I’ll give a go at a USA strat, for kicks. Btw I’m a newb, I’ve read Don Rae’s essays, heard the pro/con tech debate and thrashed the stupid iron blitz AI. I play a couple of mates on the pc and we’ve only just stopped being absolutely horrible.
Anyway, nuff about me. The following assumes that:
-3rd ed., RR, no bid
-Russia consolidated Yakut, Karelia
-Germany, built inf/transport, wiped all fleets bar US transport at cost of all non-med. navy and 1ftr, reinforced Africa and fortress EE
-UK built india industry/ftr, reinforced Karelia
-Japan built 2transport/3inf
-Your fleet was nuked for the price of 1 sub
-China was wiped but you took 1 inf
With China down you shouldn’t build an industry in Sinkiang and 1inf goes to India.
Now you could go Japan or Germany.
You have to take out their fleet or evade it and they are in pacific central. The entire USAAF and fleet could counter-attack but odds are you will lose, sure enough you charge and all die for the price of 1battleship/2ftr. You now need to rebuild air and navy and Japan goes before you which puts you on a back foot. Many multiple subs (6-8) from many directions could evade the Jap airforce to sink transports but that sacrifices 3 (2building, 1positioning) USA turns for 2 Jap (building ftr/trans, the survivors are all very useful too).
It would probably be better to bait out Jap with a sub/tran/marine/inf island hopping. All the while positioning air units/additional subs. Or not, because an occupied Jap navy isn’t in Africa or protecting the shuttle. In effect this would simply be a distraction.
The real problem with Japan is that naval encounters probably won’t stop them from carving up Asia unless you can crunch the transports.
Conventional wisdom is to buy 3tran/4inf and on US2 fly ftr to the UK carrier and shuttle up troops to Russian finland. Build a supply of ground forces and after UK moves the carrier off Algeria, you follow and dump a load of forces to capture Africa. Then move up 1 to shuttle forces into Finland/Karelia, while builing up for DDay.
Africa needs enough inf/arm to evict Germany but not too much otherwise Russia suffers. The German med. fleet should be chased out or wiped by aircraft (UK ftr heavy India).
Russia need forces to free up soldiers v Japan. Preferably let Russia occupy dead zones because they need the $ the most.
Note: After Germany, all allies get their turns. This means that the allies (air) can reinforce positions or attack previously weakened areas.
You need enough transports at some point to dump a huge load into WEu or Germany proper, preferably after UK has weakened it. Or use UK as the counterattack after a US/Russia 1-2. Attacking from Spain gives the opportunity to retreat, you might want to go there straight from Algeria, recycling African spare forces.
Japan is largely ignored except for an inf/arm dump in WestUS, which then gets plugged into the shuttle. I am fond of loading a transport with 1 marine and 1inf, it can often take a lone garrison cheap. You might want to tinker away in the south Pacific doing this at some point, even dropping off in Africa (Madagascar, sp?).
I started off trying to be specific, but all the variables… Anyway, what do you all think?