@trulpen I really enjoy your play so please take your time. I am just eager to finish this game. I am currently fighting the flu and might have to go to the hospital. If I don’t reply for a while that’s where I am.

Posts made by cyanight
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
@trulpen I understand its been over a week. Bump 2
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Turn Complete - French
Combat Hit Differential Summary :
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Bessarabia to Rostov 1 bomber moved from Germany to Rostov 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Western Germany to Southern France Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 3 armour and 1 bomber in Rostov, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 aaGun moved from Bessarabia to Ukraine 1 armour moved from Baltic States to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to Western Germany 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from Rostov to Romania Place Units - Italians 2 infantry placed in Southern Italy 1 infantry and 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.33 Russians : 0.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
@ksmckay Been fighting the flu right now… Much better today.
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Holland Belgium Americans attack with 3 fighters and 3 infantry Germans defend with 3 infantry Americans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to Western United States 2 fighters moved from Morocco to Normandy Bordeaux 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kansu 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Sikang to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from West India to India 1 tactical_bomber moved from West India to India 2 infantry moved from West India to India 2 artilleries moved from West India to India 1 artillery moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 bomber moved from Persia to Rhodesia 1 armour moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 fighter moved from Egypt to Ethiopia 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 armour moved from Egypt to Tobruk Combat - British Battle in Rhodesia British attack with 1 artillery, 1 bomber and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Rhodesia, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ethiopia British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ethiopia, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 0/6 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in India, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 4 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in India, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from India to Persia 1 tactical_bomber moved from India to Persia 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Iraq to Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Ethiopia to Egypt 1 bomber moved from Rhodesia to Belgian Congo 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 transports placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,5,3,3,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -4.50 Italians : 0.33 Americans : 0.50 Chinese : 0.50 Japanese : -1.17
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kansu 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Sikang to Tsinghai 2 infantry moved from Sikang to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.67
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Holland Belgium Americans attack with 3 fighters and 3 infantry Germans defend with 3 infantry Americans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to Western United States 2 fighters moved from Morocco to Normandy Bordeaux 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.50 Japanese : 0.67
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
@trulpenplay This game version is really messed up. 2 fighters on German CV rest on Japan CV
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 armour, 6 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese Japanese destroys 8PUs while taking ANZAC capital 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from Western Australia to New South Wales Japanese take New South Wales from ANZAC 1 armour moved from Western Australia to Victoria Japanese take Victoria from ANZAC 5 bombers moved from Western Australia to 61 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 submarine moved from 37 Sea Zone to 61 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 submarine in 17 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 submarine in 17 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 submarine in 17 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 61 Sea Zone Japanese attack with 5 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 5 bombers, 1 destroyer and 1 submarine in 61 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 61 Sea Zone Japanese win with 5 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 5 bombers moved from 61 Sea Zone to Western Australia 2 infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 2 infantry moved from Western Australia to South Australia 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 armour moved from 56 Sea Zone to Western Australia 1 armour and 1 artillery moved from Shan State to 37 Sea Zone 1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 56 Sea Zone 1 armour and 1 artillery moved from 56 Sea Zone to Western Australia 2 transports moved from 56 Sea Zone to 37 Sea Zone 2 carriers and 4 destroyers moved from 36 Sea Zone to 56 Sea Zone 1 armour moved from Hunan to Shan State 1 armour moved from Kweichow to Shan State 1 mech_infantry moved from Shensi to Hunan 1 armour moved from Shensi to Kweichow 1 infantry moved from Szechwan to Shensi 1 artillery moved from Shensi to Szechwan 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kwangsi to Yunnan 2 aaGuns moved from Kwangsi to Kwangtung 2 aaGuns moved from Anhwe to Kiangsu Place Units - Japanese 3 fighters placed in Malaya 3 fighters placed in French Indo China 2 armour and 1 infantry placed in Kwangtung 1 harbour placed in Western Australia Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,2,5,4,4,1,6,4,2,4,6,3,5,3,1,6,4,6,3,5,3,4,1,5,2,2,4,5,5,2,4,6,1,3,4,5,6,5,2,4,1,1 Japanese collect 69 PUs (3 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -2.00 ANZAC regular : -0.50
