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    Posts made by Heckler409

    • RE: Reinforcements?

      in that specific instance my bud was trying to save the UK Indian ocean fleet but attack the German transport with two planes as well.  He was going to land both fighters in Egypt after the attack and retreat the UK fleet to SZ33.  This was a  round 1 UK1 turn.  We ended up not allowing it, it just seemed too complicated so he attacked with one fighter.

      Some thing funny though, he was trash talking about how he was going to pound me and another one of my friends with the allies.  He lost 4 UK fighters and a bomber in UK1 from AA and transports ROFLMAO.  I couldn’t believe it, one of the transports survived too hahaha.  Karma’s a [insert bad word].

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      hmmm, I don’t know.  We’ve not run into to many problems while doing this.  Only one time out of 6 games have the fighters defended twice so I think it’s a rare occurrence.  We just played that if the aircraft carrier wasn’t adjacent to a friendly territory or another aircraft carrier then the plane would be destroyed.  So we would just keep them in the fight.

      One thing we ran into on this past game was the aircraft carrier movement.  Can you move the aircraft carrier in combat one space, send off the fighters and then move the aircraft carrier again one space on non-combat?

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Well, it seems as though this personal house rule effects the allies more so than the Axis.  As far as I can tell the allies are doing quite a bit more defending in the first 4 rounds.

      We use to commit more forces to try and kill off the fighters but without a def withdraw option they’re not much of an issue.

      Usually what happens is during pearl harbor, the one fighter retreats to Hawaii and the china fighter retreats if the japs get a bad roll.  The rule way doesn’t give much of a chance for them and it makes it quite a bit easier to deal with them.  I think I like the house rule better.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Thats one of the tactics the Allie player usually uses.  I actually used it inside Africa with Japan fighters helping to defend a German position.  I lost them all though.  We usually don’t retreat them unless it’s a lost cause.

      I prefer to play this way but we’re just starting a game now and are going to give the LTR rules a try.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Alright, good info guys/gals.  We’ll probably just continue to complete their movement inside the combat phase.  If I saw a plane sitting by it self, I would be less likely to miss it’s destruction ;) .

      @Jennifer

      I played the original when I was 11, I forgot how different it was lol.

      We usually play that the fighters and or bombers can only retreat one space adjacent to the territory they’re currently in.  Obviously that retreating area has to be friendly.

      We’ve also been playing that the fighters/bombers could defend more than once.  So if they retreated into another area, and you wanted to attack that area in the same turn then they would defend there as well.  I don’t know how I feel about this though.  At the risk of complicating this further I suppose it would be better to have a fighter defend on a 3 in the second defense position.  Bombers would still defend on a 1, I can’t see any reason to totally nerf them.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Ok, I see.  For a second I thought a fighter could move 4 spaces in an attack, land and then move another 4 spaces in non-combat.  We usually just complete the fighter or bomber’s moves all at once.  It tends to speed things up and we never forget to move it etc.

      Is there any reason not to move the fighters or bombers in this way?  What I mean to say, should my buds and I be moving in attack, then wait for non-combat to land?

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      wait a second, so fighters and bombers can attack, then move in non-combat in the same turn?

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      @ncscswitch:

      ARM from Caucuses that did NOT engage in combat can move in NCM and roll through the recently occupied Persia to a friendly India.

      So in the instance that I had, they couldn’t capture because it is non-combat that it’s moving in.  I see what your saying.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Man, I think this is going to be a personal “house rule”… defending fighters retreat.  I just can’t imagine poring money into them otherwise.

      This makes me wonder what else we’ve been messing up.  I would like to get in here eventually and play with some of you, or against you lol.  I guess I should really look into these rules some more.

      Thanks agian.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: A&A Deluxe Edition

      The new version sounds awesome.  I’m usually all psyched out over video games but this is just as exciting if not more so.  Rock on Larry!

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Man I don’t know where I got the idea that fighters could retreat… we’ve been playing that way this whole time.

      For the AA, I was pretty sure that was right but I knew that it would be an issue at some point.

      Thanks for the responses.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      I have a couple questions to add to this that is along the same lines.

