Where I play it is KGF so the KJF is not really expected. The big deal with the carrier + fig is you drop 6 units. On round 2 if the Jpan navy is not united in sz 60 I love to push wake. On the turn that I do push it I just buy all figs (to counter as already suggested). The reason I push wake is to force Japan to defend Japan from there you can move to a bunch of cool places =D
Latest posts made by KindWinds
RE: Revised - KJF ARTICLES SERIES. NUMBER 1: Pacific fleet
RE: German Industrial Complexes
I can’t see how the Norway IC is better than the Poland IC.
The Poland IC is automatically defended by infantry from Germany moving toward Russia and, as was said before, is one move closer to Russia.
The Norway IC is isolated and, considering the typical naval buildup by the UK, it must be defended by a significant number of units that are in no way a threat to anyone unless Russia or UK aren’t trading Finland and there are armor in Norway.
For the Axis, you want to be able to pile up your builds, not choose to isolate them. The Egypt IC is an exception because it can be supported by the Italians, which is why I have decided that it is best for the UK to counterattack Egypt if there is one German armor left and even sometimes when there are 2 armor. Lose the UK bomber to make sure you take it, too. Italy can retake Egypt and build an IC if it wants, just as long as Germany can’t. That move carries other benefits but that is for another thread.
The big problem with the poland IC is that it splits the defense of germany. Now Germany has to defend both poland and Germany. Any player would defend germany and that makes a huge gap in the supply lines to the Russian front. By turn 2 the Germans are out numbered or at best on par with the soviets. In games where I have used the poland IC Uk drops on Poland and blam not only did you lose an IC but the whole logistics of the russain front goes out the window. I do like norway and will give that a try. I have used Bulgaria. The argument for Norway is sound.
RE: Allies need help to combat a sea lion
If you KNOW 100% that they will attempt a sealion the best thing to do to hold it is to buy 2 planes 3 inf for UK and fly over the Russian Fighters and if you have the sz1 transport bring the armor as well. And you can land the US force there as well with 1 fig 1 bomber 2 inf 1 art 1 armor. Makes for a tuff time of taking it.
RE: Reality Check
Use the Italians to get up close to russia. Make russia defend on 2 points. Do your best to not lose German armor. It puts tremendous pressure on russia. I have been buying bombers as well seems to help me. Russia will have more units than germany. Also with Japan it is very important to sweep china out r1 and send as many as those fighters to get in range of hitting a weak spot in the russian lines as well. If you get the chance just like in revised try to merge the fleets. Anymore I like to skip the philippines I know it sounds like crazy talk but come round three you should be sitting in chinghai with about 6-12 units that russia wont be able to deal with very well if you have the italians up on the front lines. Just be careful. I am in PA as well near Harrisburg =D. I hope this helps a bit. As an allied counter to this I have found that bombing italy with UK is quite the nag lol. Oh and with Germany buy some bombers they are pretty helpful as well try to make 1 per turn because with anywhere from 10-15 tanks and r3-5 you at some point should be able to take one weak point and bum rush russia with a lot of hardware. I hope that kinda helps. Also if you are playing a tech game it is very very very important to tech with both germany and japan r1. The progression that I use is that I buy 1 token with germany r1 and then 2-3 on r2. Hopefully germany gets something neat I hope to get mecha inf with japan LRA or Naval Yards or Jet power works for me. Things however do not always go that good.
RE: Axis can't win? IMO Allies can't win.
AA 50 is a fail imho revised is a better system for serious game play(most people agree that you place a bid to fix most problems and turn off tech). I think that is possible that some one will be able to find a break through some where some day but this game system seems to be failing pretty good. Most players seem to want to play with no NO’s. NO’s were a huge part of the game system of AA 50 and now they have to be taken off to have fun game? As whole AA 50 needs to go back to drawing table I think. It really does not matter if you think the allies win too much or axis win too much. To much game system has to be altered has to go on for AA 50 and in the end is it still AA 50 or something else that we play? It is something else imho.
*See the above post as well. Everything is withing the axis’s reach very quickly and the allies for the most part cannot en devour to save it. The main problem being the Pacific it is an epic fail. For all the work they did with Germany and Italy it is a real shame to have a game ruined by something that was not play tested well the whole map needs changed to work. I am not sure a bid can really save the game either. Just coming from a prospective that there are 5 victory cities in or close to Japan. There is 18 production for UK in the Pac counting India well I do not think I have to get into that I think by now people should be getting the point.
RE: How is tech countered?
Where I play normal bid is between 7-12 in revised I like the tech option but some like to gamble on operation sea lion Germany 1 when it happens I give up sometimes and sometimes I play on (USA takes it back most times). Plus I cannot seem to win with Germany with a bid below 12. The I will file that away for next time. I could not keep up in game in above game some how Japan locked me out of ever building a navy in the West. It was very strange.
Is that a standard Uk open as well? Lately I have been going pacific as well it seems to work well. USA 1 I buy 4 or 6 subs. If 4 subs then a carrier. Any suggestions for USA fleet make up? I am trying to figure out an optimal build I think going subs and air looks good but I think you at least 2 carriers. Any suggestions would help.
RE: Russian Strategy
If the Soviets build ANY naval while the Germans continue to hold Soviet territory, then the Soviets will surely lose. They need tanks and planes and not transports or destroyers.
They used to have a guy back in 98 ( on MSN game zone) who always bought a Battleship for 24 IPC on turn one and went on to win some victories, but i think he was fluffing up his results so he can tell his grandson how he won games with Soviet Battleships.
Buying naval for the Soviets is like claiming you found the lock ness monster
One transport in SZ16 can help you hit your NO if you play them. With right circumstances……
How is tech countered?
This is just a basic question about how to counter a japan round one tech of naval yards when you are attempting to contain japan? How do you as USA attempt to counter it? Is there a viable way or is it like revised when Germany gets LRA and bids a transport? Is it pretty much good game and on the next?