I want to pre-order this online but from a canadian site. anyone have a suggestion? Even with the low cost at cool stuff shipping and then likely duty at the border I am looking at 120-140 is my bet.
Posts made by gredert
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Where to order in Canada
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RE: I got beat by the Axis
So far in 1 game I was beat by lack of money and some bad luck with germany, but otherwise, I find that come turn 5 Japan and Germany can be producing as much as the allies if they attack at the right time and have average luck. Italy is the only 1 having problems in most games because it is difficult to clear the med and still focu on taking greece and egypt.
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RE: New transport and storage system in the works
I think a case with foam would work nice if they use 1 inch or maybe 2 inch foam, and have areas for infantry, art, etc, so you dont need to pick through a little box and have a tray for each country. Also an area for the board to be between foam and inside the hard case to avoid damage would be nice.
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RE: New transport and storage system in the works
The largest model comes with wheels for the warhammer ones they sell……
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New transport and storage system in the works
So I am an avid wargamer, A&A to Warhammer. I found a company called battlefoam (www.battlefoam.com) who make awesome carrying cases for warhammer and other such games, and have been very happy with the high quality, durability and protection offered. So I decided to approach them on a case designed for G40, since other options are either to bulky or heavy in my opinion. I waited a week, but finally received a response, and this is it:
"spoke with my Design team and Battle Foam is currently in the works with a design. I do not have any more information or dates, but I would keep updated on our website and social networking sites.
Hope this helps and thank you for your patience,"
Just wanted to let you all in on this, as posting on their forums and such that you areinterested may speed this up, and they do good video intros to all their products so you can see the quality of their other cases.
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RE: Japan and Russia non-aggression pact rules. Free Units?
One of the realism rules I want involved in some home brew rules Im working on is to have russia place 1 infantry in each of their northern territories leading to moscow the turn Japan invades, to represent the partisans rising up to pick away at the invaders, slowing down the final attack on moscow.
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RE: Italy a bad design
At 16 pages in a couple of days can anymore be said on this? Another guy posted a fix that just makes it so Italy has to declare war on I1 thus UK doesnt attack them. So if you think currntly it is broken play it that way.
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RE: Realism rules
Ok, i need to explain then that I want to make rules that reflect quality, while not ruining the option itself. Lowering stats AND upping cost is in my opinion just plain crazy if I am to expect people too use the jap tank, as at that point you may as well just remove the whole notion from the game. Its not that I disagree that resources were sparse, but costing 1 more than a US tank and being much less effective is absurd from a gameplay stance, which is still what this is, a game.
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RE: Realism rules
one class was, but to be honest battleships were proved weak compared to aircraft, which at the start was there thing.
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RE: Tech Tokens
Its cause Japan is the best, orange is the new cool.
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RE: Realism rules
Oh, and to offset the reason people should buy infantry besides costing 1 less than mech (who themselves get the extra movement and can tech to attack better thus creating an elite mobile landforce) is to give infantry bonuses when defending islands and coasts. This is similar to the revised extra rules where they defended islands at 3. With this rule, I know I would be shipping infatry to my islands and coasts, as this means removing them will require a sizeable force or lots of good bombardment rolls. Note for coasts this only works durring amphibious assualts.
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RE: Realism rules
I am being serious, so explain this, as it makes no sense. They were tiny for 1, so less cost, also they were lousy, lousy tanks. Hence why I gave lower stats for attack and defence. I figured 4 ipcs was a good price for this, although that is only for moving 2, as I at first wanted to charge 3, simply because they were the reverse of infantry, but the movement of 2 means they do allow a great attack force for mobility, even if they die in droves when attacked.
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RE: Tech Tokens
I hope your capslock key was on, cause yelling is just rude when someone is asking a question.
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RE: An Easy Italian Fix
I was getting ready to play g40 with my friend for the first time yesterday and I was explaining to him how, as the UK, he wanted to make the broken naval attack in the Mediterranean on the first turn. Knowing more about World War II than me, he said that made no sense since Italy refused to join the axis until the Germans had conquered France. Then a light bulb turned on above my head. I thought up of an incredibly easy fix for this Italian fleet problem that totally conforms to the rules of the game and is historically accurate as well.
The only thing that needs to be changed is Italy’s political situation. Instead of making their political situation the same as Germany’s you simply change it to what Mussolini’s agreement with Hitler was in real life. Italy begins the game as a neutral power and may only declare war against the allies during its combat phase the turn after France has fallen to the Germans. This completely fixes the fleet problem. Since the UK’s turn precedes the Italian turn the UK will not be able to attack Italian units on their first turn. Italy will be able to make its turn as normal and attack whatever it wants to, just as before.
There you go. Can’t wait to see this in the official errata!
