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    Topics created by Endeer

    • EndeerE

      Facilities

      Axis & Allies Europe 1940
      • • • Endeer
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      EndeerE

      Yea, I believe in the alpha 2 rules they add a fighter air base/antiaircraft, and an infantry unit at malta which adds more strategy in the Mediterranean theatre. The rules also change the placement of english ships but not much changes in the broad terms. However in the alpha 2 rules the italian fleet gets a major bulk. i believe adding 2 destroyers, one transport and a sub as well as the air-force buff of a tac. bomber. this makes it virtually impossible for the limited english and french force to take the Mediterranean. But next time i play english in a normal rule set i think it would be worth it.

    • EndeerE

      Mech. Infantry

      Axis & Allies Europe 1940
      • • • Endeer
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      EndeerE

      I would say yes. I believe in the rule book it states that parings may occur in any stage of a turn. For example, if i have a tank and a mech. infantry blitzing into a enemy territory with a tank, that would be considered combat movement. Than in the combat stage one could pair the tank with a tactical Bomber. Both movements being legal in  my opinion and experience but i would check out the pairing section of your rule book to affirm this.

    • EndeerE

      Tips?

      Player Help
      • • • Endeer
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      ?

      I use zip lock bags and am able to keep everything in the box. Using storage containers takes up more room so you won’t be able to fit it all in the game box.

    • EndeerE

      How to take africa.

      Axis & Allies Europe 1940
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      EndeerE

      I see what you mean by that i mean with a 10 IPC economy and all…

    • EndeerE

      America landing strat.

      Axis & Allies Europe 1940
      • • • Endeer
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      gilitrbar is a cruical aspect for the allies and a great place to house ships and planes

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