@arreghas I already have the required ‘Cargo Ships’ in 8 colours so I don’t need to look at another version.
Posts made by Feaborn
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RE: A WW1 Cargo Ship model
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RE: Destroyer Unit
The WW1 US DD model we used was the Wickes DD (a 4 stacker) although somewhat altered for how it ‘looks’.
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RE: A WW1 Cargo Ship model
I envision the Cargo Ship & the Passenger Liner to be the same cost, same move although you make a point - the Cargo Ship could cost less & move one sea space less. This is possible.
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A WW1 Cargo Ship model
I think A&A WW1 could use a Cargo Ship playing piece. The Passenger Liner playing piece is fine for transporting Infantry but, really, doesn’t look right to transport any other non- naval playing piece. Hence, I designed along with a 3D printer hobbyist a ‘Cargo Ship’ which resembles a WW1 cargo ship that does not look the same as a WW2 transport. The Cargo Ship is able, like the Passenger Ship, to carry a combination of two units. Note: the Passenger Ship - the Passenger liner playing piece may only carry Infantry.
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RE: Destroyer Unit
To answer question #3 of my original post - one can find 3D printer filament colour spools that match very closely or identically to six of the original playing piece colours. Only two colours appear to not be readily available.
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RE: Destroyer Unit
To answer question #2 of my original post - I have also made a WW1 style Destroyer piece with the help of a 3D printer hobbyist. It is a generic DD based on a WW1 US Destroyer but altered somewhat.
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RE: A&A 1914
@superbattleshipyamato I’m a gamer too, glad to be of service to another gamer. :)
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RE: A&A 1914
@superbattleshipyamato
I live on Vancouver Island so not far from you, lol.
My email is ‘jerbil@telus.net’. I expect to hear from you soon. Cheers. -
RE: A&A 1914
@superbattleshipyamato
I will go to the post office here (I’m in Canada) on Monday & find out the mailing cost. I will need to know where you are to determine the shipping cost. I’m glad I can assist you e with some extra BB pieces - the A&A WW1 game just doesn’t provide enough playing pieces of anything (quite frankly). -
RE: A&A 1914
@superbattleshipyamato
LOL, no, nor any other playing piece for A&A WW1. Not when the manufacturer completely cheaped out on having enough playing pieces for the game. I had to buy two games to have enough pieces for what would be decent play. -
RE: A&A 1914
@superbattleshipyamato
I have not played A&A WW1 although I bought two games to have more playing pieces. So, in that sense, the playing pieces are new. I have designed a way to have an alternate map and alternate Great Powers so that no two maps will be the same. As such, I have found a 3D printer hobbyist who has produced a generic WW1 Destroyer piece (based loosely on a Wickes 4 stacker) plus who produced a generic WW1 Battleship piece (based on the Iron Duke). This is why I no longer need the original A&A WW1 Battleship playing pieces. Right now, we are also designing a WW1 generic Cargo Ship (not quite finalized as to it’s dimensions). So, if you want the 16 BBs (2 of each colour) or more - they are $15 for each set of 16 plus shipping which I will inquire about - not too much I’m sure for surface mail. So let me know & we can arrange payment & mailing details. -
RE: A&A 1914
@king_of_tanks
I am selling some original A&A 1914 BB playing pieces - 2 of ea colour (16 BBs) for $15 Cdn + the cost of shipping. If anyone orders this I will find out the shipping cost & then communicate the full price which should be paid then I will mail the order. -
A&A 1914 new BB & DD playing piece
I have had a 3D printer hobbyist CAD design a new BB playing piece and a new DD playing piece.
The BB is based on the WW1 UK Iron Duke modified for appearance. It is, certainly, better looking than the original BB design. Additionally, I (we) used a depiction of a WW1 US 4 stacker DD to make a modified DD playing piece for A&A WW1. The rationale that the Sub replaces the need for a DD just doesn’t ‘cut it’ (make sense). Most of the colour filaments used to 3D print these units are a good match to the original playing piece colours. I will post pictures of these as I have assistance doing so. -
A&A Classic & all newer A&A WW2 Games
I have designed, independently of all other sources, the following A&A playing pieces;
- Motorized Infantry; Att 1 Def 2, Move 2, PF cost 4
- Motorized Artillery; Att 4 Def 1, Move 2, PF cost 7
- Paratroop; Att 1 Def 1, Move 1, PF cost 3, Transported via Bomber (1:1)
- Corvette; Att 1 Def 1, Move 2, PF cost 6 (the missing naval unit)
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A&A 1914
A&A (1914) Items for Sale;
1914 Map Board: $20 Cdn + postal shipping costs to destination.
1914 Rule Book: $5 Cdn *
1914 Battleboard: $5 Cdn *
Two complete sets of Battleship playing pieces broken down into four lots of 16 Battleships (2 of ea colour): $15 Cdn + postal shipping costs to destination.- may be included with map board (or separately with postal shipping cost added).