      Lets say I attacked an enemy territory that had fighters in it.  The enemy retreats the fighters after the first round of combat to an adjacent, friendly territory.  Then with my next combat move(within the same turn), if I wanted to blitz through that territory with a completely different set of tanks, would I have to engage those planes that just retreated?  If not, then would the fighters be destroyed?

      Lets say I just took a territory with UK on Norway.  Germany only left an AA gun.  In that same turn if I where to fly a bomber through that territory in a combat move, would the AA still be German?  Would the AA get to roll against the bomber?

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Reinforcements?

      Sorry for the late reply, I was busy.  Thanks for the information guys/gals.  I thought that was right but didn’t know they could blitz if India was friendly.

      For that specific instance, India was owned by Japs and Russia was attempting to nab it back for the UK [my bud].

      Had one hell of a game.  I ended up winning but I had to fight for it.  Germany was on a leash the whole game with UK and US doing industrial bombing every turn.  At one point I was only spending 23 IPCs with them.  Strange game, I would cut out the legs of my bud then he would do the same next turn.  It continued to go like that for the first 4 rounds.  Then my bud, sitting with 6 bombers in england spent 60 ICPs to roll for super bombers.  He missed, I couldn’t believe it.  That one instance lost the game for him, we figured out what he would have done with it and it would have been the end of Germany.  It was the turning point in the game, I didn’t know it until later.

      I got a good glimpse at how to play the Allies.  They seem to be an easy choice but if you don’t know how to use them your sunk.  I won 2/4 games with them but only because my buds quit.  Now I think I could actually win a game out right with the allies.

      I can see that the Axis are at a disadvantage but I can’t really tell how a 9 IPC bid would really effect the game that much.  Possibly by dropping three soldiers in West Russia before the game starts but even then I don’t know if it would really make that big of an impact.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • Reinforcements?

      The areas that this pertains to is Caucus, Persia and India.  I had two tanks on Persia and he had 4 fighters, 2 tanks in Caucus.  No units were on India.

      So what he wanted to do is send 1 tank, 4 fighters into Persia then blitz a second tank into India after he had taken Persia.

      Wouldn’t that be considered reinforcements?

      I’m under the impression that he couldn’t do that.  I thought that if any other unit wanted to go into/through Persia then they would have to partake in the battle.  In that case he couldn’t blitz the one tank into India.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Another Noob Question, Regarding Friendly Territories and fighters

      Thanks for the link Ranor, that has some good information in it.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Another Noob Question, Regarding Friendly Territories and fighters

      I’ll give that a try, two of us have played the allies without any possibility of success.  It seems that we just wait too long to engage and I suspect that’s why we’re loosing with them.  I have to wait for two more games until I can play the allies but I should be good with the strategies you guys posted up.

      Thanks agian.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Another Noob Question, Regarding Friendly Territories and fighters

      Thanks for the info guys.

      There’s three of us playing so we’re rotating through the different sides.  Once we’ve all played a side we planned on using the NA’s.  Two people are playing Axis and one guy is playing the Allies.

      As far as having UK and US land in Europe.  I just can’t see it happening unless you start that strategy in round 1 continuesly dropping UK units and be ready to drop units by round 3 with UK and US.  Germany in our games tends to be the focal point but the strategy we’ve adopted for Germany seems to be unbeatable or very near to that.

      Typically what happens is Germany will bunch up on the Russian front, inside it’s capitol, on Eastern Europe and then push through Africa.  Germany leaves open ground in all the rest of Europe so if anyone captures it, Germany will just counter attack and take it back either one at a time or two places if possible.  It makes it difficult to keep territories inside Europe, you can’t use bombard or bombers against it’s units that way unless your trying a suicide to lessen the counter attack.  Then it almost feels like a lost cause.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Another Noob Question, Regarding Friendly Territories and fighters

      ah, interesting.  So do you think that having 50% art and 50% tanks with 100% troops in the US transports are a good way to go?  or maybe a slight variation on that, like 75% art and 25% tanks.

      What about the UK forces?