If you want historical realism, find a way to save the entire RN from dying G1
Every thread you post in seems negative. Why not just once see the bright side. Guess what, the RN did squat most of the war, they lost a load of capitol ships early and were too scared to ever really deploy them, its why singapore fell, its why Dieppe failed, and the only reason Overlord worked is other navies were there to make them come out in force. They really became a convoy protection force for the most part. I realize they kept the Kriegsmarine from fighting any real fights, but to be honest how can the UK have a huge intact navy and keep the game balanced?
My suggestion is to work on it, the game is less than a week out, let people find fixes. For now, we got a big fix for balance, to the side that seems to need it from what I hear, btw. If you want a fix so bad, you find it, but do it in a way that doesnt remove germany’s navy or hide the UKs. My best idea is to allow the ships at sea to be attacked, but none that are in british coastal zones. Saves some of them, and represents the Uboats getting the ships too far from help or safety of a base.
I am so sick of comming here to read peoples ideas, see suggestions and workarounds, or have a decent conversation, and yet it seems every other thread or post is complaint with no actual suggestion to fix it, just the moaning that it exists. Should there be so many, no, but hey, lets be constructive and fix it. Again without just removing units. This political fix is perfect, just not allow UK to attack Italy before Italy makes an attack, either when france falls, or until italy makes its round 1 attack, thus telling the world they too are in for a scrap.
And if you want historical realism, have that UK carrier and planes take out the French fleet in the Med, since that is what they did.
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RE: Realism rules
Sorry, should have put it here in the first place, I just have global on my brain.
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Realism rules
This is something I have been tinkering and thinking on, not much mind you, but a little, and global got me thinking on it again. I want to redo all nations to be distinct based on their historical unit’s qualities and lack-thereoff.
An example would be Japanese tanks costing only 4, but having a movement of 2, an attack of 2, and a defence of 1. Some people may argue Japan will build all tanks due to this, but really, with a defence of 1, how long will they last once they get near an enemy boarder.
Other ideas I had included changes to some core rules, such as with aircraft attacking ground forces. If no friendly ground forces are part of the attack (did not join or are destroyed) then the current combat phase is the only one that takes place, but to make it so they still have the advantage, the enemy do not use hteir defence value, but instead each unit may use an attached AA brigade to fire one AA shot. Example: 2 infantry and 1 tank are attacked by 3 fighters. Before the attackers resolve attacks, each defending unit makes an AA roll, destroying a plane on a roll of 1. A single 1 is rolled, so 1 fighter is destroyed, but unlike standard AA rolls may still make its one attack roll. Two 3s are rolled, so 1 attacking plane is removed, as well as the 2 infantry. The tank remains, but now that the first attack has been resolved has gone to ground and are now untargetable by the planes. The planes return to base, and the combat ends. My reasoning is that planes will not be fired at by tanks or the infantry, but by brigades of AA units tasked with defending them. Now 2 things. An AA gun in the territory will still work as normal, thus removing a plane BEFORE combat. Also gaining Radar tech will not upgrade the AA bateries, who are always smaller caliber and will always need a 1 to destroy aircraft.
Any ideas? likes/dislikes/etc?
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RE: Tech Tokens
So what if France almost never has a capitol? If you want to play as France and have a chance to be a power, create at the very least a 1936 scenario, but even then France was outplayed, and outfought by Germany. The French are wonderfull troops who have failed to raise a decent leader in a long time, but with a 36 scenario maybe you prepare adequate forces and defences to counter Germany, but this will be a very complex game, and you may as well play Hearts of Iron as it is less complex in the fact that the board and rules already exist. In the end, be the game set in 39,40, or whenever, they are either a stepping stone or gone. It comes down to them being liberated, and Japan doing well enough to ignore the loss of Germany and Italy which will be soon after if they are going to be staying liberated.
As for China, no, since they have no Capitol, and to be honest, no semblance of a stable government as this game does not take into account the various factions that were already tearing the country apart before AND durring the Japanese conflict, then no, no tech. That is what happens when you go into a civil war that last years and then continue it durring a foreign invasion. And besides, seeing as they relied on others for most war related items what would they be researching to upgrade?
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Tech Tokens
So I am really disliking these being left out, so have decided on an alternative. I feel tokens are 1 thing I am going to be house ruling. In 50th they allowed Italy to do small amounts of research while they built up, and were quite fair. Also, since research is the only thing that costs 5 I figure it will be something my friends will tack on at the end with that last bank note left over. And again, allowing Italy and now ANZAC do some research it will mean if we ever play a full player game everyone has a real chance to enjoy all aspects of the game.
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RE: G1 soften up France so Italy can take it
Seeing as the bottom of France went fascist I think the fears were well grounded, and the French can cry to the end of time over it, but hey, if you sell out and switch sides you dont leave your allies much choice. Hell, Germany got soldiers out of Vichy, like Charlemagne Division, they didnt need a med fleet flying their flag too.