Great to see Global 42 finally got its own sticky, but I was hoping for it’s own board. If anyone hasn’t tried this please do, you won’t regret it. The best part is All players are in the action right away, the poor USA player no longer needs to wait 4 long rounds……

Posts made by Geoscal
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RE: Global 1942 Scenario by Larry Harris
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RE: Global game tournament rules 1942 setup - where to find?
Major Payne have you tried the Global 42 version? I don’t think a 41 version (round 2 start?) is necessary, as you might as well play 40. 42 is all players jump into the action right away (in 1940 the US and USSR players can be bored out of their skulls until round 4). Basically 1942 is a round 4 starting point.
I also find the Europe side set up is a pretty even match for axis versus allies.
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RE: Global game tournament rules 1942 setup - where to find?
I agree with Young Grasshopper that this should be a sticky or maybe its own board:
Axis & Allies Global 1942!
Try this version and you may never go back to 1940 :-D
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RE: Global game tournament rules 1942 setup - where to find?
Just played this version and it played out just as Cow described with an a Axis win when Japan crushed India. That being said, the 1942 version of Global is the only way to go. Way shorter game and all players are in the action right away. Might consider an allied bid next game but probably need to play it a few more times to know for sure.
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RE: Submarine Questino
Interesting question as the rules and FAQ don’t directly address this. My best guess is the destroyer negates the submarine’s special stealth ability and then you proceed as if it is a surface warship and are forced to retreat or declare combat on your turn. If I’m wrong I’m sure Krieg will correct me.
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RE: 1942.2 Balance Issues–Setup Changes?
Add another destroyer for the States in sea zone 11. I believe that should bring it close to balanced. This will allow the 2 transports to survive putting a lot more pressure on Germany earlier in the game.
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RE: Does SZ8 Connect To Northwestern Europe?
Great question. We played as if they didn’t touch. This will help game balance a bit!
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RE: Countering KJF as Japan in 1942SE
I haven’t played against this strategy but I would counter by going for a kill Britain first. UK wont have a lot of cash for defense if they are sinking it all into India. This will also force the States to sink some money into the Atlantic to save the UK.
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RE: How to bid on a nation basis?
I have a question.
What happens if two or more players place the best bid for the same nation?
Let’s say 3 players bid 0 for germany. Who wins?
When this happens and it does (often) look to the player who has won the most bids overall. I.e a player may have won the bid for Germany & Japan. That player would then have first choice. And if the players are tied in that regard then the player with the lowest combined bid on all the nations would get first choice. If they are still tied at this point, then you will have to roll a dice (this has yet to happen in our group) :-D
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RE: How to bid on a nation basis?
@Cmdr:
Or just go round robin:
I’ll take Germany for -9 IPC
I’ll take Germany for -10 IPCUntil everyone conceeds that the player is that nation for that change.
Or, just roll a die.
The reason our group uses the other system of bidding is to prevent the last players from bidding themselves high bonuses. When all players must put a bid on every nation (with a 120 IPC limit for all bids combined and no bid exceeding 30 IPC) before starting it prevents the bids from getting to high. You can also start the bidding a week before game time to build up the game in advance - we post online and you can see the bids unfold before game time, and the teams are then decided in advance.
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RE: How to bid on a nation basis?
Bidding can be done a few different ways, but my understanding of it is that generally it’s in terms of units. So with a bid of 5 IPCs that nation could get an AA gun (I guess that’s it) anywhere they already have units or get less and bank whatever’s left. Only the starting setup is affected. With multiple nations I guess it’s the bidder’s choice how to split it.
The way our group plays it is that the bonus IPC is added to your IPC for your first turn purchase. And only the for the first turn, the bonus is NOT ongoing.
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RE: How to bid on a nation basis?
I’m still confused with this bidding idea. I understand that the lowest bid wins his/her choice of country. So does that winning bid get added on to the starting IPC for that country? In your example above, McMain won Germany for a 5 IPC bid. Does that mean Germany starts with 35 IPCs for this game?
