Hi,
yeah, i’ve seen that…i just wanted to make them myself :)
it goes very well with my terrain board…
Hi,
yeah, i’ve seen that…i just wanted to make them myself :)
it goes very well with my terrain board…
Cheers!
I have glued together 6 chips to make the stack, primed + painted, then added turf/grass on top, and last the painted piece. I didn’t want to use something that could be confused with units in the game, so i chose some random colors…
The nations roundel is fairly quick to paint, and once you get the technique right (holding brush + type of brush) its easy. My global units set is just over 1600 pieces, all have nations markers :)
The large piece where you place all your units is made of a wooden disc, with speck/filler + turf/grass + some “realistic water” (transparent acrylic medium, basically paint with no color/pigment)
Fenris
let me know if you want to see the rest…
Sorry for the double post, my browser fu**ed up…
Hi, guys…
i thought i’d share some pics of my new customized unit markers, in total 6 x sea and 6 x land…
the opaque stuff under the submarines is “water effect”, which will be clear as it cures completely (see the close up pic of the us sub).
Fenris
Hi, guys…
i thought i’d share some pics of my new customized unit markers, in total 6 x sea and 6 x land…
the opaque stuff under the submarines is “water effect”, which will be clear as it cures completely (see the close up pic of the us sub).
Fenris
Wolfshanze: sounds cool, that would probably be a bit safer when it comes to spilling ect…which is going to be an issue with my table :/
working on the table at work, due to summer holidays i cant continue untill mid august, i’ll post finished pics then…
Fenris
Hi, guys…
CWO Marc: Great idea! I have made a few customized markers as well, it can be done in all number of ways…like
Cyanight’s excellent pieces :)
What material did you use for the transparent airplane stands? Plexi?
Fenris
Thanks, guys:)
I haven’t played on the table yet, so i still really can’t say. I mean, looking at it now is a bit different from an actual game (stress, competition mind set ect).
That being said, there is a few obvious things;
The map is enlarged by 50% but that extra area is in most places lost due to the slope of the continents/land masses (the shores so to speak). But that is why i wanted a bigger map in the first place.
Mind you, a reoccurring theme here is my complete inexperience with painting, modeling and all other craft skill needed to do this project. So i am complete open and frank about this: i just really wanted to do this, and so i did. If you go to any decent war gaming shop or simply youtube, you will find terrains one million times better than mine. But that is ok, at least for me. Its “home made” and it shows, but i feel that has a charm of its own. And not speaking of detail work and finesse, i have made a couple of bloopers that i really could, and should, have avoided, like mounting Iceland up-side down (sorry, my Icelandic friends, hope you don’t get dizzy;)
The territories are quite easy to differentiate; the border is painted in a fairly noticeable color and/or no territory is next to one with the same color. The mountains makes it a bit more difficult to see all territories (or at least which pieces are located there), especially with the Himalayas which is 4 levels high. I think this will play in with the sea zones as well; all though i plan on putting on a 1 cm thick transparent water layer, it might be a bit challenging to notice a low small submarine from a far (if it is places close to the land/shore).
I have glued on (starting) nation markers, when someone takes over a territory the new roundel is simply placed on top of the other. The territory value (IPC income) is perhaps a bit too small, but when i came round to placing them on the map, it was already a bit crowded with other things, so i felt i couldn’t use too much space:/
The convoy disruption and kamikaze markers are very easy to spot (both from HBG).
And, i have decorated the terrain with a lot of stuff, none is required for the game.I just felt like it could bring a bit of humor and picturesque details to the gaming experience. I have placed a few extra guns, that is perhaps the most questionable decision of them all (it can be confused with AA guns).
The animals, birds and fishes do take up area, but they to add another level of detail; you have fishes swimming in steams outside Japan, Peru, Norway and Indian Ocean.
For the folks in Canada: two Canadian territories have autumn leaves/foliage (orange, red, yellow), something no other territory have. And some wild moose and dears are frolicking around up there:)
India: Holy cow!
Normandy: Wild boar (Asterix and Obelix).
Norway: Rain showers over Bergen, wild dears and foxes.
Sweden: A yellow submarine at the sea floor outside your coast. It has some Russian marking btw…
Holland: the terrain is cut lower than all the other level one territories (close to the sea level)
Congo: Blood diamonds.
Germany: Gas markers (HBG).
UK early radar (from HBG)
Poland: a big ass Gustav gun (HBG)
Stalingrad: Sand bags
Iraq and Saudi Arabia: Oil derricks (HBG)
US: Eagles (with nests up on the mountain side)
and much more…
I have also added a few rivers; ganges, sein, niger, yang tze, amazonas, donau, volga, nile
These take up space, but are kinda cool :)
On most territories a have mounted pins with magnets on top; all my airplanes have magnets attached under so they can stay in the sky, leaving more valuable terrain space for the ground units. Also, i have painted rows of staples (magnetized) as air field strips, the planes can land on these as well.
The table is huge; you really have to walk a bit if you are playing a 1-on-1 game…
On each side of the map is: bank (area for money, HBG), dice trays, trays for my 1600+ painted pieces, trays for chips, dice and battle markers.
Battle markers is a stack of chips glued on top of each other, black under and bright orange on top; is it placed where ever you declare a battle, either with/with out a dice rolling battle, meaning all combat moves, with the orange facing up.
