner Mongolia
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 27 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                British defend with 1 aaGun, 2 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships and 2 cruisers in Eastern India, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 2 : 5/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 2 artilleries and 7 infantry in Eastern India, round 2 : 1/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 7 infantry owned by the British lost in Eastern India
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Eastern India, round 3 : 6/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Eastern India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 aaGun, 2 artilleries and 7 infantry
            Battle in 27 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 27 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 27 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser
            Battle in Inner Mongolia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Inner Mongolia to Shansi
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Honan
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Hopei to Anhwe
            2 fighters moved from Hunan to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            2 bombers moved from Hainan to Kwangtung
            1 artillery moved from Borneo to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Kwangtung
            2 infantry moved from Celebes to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 aaGun moved from Japan to 7 Sea Zone
            1 aaGun, 1 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsu
            2 aaGuns and 1 artillery moved from Japan to Kyushu
            1 carrier moved from 7 Sea Zone to 26 Sea Zone
            1 fighter moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            4 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone
            1 carrier moved from 38 Sea Zone to 40 Sea Zone
            1 destroyer moved from 38 Sea Zone to 40 Sea Zone
            2 carriers moved from 43 Sea Zone to 40 Sea Zone
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            3 destroyers moved from 43 Sea Zone to 40 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier and 1 submarine placed in 7 Sea Zone
            1 fighter placed in 7 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 4.67
    British AA : -0.50
    ANZAC regular : 0.50
    UK_Pacific regular : -2.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    And the dice were not your friend in India. I was going to win, but I should have lost a lot more units…


  • Well this is a disaster – again I thought I was safe yet clearly not. We can play it out but I’m very likely toast.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Wake Island to 27 Sea Zone
            1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            2 infantry moved from Manilla to Davao
            1 infantry moved from Central United States to Eastern United States
            1 armour and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Kansu to Hopei
            17 infantry moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 fighter moved from Tsinghai to Eastern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Wake Island to 27 Sea Zone
            1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            2 infantry moved from Manilla to Davao
            1 infantry moved from Central United States to Eastern United States
            1 armour and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Kansu to Hopei
            17 infantry moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 fighter moved from Tsinghai to Eastern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Iraq to 82 Sea Zone
            1 armour moved from Iraq to Egypt
            2 infantry moved from Tanganyika Territory to 74 Sea Zone
            2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 artillery moved from Union of South Africa to Rhodesia
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
            1 fighter moved from 83 Sea Zone to Egypt
            1 tactical_bomber moved from 83 Sea Zone to Egypt
    
        Place Units - British
            2 submarines placed in 73 Sea Zone
            1 bomber, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 11 Sea Zone
            1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Wake Island to 27 Sea Zone
            1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 destroyer moved from 49 Sea Zone to 55 Sea Zone
            2 infantry moved from Manilla to Davao
            1 infantry moved from Central United States to Eastern United States
            1 armour and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 11 Sea Zone
            1 fighter placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            3 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Szechwan to Hopei
            1 fighter moved from Kansu to Hopei
            17 infantry moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Tsinghai, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
            1 fighter moved from Tsinghai to Eastern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Iraq to 82 Sea Zone
            1 armour moved from Iraq to Egypt
            2 infantry moved from Tanganyika Territory to 74 Sea Zone
            2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 artillery moved from Union of South Africa to Rhodesia
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo-Egyptian Sudan
    
        Combat - British
    
        Non Combat Move - British
            2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Yunnan to Burma
            1 artillery and 2 infantry moved from 83 Sea Zone to Egypt
            1 fighter moved from 83 Sea Zone to Egypt
            1 tactical_bomber moved from 83 Sea Zone to Egypt
    
        Place Units - British
            2 submarines placed in 73 Sea Zone
            1 bomber, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,1,6,5,2,4
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    I’m good to stop. Maybe you want to play fortress america?? Steam has a version using the table top simulator. Not sure of the quality but the screen shots look fair.


  • Fortress America is cool, do I need to buy table top simulator from steam to play?

  • 2024 2023 '22 '21 '20

    Yes. I haven’t played it on Steam, but it looks good and got good reviews. Perhaps only one of us needs to buy the game and can just host for the other. I’ll try and see what happens.

  • 2024 2023 '22 '21 '20

    Ok. I started it up. And it let me start a multiplayer game, but I don’t know how you would connect to it without having table top simulator yourself…so I guess you have to buy it. Not sure exactly how to play, but the board and graphics are good.


  • Cool, I just bought it. Please share the multiplayer link/process

  • 2024 2023 '22 '21 '20

    Ok. just started and the link is …
    https://drive.google.com/file/d/OB1JMPTOXDYaLYTBkV253UzBhVWc/view

    I hope I typed that right

  • 2024 2023 '22 '21 '20

    what is your steam name? I will invite you

  • 2024 2023 '22 '21 '20

    This is going to require a lot of interaction…Not quite the completely computer controlled game that Axis and Allies has

  • 2024 2023 '22 '21 '20

    My friend code is 1163693408

  • 2024 2023 '22 '21 '20

    Heading home. Try later.

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