What about bids on more than one country (USA/China, Russia/France, UK/ANZAC)? Sheldon won USA/China for a bid of 9 IPCs. Does USA get those 9 IPCs or China? Or is it simply winner’s choice?
This bidding only affects who plays which country and the starting IPCs, right? The rest of the game proceeds normally?
The winning bid is a one time bonus at the start of your first turn to buy some extra units. So Germany would start with an extra 5 IPC for the his first turn only.
For bids with more than one country (I.e. USA/China) combo it would be winners choice how the one time IPC bonus would be distributed between the two countries.
Yes the bidding only affects who plays that country (won the bid) for the opening IPC only and then the rest of the game would proceed normally.
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RE: How to bid on a nation basis?
This is how our group plays individual nation bids:
Please put a bid on each country with no bid exceeding 30 IPC and bids may be as negative (a penalty that comes out of your starting IPC) as you dare. The total of all your bids combined may not exceed 120. For example, if you don’t care what you play, then you would bid 20 on each of the 6 countries for a total of 120 IPC. The lowest bid for a nation wins first choice and ties go to the player with the most winning bids and then the player with the lowest bid will choose their country next and so on. If a player wins multiple bids they get their choice and then are removed from the bidding pool. Bids may continue up to game time. Also a bid played may never be increased.
Please note a bid is a ONE time payment at the start of a game. We find this system works great because more skilled players tend to bid low to get what they want and player with less experience bids higher causing a nice balance in the game regardless of the alpha version.
This is an example of how it worked. In this bid (attached jpeg) McMain had the lowest bid and won first choice. McMain could then choose Italy or Germany. McMain then chose Germany for a one time starting bonus of 5 IPC and his bids were then removed.
Then Sheldon won his choice of USA/China and Italy. Sheldon then chose the USA/China for 9 IPC. Pontinen then chose Japan for +13 IPC. Between Beeds and Russ, Russ’ bids were overall lower so he got next choice and took Russia/France for +14. Beeds then chose UK/ANZAC for +14. Gavin having the overall highest bids then ended up with Italy for +20.
In Summary the Axis ended with a one time bonus of +38 and the Allies +37. This was an actual bid and you see how it usually ends up with a nice balance.
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RE: AAG40 FAQ
Amphibious Assualt Question:
When doing an amphibious assault can a transport load from a friendly territory in a sea zone that was just cleared of enemy ships during that turn and then offload those units during an amphibious assualt?
i.e. clear german waters of norway then load from norway to attack germany as an amphibious assualt in the same turn?
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RE: Noob question sealion
A friend of mine loves this move. It involves buying at least three transports for Germany and some supporting ships. Then if the UK player does not spend much on defense of London, Germany can invade with 6 land units and multiple barrages from his carriers/battleships and the entire German airforce. This then may result in London being captured by Germany.
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RE: Can Japan move through usa waters when not at war with usa?
Thanks JimmyHat,
Your response was appreciated. We were having a late night game and an arguement about this. A bet involving beer was on the line.
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Can Japan move through usa waters when not at war with usa?
We are having a game and cannot find a clear rule on this. Any answers would be appreciated.
Thanks.
Geoscal
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RE: AAG40 FAQ
If during your combat move you fly planes off of a carrier and if the planes are destroyed must the carrier still move into position to allow “dead” planes to land during the non combat move, or can the carrier stay put if it’s services are no longer required?
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RE: How is the balance with the new Alpha 2 changes? Please give your view.
I have played the new Alpha+2 several times and I am currently playing a 2 player game of global with a player of equal experience. We have played the game over several sessions over several weeks and neither of us have made any significant tactical errors. We have even lost track of how many rounds we have played (at least 10).
The game appears to be completely balanced east and west. The game also appears to be never ending. But we love the game and will continue to play until someone gives up. A significant bet is on the line.
So in summary I vote no significant changes to Alpha+2. In our large group games it appears player skill decides the winner (as it should).
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RE: Should Axis and Allies be reduced to 2 turns?
For me this would ruin the game. For our games we play that all purchases must be done before your turn and the next turn starts as soon as the previous player has finished their combat move.
This really speeds the game and no one is bored. We even finished two games in one evening!