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 infantry moved from Germany to Poland 3 fighters moved from Germany to Poland 1 bomber moved from Western Australia to New South Wales 1 bomber moved from Northern Territory to New South Wales 2 fighters moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 1 tactical_bomber moved from Western Australia to New South Wales 6 tactical_bombers moved from Western Australia to Victoria Combat - Germans Germans creates battle in territory 39 Sea Zone Battle in New South Wales Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans win, taking 39 Sea Zone from UK_Pacific with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Germans: 1 bomber and 1 tactical_bomber Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Victoria Germans attack with 6 tactical_bombers Americans defend with 1 infantry Germans roll dice for 6 tactical_bombers in Victoria, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Victoria Germans win with 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Poland Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 armour EDIT: Turning off Edit Mode 2 fighters moved from New South Wales to Western Australia 2 tactical_bombers moved from New South Wales to Western Australia 1 bomber moved from New South Wales to Western Australia 6 tactical_bombers moved from Victoria to Western Australia 4 armour moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 39 Sea Zone to 56 Sea Zone 10 armour moved from Western Germany to Southern Italy 6 artilleries moved from Western Germany to Germany 2 bombers moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Germany 2 fighters moved from Holland Belgium to Germany 3 fighters moved from Poland to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Denmark to Western Germany 8 infantry moved from Denmark to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Western Australia: 1 armour EDIT: Turning off Edit Mode 10 infantry placed in Germany 2 infantry placed in India 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Slovakia Hungary: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 ANZAC regular : 1.00 Russians regular : -0.33 Germans regular : 3.17
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 infantry moved from Germany to Poland 3 fighters moved from Germany to Poland 1 bomber moved from Western Australia to New South Wales 1 bomber moved from Northern Territory to New South Wales 2 fighters moved from Western Australia to New South Wales 2 tactical_bombers moved from Western Australia to New South Wales 1 tactical_bomber moved from Western Australia to New South Wales 6 tactical_bombers moved from Western Australia to Victoria Combat - Germans Germans creates battle in territory 39 Sea Zone Battle in New South Wales Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in New South Wales, round 2 : 5/7 hits, 4.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans win, taking 39 Sea Zone from UK_Pacific with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Germans: 1 bomber and 1 tactical_bomber Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Victoria Germans attack with 6 tactical_bombers Americans defend with 1 infantry Germans roll dice for 6 tactical_bombers in Victoria, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Victoria Germans win with 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Poland Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 armour EDIT: Turning off Edit Mode 2 fighters moved from New South Wales to Western Australia 2 tactical_bombers moved from New South Wales to Western Australia 1 bomber moved from New South Wales to Western Australia 6 tactical_bombers moved from Victoria to Western Australia 4 armour moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 39 Sea Zone to 56 Sea Zone 10 armour moved from Western Germany to Southern Italy 6 artilleries moved from Western Germany to Germany 2 bombers moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Germany 2 fighters moved from Holland Belgium to Germany 3 fighters moved from Poland to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Denmark to Western Germany 8 infantry moved from Denmark to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Western Australia: 1 armour EDIT: Turning off Edit Mode 10 infantry placed in Germany 2 infantry placed in India 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Slovakia Hungary: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 ANZAC regular : 1.00 Russians regular : -0.33 Germans regular : 3.17
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Alexandria to Tobruk Italians take Tobruk from Americans 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 2 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Egypt to Southern Italy 2 fighters moved from Romania to Germany 1 armour and 2 mech_infantrys moved from Northern Italy to Germany 2 infantry moved from Yugoslavia to Bulgaria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 Italians collect 13 PUs (6 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33 British regular : -0.33
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RE: Ksmckay (X) v Cyanight(A+18) BM3
