@Anonymous:
I agree that a technology advantage is a great help (2 IPC inf and Heavy bombers are most useful in my opinion).
:D
However, I’m not sure how one can counter tech. If Japan techs does the US also roll equallyt for tech to (hopefully) keep at the same level? Do you immediately attack Japan in Asia (or Germany in Europe) if they teched, hoping that their loss of inf., etc. by the cost of teching will set them back beyond repair before they can utilize the advantage they gain?
Any thoughts?
It all depends on what the tech is, & when it appears in the game (and for whom)…
I’ve seen people get a totally cool technology & be unable to bring it to affect the game. I’ve also seen people get the exact tech they need right at a critical time & have it totally win the game for them. It all depends. All I can give are some examples that spring to mind…
There was one game where Japan trounced the entire USA fleet by T2 and had won absolute mastery of the Pacific. Then USA won “Long-range Aircraft” with a single roll. Using the aircraft, a few SUBs and a flotilla of TRs, he had mopped up the floor with Japan’s fleet and was seizing islands within a few turns–having purchased NO capital ships whatsoever. With LRA, he didn’t need carriers to move the aircraft and went on to dominate the Pacific…
There was another game where the Axis were doing well & were within a turn or 2 from Economic Victory. Trouble was pesky Allied forces kept siezing territories just to prevent the win so the game was temporarily stalled. Then USA got “Heavy Bombers”. It transformed the game–now it was a desperate race for the Axis to win before enough BMRs could be built to make a difference. No one was playing conservative, it was all-out attacks on all sides! The Axis eventually won, but Heavy Bombers had really livened up what would’ve been an otherwise tedious “land-trading” excercise…
Then there was another game where Germany was losing badly in Europe, went for broke & won “Industrial Tech”. Unfortunately this only had the effect of prolonging what would’ve been a very short game. Germany didn’t have enough IPCs to make Industrial tech count, so they were limited to just hoarding INF and staving off the inevitable…
Those are the ones that spring to mind. Seems the only sure way to beat tech is to win before the opponent can make use of it…
Ozone27