      It might be important to note that so far we’ve not played with the faction specific advantages.  I don’t know how that would impact this.  How do you guys play with that addition to the game?  Do you use all the advantages or do you pick/ roll dice for 3 of them instead of all?

      I appreciate the responses.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • RE: Another Noob Question, Regarding Friendly Territories and fighters

      Thanks for the replies.  I completely missed the whole ability to transport units from Canada.  I guess I just had it in my head that a huge invasion was the only way to go.  After looking at the game board, I can see how that would be an issue for Germany.  I guess the key is to invade no later than Round 3 with the UK and US.

      So do you guys build production doodads on Norway or do you just keep dropping units there?

      I’ve lost playing the Allies twice and won two times because the other two people playing Axis wanted to quit.  But I’ve never been able to successfully drop US ground units onto Europe.  I think the Canadian invasion tactic will work.

      Is there a counter to this for Germany or do they just have to grind down the invasion until Japan can start making an impact?

      After reading the forums, I was under the impression that the Axis where at a disadvantage, so I thought if I pushed with all Allies into Europe and left Japan alone, then it would be inevitable that I would get it.  I failed because Japan got too strong, they actually took Western America and I had to turn back with my Atlantic fleet to counter it.  By then it was just too late in the game and I had taken too many losses.  I finished the game just so they could get the satisfaction of a total victory but it left me with the thought that the Allies where the ones with a disadvantage.  Strange how something so small could impact the game in such a way.

      I suppose I’ll give the art a try.  None of us produced them at all in the last 4 games we’ve played.  I just didn’t think it was worth it, I usually defend with Russia and attempt to attack with UK and USA.  Russia ends up with a bunch of fighters, 1 tank, and tons of infantry.

      Thanks again for the replies.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
    • Another Noob Question, Regarding Friendly Territories and fighters

      When an Allie takes enemy land, when exactly is that land considered friendly?  Would it be directly at the end of that allie’s turn or would it not be until that allie can land it’s own planes there?

      This is what we ran into.  I was fighting a loosing battle in Moscow.  I had 9 soldiers, 11 fighters and 1 tank.  Germany was on the boarder with 39 soldiers, 31 tanks, 4 fighters.

      It is now UK’s turn (5?) and Germany (G5) had just pushed up it’s units to western Russia.  I have a UK fleet off the northern/east coast of Africa with 1 trans holding 1 soldier, 1 tank, 1 aircraft carrier, 2 fighters, 1 destroyer.  I dropped them off in Southern Europe or “Rome” and took it while it was undefended.  Germany left only 4 fighters in it’s capitol, the rest of the army was on the Russian front.

      So speed ahead past J5, US5, and onto R6.  I wanted to abandon Moscow with my 11 fighters by dropping them onto Southern Europe (Rome).

      So this is where we’re stuck, my bud says you can’t drop allied planes until the UK is capable of dropping them and I read in the book that planes can land in “friendly territories” only.  So the question is, when is a territory considered friendly so that an allie can drop fighters onto that territory?

      Also, if allies can’t drop planes onto a territory that was just taken, how in the heck can you even consider an sea based invasion with US?  All Germany has to do is turtle up, let US land then counter attack.  That would negate the bombarding from the battle.  From what I can tell, and I’ll admit I’m still new to this, it just doesn’t seem possible to take and hold land with a US sea invasion into Europe.

      I spent every dollar from around 6-7 turns building an evasion fleet for that very purpose, and when it came time (Russia was in trouble) all I could muster was 10 transports, 10 soldiers, 10 tanks, 5 battleships, and 2 destroyers to send from the East coast (Washington).  Thats just not enough to stave off a counter attack from Germany.  It just makes the whole move useless.  Am I missing something here?

      I also built 7 bombers with the “super bomber” tech in UK to help with the U.S. landing.  When Germany turtled up, all I could do was hope to do some damage to the counter attack force that was prepared in Germany.  I lost them all and only got 7 kills.  His force was just too big.  Something Like 20+ infantry, 10 tanks, 4 fighters and AA to contend with inside Germany.

      posted in Axis & Allies Revised Edition
      Heckler409H
      Heckler409
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