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Non Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Volgograd to Russia 2 infantry moved from Russia to Vologda 1 mech_infantry moved from Bryansk to Archangel 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Bryansk to Tambov Place Units - Russians 5 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport EDIT: Turning off Edit Mode Japanese destroys 8PUs while taking ANZAC capital 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 armour moved from Shan State to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from Philippines to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from Western Australia to Victoria Japanese take Victoria from ANZAC 1 armour moved from Western Australia to New South Wales Japanese take New South Wales from ANZAC Combat - Japanese Battle in Iwo Jima Battle in Borneo Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Iwo Jima from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 submarine in 37 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 destroyers EDIT: Turning off Edit Mode 1 mech_infantry moved from Kweichow to Sikang 1 artillery moved from Yunnan to Shan State 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kweichow to Shan State 1 infantry moved from Hunan to Yunnan 1 armour moved from Kweichow to Hunan 1 aaGun moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 aaGun moved from Kwangtung to Kwangsi 1 aaGun moved from Kwangtung to Kwangsi 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 61 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone 2 infantry moved from Western Australia to Northern Territory 2 fighters moved from 37 Sea Zone to 39 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 destroyers EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6,5,5,3,4,5,6,1,2,2,5,5,5,6,3,3,1,3,6,6,6,3,6,2,4,3,1,2,4,1,2,2,1,2,5,1,2,1 Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50 ANZAC regular : -0.17 UK_Pacific regular : 0.33
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 transport EDIT: Turning off Edit Mode Japanese destroys 8PUs while taking ANZAC capital 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 armour moved from Shan State to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from Philippines to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from Kweichow to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour moved from Western Australia to Victoria Japanese take Victoria from ANZAC 1 armour moved from Western Australia to New South Wales Japanese take New South Wales from ANZAC Combat - Japanese Battle in Iwo Jima Battle in Borneo Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Iwo Jima from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 submarine in 37 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 mech_infantry moved from Kweichow to Sikang 1 artillery moved from Yunnan to Shan State 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Kweichow to Shan State 1 infantry moved from Hunan to Yunnan 1 armour moved from Kweichow to Hunan 1 aaGun moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 aaGun moved from Kwangtung to Kwangsi 1 aaGun moved from Kwangtung to Kwangsi 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 61 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone 2 fighters moved from 37 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50 ANZAC regular : -0.17 UK_Pacific regular : 0.33
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RE: L20 #1 cyanight (X) vs trulpen (A+16) BM3
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 3 fighters moved from Germany to Eastern Poland 5 tactical_bombers moved from Western Australia to New South Wales 1 bomber moved from Western Australia to 63 Sea Zone 1 bomber moved from Western Australia to New South Wales 3 tactical_bombers moved from Western Australia to Victoria 1 tactical_bomber moved from Western Australia to New South Wales 1 tactical_bomber moved from Western Australia to Victoria 1 fighter moved from Western Australia to New South Wales 1 fighter moved from Western Australia to Victoria 1 armour moved from Iraq to Egypt 2 armour moved from Northwest Persia to Caucasus Combat - Germans Battle in 63 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 63 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in New South Wales Germans attack with 1 bomber, 1 fighter and 6 tactical_bombers ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 6 tactical_bombers in New South Wales, round 2 : 5/8 hits, 4.33 expected hits ANZAC roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in New South Wales Germans win with 1 bomber, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Victoria Germans attack with 1 fighter and 4 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 fighter and 4 tactical_bombers in Victoria, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Victoria Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Poland Germans attack with 3 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Caucasus Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Northwest Persia to Iraq 2 armour moved from Turkmenistan to Persia 1 bomber moved from Germany to Western Germany 3 fighters moved from Holland Belgium to Western Germany 10 armour moved from Denmark to Germany 6 artilleries moved from Denmark to Western Germany 3 fighters moved from Eastern Poland to Germany 1 fighter moved from New South Wales to Western Australia 5 tactical_bombers moved from New South Wales to Western Australia 1 bomber moved from New South Wales to Western Australia 1 fighter and 4 tactical_bombers moved from Victoria to Western Australia 1 bomber moved from 63 Sea Zone to Northern Territory 8 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Germans collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 ANZAC regular : 0.00 Russians regular : 1.00 Germans regular : 0.33