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Destroyer Unit
I have four questions here;
- Does anyone produce a Destroyer unit (piece) for A&A 1914?
- Has anyone made a 3D printer Destroyer unit (piece) for A&A 1914?
- Does anyone know the plastic colour ‘recipes’ for the 8 nations colours in A&A 1914?
- Lastly, does anyone know if you can take some of the playing pieces from A&A 1914 and use that plastic to make a Destroyer unit (piece) with a 3d printer?
Why the A&A 1914 game does not have/did not include a Destroyer unit (piece) is totally inexplicable and, quite frankly, plain stupid.
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RE: Initial thoughts about a new map...
Actually, Black Elk, my idea is you make a map board of all ocean spaces which are numbered & have an E-W border movement (N & S being high latitude therefore impassable). The concept is to create new Great Powers and enough neutral territories to approximate the PF values of an A&A map. My design is based on A&A Classic, however, it could be extrapolated to any of the games. The idea is to make an entirely new game board. An additional step which I have devised allows for a random placement of these Great Powers and other Territories so that each game board will be different - even the alignment of the land territories will be randomized. It is necessary, of course, to create, at least, 5 Great Powers and some neutral landmasses (neutral territories). One simply uses the playing pieces of the 5 major WW2 nations. In my home version of this, which I term ‘Allies & Enemies’ (A&E), I made up 7 sets of pieces so I could have up to a 7 player game (though, in RL, this has never occurred). My sets of pieces are mainly lead & pewter miniatures from what was available in the 1980s. I use plastic plane sets from that era for the aircraft. As to Great Powers - I & my old gaming friends from the 80s - there has been 12 Great Powers randomly created (I did all the artwork for consistency of look) - so this random Great Power creation system works (played considerably).
What someone suggested and what I must now do is to make up a you tube video of what & how I made my A&A random map board - how it works & how it changes for each game one would play.
The design pre-supposes a variable number of players (4-7 would be best, although 5 or 6 would be ‘traditional’) each playing on their own OR, alternately, somehow divided into two as equal as possible teams ‘points’ (PF) wise. I made my game designed on a map of sea spaces that are all squares sized to hold sufficient naval units - the land territories being ‘squarish’ in shape, as well. At the time, I was influenced by the off board ‘squares’ for unit placement on the old original A&A Classic map (a really bad design feature, in retrospect). Now, with A&A:WW1, which I recently obtained, I have used my design idea for original Great Powers where I use a hexagonal space map - a better way to do random alignments (as you can do 6 directions to just 4 with a square space map. Plus, in my A&A:WW1 map version, sea spaces will be more important. * Note: in either game (WW1 or WW2) my map design system uses more sea spaces as the maps of the land have absolutely no bearing to the map of the Earth (with Europe, Pacific, etc, as in the regular A&A maps). I hope I haven’t confused anyone too much.
To conclude, I need to get assistance to place something onto You Tube where you will see me, an ‘old fart’ A&A board gamer, explain & illustrate how one makes their own ‘Great Powers’. -
RE: 🙋♂️ Yup, I'm Still Around
It’s been some years? Very infrequent anyway. I just got on to see what’s been going on. So, I added some history of my old A&A customizations. I haven’t played A&A in years (I guess). I did buy both 1940 games then, ofc, I had to make my combined version (mostly some minor PF map changes & specialized starting rules). When I see a map & I think it has inaccuracies, well, it gets changed (lol). Perhaps, I will send in my customization - it isn’t that much different from the original. Lastly, I did make a donation to support & to thank all you regulars for your work here.
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Corvette
I originally designed this unit independent of any other source in the 1980’s when there was only A&A Classic available.
Corvette: move 2 (or 3*) Attack value = 1 and Defence value = 1. Cost is 6 PF.
(* For my A&A variant game & map I give Naval Units a move of 3)
(** I added the Corvette to compliment the original naval units of BB: Att 4 Def 4 +24 PF, Cr: Att 3 Def 3 +18PF & DD: Att 2 Def 2 +12 PF & the CV being Att 2 Def 2 +18 PF plus may carry 2 Fighters OR 1 Bomber) -
Motorized Artillery
I originally designed this unit independent of any other source in the 1980’s when there was only A&A Classic available.
Motorized Artillery: move 2 (same as Armor) Attack value = 4 and Defence value = 1. Cost is 7 PF.