@tincanofthesea Well, how did the play tests go?

Best posts made by Eric Poppleton
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RE: Axis and Allies each take turns all together [G40]
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RE: Operational Realism House Rules
@kraytking
I saw this rule not too long ago and have been considering using it. I know it isn’t exactly what you are looking for, but it may spark some inspiration.Retreating Air Units: If a territory is attacked and all the ground units are destroyed or it contains no ground units after a minimum of one round of combat, all aircraft may move one space to a friendly territory that is not being attacked this turn.
Overall, I think you could be on to something here. I am just making up some ideas I have here on the fly.
Reinforcements: After 3 rounds of combat any units in adjacent territories that have not been in or will be in combat this turn may move to the territory currently in battle.
Retreat: After 3 rounds of combat, any units in the territory may retreat to an adjacent territory.
Major Offensive: If any combat round has lasted less than 3 rounds, all Armor, Mech, and Air units with remaining movement may move to another territory possibly triggering another combat.- I would be careful of allowing any multi-attack that would make Mech-Inf and Armor units not worth purchasing.