I downloaded Battlemap but I don’t know what version it is. They have Ger, JP and US with the wrong IPCS.
Edit: got it. Just had to click new.
This thread inspired me to try something new. I don’t ignore 52 but go Pearl Light - sub, cruiser, plane, bomber, but I attacked Bury with 3 inf, tank, battleship hit and Fig, 2 figs if I can afford to send it. Tried it twice and I took it both times.
Keep in mind, we play a germany that has bonuses in the Med. We think retaking Egypt with UK as well as G losing 2-3 planes is enough to pretty much ensure an allied win. We give them a sub with the battleship, an extra guy on libya, we switch the tank with the art in algeria AND we move the Ukraine plane to Italy. It’s no so much that Germany is wasting money buying Navy it’s that it makes them money, pressures Russia deep and most importantly forces the allies to concentrate on Africa or else G will make 50 ipcs round after round.
Those transports don’t have to drop off in Africa, they can drop off in UKR or Cauc if it’s weak. We usually make between 46-50 ipcs on round 2. We also build navy in the baltic on round 1. This keeps the door open to Karelia, Norway and with two transports, Uk has to worry about getting invaded come their turn. For the first two rounds G is only buying 5 inf plus art for two rounds in addition to their navy buys but from round 3 on it’s Inf, art & tanks.
That said, G is walking a tightrope but they still have the attack advantage, they just can’t get diced, but when can they? Without the IPC’s they just fold quicker.
Despite all these advantages we give to Germany, we can still win as the allies. That’s why I think I can beat a no advantage Axis opponent. I don’t care about fortress Europe because we are already buying massive navies as US/UK. By the same token, I doubt I could beat any of you if I had to play a no-advantage Axis. I would need 3 rounds of miracle roles.
German does add navy as well. Usually an AC and an extra transport. This helps keep the channel open because the only ones that have the forces to move there is Russia, and with the extra German transport buy, they always have to guard Caucus and fight off the Germans on the front.
Germany doesn’t have to build in Southern and they keep making mid to high forties because of Africa. It is still walking a tight rope because Germany has a thin front against Russia for two rounds but they can reach the front faster.
This doesn’t always work with a standard game. We give Germany several advantages, but it would still work if they take Egypt and UK fails to take it back, or Japan focuses on opening the channel. But we’ve come to the conclusion that it’s totally hopeless for Germany in out of the box, KGF games.
I don’t know how to start a game by email. I’ve never done it. Do I have to start it if I’m going to play the allies?
If Malachi doesn’t want to do it I’ll challenge any Fortress Europe axis player.
One question: are you assuming 100% that the Axis player will use Fortress Europe? Or is it a condition for playing?
yes, it’s a condition on playing. This fortress Europe debate got started because people where saying it’s better than a Med Navy, to which I disagree. I’m not going to do anything crazy with Russia or build in the pacific with the US (maybe a sub or two).
In our games we have often have 3 loaded Japanese carriers in the med by round 4 or 5 and a bomber usually in Egypt so the allies always have to buy massive navy anyway, that’s why I think it’s going to be easier to beat than Med Navy.
Ok so I took my test and now have the free time to play. Do you want to try Fortress Europe against me Malachi? If so, how and when would you like to do it? I don’t have Triple A but I’ll sign up for Game table online if you want to do it that way.
I have to say that “I accept the challenge only I am really busy for the next month, yeah I also was too busy last month.” is and will always be a classic excuse
Why do you feel you have to say that? This is something you guys could be gloating about if I talked trash and left. I’m still here and still not worried about a handfull of Japanese planes that take at least 3 rounds to get to Germany. I don’t have a lot free time, so deal. In fact, all of these posts I’ve made at work.
The final is not open book. My A&A night is reserved for face to face games until then. I won’t have time for an online one until after Sep. 24. Glad you guys are still interested but you’re going to have to wait a month so you can stop acting like you’ve won some sort of victory and save your gloating for the possibilty I fail to defeat Fortress Europe.
Your final, the one you get to take home then hand in for work……is now closer than it was…which was in mid-August…so being much closer it is now Sept 24. There is an old saying, if you talk the talk, walk the walk. It didn’t say anything about back-pedaling.
The one in August was the last of the modules, an open book test. The one at the end of Sept is my final to get my certification. If I didn’t have plans on following through, wouldn’t I just ignore this thread?
Russia is next in line for those game deciding round 1 fights. We’ve had games were they’ve got 1 hit the first attack on WRus and Ukr and suffered something like 8 casualties. Germany can just steamroll them at that point.
UK isn’t affected first round that much. It takes at least couple rounds of heavy casualties and low income to do them in. I’ve seen UK be very effective with only 3 trans.
Japan and US are hardly ever under any threat. It’s up to them to seal the deal.
You can play here using Play by Forum, but many of the best players only play using TripleA. I have yet to use TripleA but I understand that games are faster to play that way. Play by forum requires a fair bit of verbiage to list out your moves.
One test to hand in? When you hand stuff in, isn’t that called homework? Thank goodness you don’t have kids or a full time job! I dunno how family people find the time to play at all!
I have a full time job. The test is for the job. No kids though. But regardless, one game of A&A is a huge time commitment. I don’t like the sound of play by forum. I wish gametableonline was free. I enjoyed it when it was on Facebook.
Ok fine, I’m done talking. I have a test that has to be handed in by mid August. Then I need to figure out how to install AAA. Files just won’t open for me. After that, I want one of you Fortress Europe fans. I’ll even take on Hobbes.
Agreed that Germany takes a whole lot of risks G1, but I think considering R1 and UK1, Allies are exposing themselves even more. SZ15 and Egy can be really dicey early in the game, and Ukraine and West Russia can both be decisive. An extra inf to Lib is massive imo because it can make a UK1 Egy counter risky or potentially disastrous.