You can’t help but noticing them, so it really is a good visual aid for us new comers; haven’t forgot/missed a battle in Africa since we started with these…
When battle is resolved, you flip it black side up. When you collect income (and move planes in the non-combat round) you know, and notice, the newly taken territories.
i will take some more (high resolution) pics in a week or two, there a lot more to see:)
Oh, and this should probably be said in a different thread, but i could not have done this without inspiration from people on this forum…what a great place to be for a customizing freak like me :)
peace…
Hey, guys…
I will soon be finished with my new table, perhaps you want to have a quick look…
The map is 1,2 x 3,6 meters, the table is 1,25 x 4,5 meters (incl dice trays etc)
The goal is to at least make it playable, esthetics not so much :)
It is a merry mix of train model and war gaming styles + a few puns thrown in (ex.the yellow sub out side the coast of Sweden:)
Pic-1: Europe
Pic-2: Looking south from north of Norway, German infantery in Sweden is carrying a panzerfaost btw
I still have to mark the sea zones and cover the oceans with water(-effects) + minor detales here and there -> I can post more pics when I am finished if anyone is interested…
Peace!
Jarl Christian / Fenris
Making oil barrels?
Why not just paint some capacitors?
That way, you can get them in any color and size you want, and they are really cheap :)
The oil concept seems cool will test it next time i have the chance….
:)
Ares spillforening (får ikke lagt inn linker her på forumet, sorry…men google that shit, så finner du sida deres ganske enkelt)
Fant sida deres for et par dager siden, har ikke v�rt der enn�. Blindern-avdelingen er tydeligvis stengt i sommer, men Bj�lsen-avdelingen er fremdeles �pen, onsdager fra ca kl 17 virker det som.
Ellers skal jeg spille med et par kompiser i sommer, men det er ikke s� lett � avtale/finne tidspunkt…du (og andre) er selvf�lgelig velkommen:)
Vi er nok en gjeng som kommer til � spille en del utover h�sten ogs�; da har vi rom/lokaler vi kan disponere (muligens slik at et spill kan st� til f.eks uka etter eller noe) og vi h�per � f� til noen faster spilldager.
Jeg kan gi tegn her p� forum, ellers er mailen min over, s� det burde v�re mulig � holde kontakt :)
Ares, bjølsen, onsdag(er)?
ser de holder åpent i sommer, kanskje flere der som er keen på et slag?
who: Fenris
what: A&A 1940 (europe/pacific/global)
where: Oslo, Norway
yo….
litt sent men…
erwinrommel: spiller dere fortsatt i oslo?
(trenger noen å spille med, gjerne noen med lang fartstid innen axis&allies1940:)
mouroboros@gmail.com
i see…
well, there are a lot of different systems around, the main thing is that it bring a bit more action and variation to the game, i suppose.
yeah, two-player game can be a bit daunting, hehe…it can get really messy, really fast…
having a maximum of 3 cards sounds like a good way to limit the confusion. i’ve found out, that if i am ever going to have a fighting chance of keeping track of it all, i need to visualize and concretize things;
we’re using printed money (historical board gaming), have physical IC on the board, printed National Objectives and a chart with units statistics, start income, turn sequence (where we have added Convoy Disruption as the last item, making sure we never forget to check for it) and more.
The same thing we needed to do with these National Advantage Cards, so we just printed them out (i can post them here (if anyone is interested) when i figure out how to do so:).
This alleviate the problem somewhat (at least for our group), but it is still difficult:)
In practice (and we haven’t played that many times) we either go for bare-bone-classic version, or with the extended version with cards.
the first one we play competitive and since we are all well familiar with all rules we can strategize a bit more and compare with other games/groups.
the latter we play “for fun”, meaning we don’t take thing that seriously and play a bit more fast and dirty, and the social aspects is even stronger (more players, food&beer, discussions over events during ww2 when they show up on cards etc…)
they are (to us) just two different settings, and we accept them being different…
the main thing, i guess, is to have fun :)
Yo, guys…
First: Dannyboy & Ghost One (and others): Great work on these cards!
Second: I see the thread stopped a few years (!) ago…anyone else picked up on the idea?
Thirdly: I have!…I’ve been reading through all the posts, and i am now trying to gather all the threads (so to speak) and make it one functional system.
This is a huge project, i feel: it will take a lot of time and game-playing to get thing just right.
So far i have finished all the “Cards v.1.0” and i’m going to spend this summer correcting, polishing and fine adjusting.
My problem is that i need help testing and trying out these cards; anyone?
A few words/thoughts:
Comments are very welcome :)
Hi, guys…
CAAC: Excellent work :)
Expanding on that:
Planes are a bit heavier (which i prefer).
Planes are easier to pick up from the board (especially if you glue two magnetic tapes on top of each other -> double thickness -> “heavy bomber”).
When you move Aircraft Carriers around with planes they dont “fly” all over the place.
Attaching the magnetic tape on the russian artillery (under, back) prevents it from tipping over.
Since the planes are already “magnetized”; make Air Plane Rack -> Use one 5-10g fishing weight (lead, or some modern alloy) as a base. I used one that was spherical, with a hole in the middle (for fishing line), pressed it so that is got a bit flattended where the holes are. Press an iron nail into one of the small holes. Use a nail that is not galvanized (not magnetic) and has a flat head on top (the planes fit perfectly on top). I use a 2 cm nail for fighters, 2,5 cm for tactical bombers and a 3 cm for strategic bombers. If you solder/glue a paper clip on the nail, close to the head/top, you can place 3-5 planes on one rack/nail -> perfect for London (plenty of defending fighters) og bombing raids.