Whichever side is favored, first round dice will always be more significant than bids.
Exactly. But Germany has the most potential game ending round 1 fights. If they only loses 1 plane and take Egypt with at least 3 pieces, and take West Russia and don’t get hammered in Ukraine, they’re in business. It got to the point in our games where we would start over after disasterous German first turns, even though we weren’t spreading ourselves too thin. The axis have been winning the majority of our games but it’s more even. Whoever thinks allies need a bid are not playing them aggressively enough.
There are a lot of attacks on round 1 that if go wrong can seriously tilt the game either side besides those you listed:
- Russia losing on Ukraine or West Russia
- UK failing to retake Egypt
- Japan losing on SZ52 or China or Buryatia or losing a capital ship
-That’s why we took the plane out of Ukraine and moved it to Italy. Ukraine shouldn’t be so decisive - it can be as bad for Rus as Ger.
-If UK retakes Egypt on round 1, it’s game over for the axis. Germany’s going to be too broke.
-those aren’t game ending for Japan since they can get away with murder, but regardless of what happens to Japan on round 1, they should be able to take care of their priorities. Of course there has been a perfect storm of disaster for Japan, but that doesn’t happen too often.
As was mentioned several times…… The Jap planes DON’T refuse to fight in asia as they work their way to WEu. Yes you can do Pearl on J1. If Bury is stacked, either you can hit it with good odds in which case good for Japan or you don’t hit it on round 1. Bury cannot be stacked for ever. If Jap builds 3 transports on J1 which is fairly typical, do you really want ANY allied units on the Asian coast?
How often does French-Indo get taken by the brits on R1? Usually, Brit is looking to retake Egy. If so, big deal…the allies got lucky and so what? With 4 transports assuming Brits kill one, 4 transports and 2 battleships take out anything the allies have on the asian coast.
If the allies are leaving around lots of units so that you need your air to mop them up, great, victory Axis. Again, in a KGF, Jap attacks China and Pearl on J1 as it takes until J3 for air assests to get in place in WEu.
So, the allies (US) are dropping units of in Algeria, so that Infantry you build on US1 moves to Persia on US6. Six rounds later…, SIX rounds later those early builds are just now coming into play. I wonder what Jap would have in store for any leading stack of US forces by round 6?
I played the US that way against Fortress Europe when I first was confronted with Fortress Europe. You know what was frustrating? NOT being able to get allied units past Egypt. Jap rotates transports from Sz60,61 to Sz36. That means Jap almost always has 2+ transports that can drop off infantry right where those leading US forces want to be, and that is backed up by a stack of Tanks.
You will find that you will have to hang out in Lib until your US stack is big enough to slowly march across Egy, then TRj, then Per. That is 3 different places the Japanese KNOW you will move to, so they will position their forces so that you are bottled up in Africa.
So, just know that Jap WILL use their air assets for whatever suits them on J1 (read Pearl and China and places unknown). Then as the assets migrate to WEu they will still attack anything juicy or necessary. What land forces your build on US1-3 will be facing attack in Persia 6 rounds later which gives the Japanese alot of time to have tanks and naval assets in place to deal with that extremely long supply line. The US will be trying to figure out how to get their builds past the Japs and near the USSR via Africa and Germany will be leaning VERY far forward.
Japan can build a tank on round 3 on Japan, that tank will be in FIC on Round 4 ready to attack Persia on round 5. On the other hand, the Infantry the US builds on Round 1 will take until round 6 to be able to attack Persia. There is no way for the US to build enough of a stack to move past Persia when confronted with a very short supply line of the Japanese and the Jap player knows where your builds will be for 6 rounds…Eus, then Alg, Lib, Egy, Trj then finally Per.
I do look forward to being able to dissect a Fortress Europe defeat. I wish it were easier to review historical TripleA games.
Ok so what’s going on in Asia this whole time? Japan has three areas of approach they have to deal with. And I don’t see how a stale mate in Persia is to the axis advantage. And how do they build 3 trans on round 1? What are they using to defend it? Because UK can get a Carrier, a plane and a bomber in striking range before they even build.
For your second question, we already mentionned that Fortress Europe is a plan against KGF (kill Germany first), it doesn’t beat every single ally strategy. If US goes after Japan instead of going after Germany this is not KGF anymore and obviously you keep the planes in Japan viscinity since you don’t need them in Europe anymore (Germany can handle UK + Russia alone) and you really need those in the Pacific to slow down the US attack. It is a bit like chess. 1…e7-e5 is a very fine move against 1.e2-e4 but it is quite bad against 1.d2-d4
I wasn’t even talking about the US going for Japan. I meant, what does Japan do with America’s starting pieces, like the ones in China and Pearl? To fight them, you need planes, to not fight them would give US a massive headstart either against Japan or Germany. There’s too many fights for them to send planes to Egypt in non-combat on round 1 is what I’m saying, and what I understand is important for Fortress Europe.
We stopped playing because we thought the game too heavily favored the allies last summer. To fix we tested a bunch of national advantages and house rules. Here’s a list of what we now give Germany (and this is where many are going to think we’re insane)
-trade the tank with the artillery in africa
-one extra infantry in libya
-a extra sub in the med
-move the plane from Ukraine to Italy
-Allantic wall (Infantry and Art defend on a 3 in France, Germany and Norway)
-Jet Fighters - planes defend on a 5.
Seems excessive but we believe if Germany fails to take Egypt they can’t win. If they lose 3 planes right off the bat, they can’t win. The two national advantages hardly every come into play either.