US Combat results
Jpn twl of 2 inf, 1 art, 2 fig – 1 aa and 16 IPCs plundered
Oki twol
For twol
China Combat Phase
none
US Combat results
Jpn twl of 2 inf, 1 art, 2 fig – 1 aa and 16 IPCs plundered
Oki twol
For twol
China Combat Phase
none
Offense - 8 hits, defense - 4 hits
Jpn 1 arm, 10 jet, 1 bmb+ vs 2 inf, 1 art, 2 fig
A
Rolls: 1@3 10@4 2@4; Total Hits: 91@3: (6)10@4: (1, 6, 2, 3, 1, 5, 4, 3, 5, 3)2@4: (3, 3)
D
Rolls: 3@2 2@4; Total Hits: 13@2: (6, 1, 4)2@4: (5, 6)
Jpn 2 inf, 1 art, 1 arm, 11 jet, 1 bmb+, 1 bb vs 10 inf, 1 art, 2 fig
A
Rolls: 1@1 2@2 1@3 11@4 2@4 1@4; Total Hits: 91@1: (1)2@2: (4, 4)1@3: (4)11@4: (2, 5, 6, 2, 6, 1, 2, 5, 5, 3, 5)2@4: (4, 1)1@4: (1)
WOW!!! That’s good for me, but bad for you.
Jpn 2 inf, 1 art, 1 arm, 11 jet, 1 bmb+, 1 bb vs 10 inf, 1 art, 2 fig
A 1@1 2@2 1@3 11@4 2@4 1@4:
D
Rolls: 11@2 2@4; Total Hits: 411@2: (4, 2, 6, 2, 6, 4, 2, 5, 2, 3, 5)2@4: (6, 6)
42 IPCs left on-hand.
Purchase Phase
China collects 3 inf.
1 bmb@12
3 fig@30
0 IPCs saved.
US Combat Phase – Well, let’s go for it!!!
sz51 2 jet, 2 tr Car 2 inf, 1 art, 1 arm -> sz62 Jpn (aa, 10 inf, 1 art, 2 fig)
sz61 2 jet, 1 bb -> sz62 Jpn
sz56 2 jet -> Jpn
Kwa 5 jet, 1 bmb+ -> Jpn
sz51 1 tr -> sz52 Wak 1 inf -> sz60 Oki (undefended)
sz49 1 tr -> sz50 Phi 1 inf, 1 arm -> sz61 For (undefended)
US Dice
Jpn 2 inf, 1 art, 1 arm, 11 jet, 1 bmb+, 1 bb vs aa, 10 inf, 1 art, 2 fig
Roll aa (jet, bmb)
Rolls: 11@1 1@1; Total Hits: 011@1: (2, 6, 4, 6, 2, 2, 3, 5, 5, 3, 6)1@1: (6)
I guess that I didn’t need that 5th researcher after all.
:roll:
The US acquires Jet Fighters!!!
:-D
US Turn 8
57 IPCs on-hand.
Tech Phase
2 researchers on-hand.
Purchase 3 researchers@15.
Roll tech
Rolling 5d6:
(3, 3, 5, 6, 6)
Chart 2
Rolling 1d6:
(2)
Just a little bump.
No rush.
Combat results
Pol twl of 4 inf
Blk twol
Non-combat moves
Pol 2 fig, 1 bmb -> Mos
Pol 2 fig -> sz5
sz6 1 cv -> sz5
Blk 1 bmb -> Egy
Sud 1 inf -> Egy
Trj 1 inf -> Per
Ind 3 inf -> Per
Bur 2 inf -> Ind
Yun 2 arm -> Chi
Place units
1 inf, 2 bmb -> Ind
7 inf, 1 art -> Gbr
Collect income
54+15+0(saved)=69 total IPCs on-hand.
Pol twl of 4 inf :-o
Blk 1 inf, 1 bmb vs 1 inf
A
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
:-o
Really bad dice for the Germans so far.
Pol 5 inf, 1 art, 4 fig, 1 bmb vs 1 art, 1 arm
A
Rolls: 3@1 3@2 4@3 1@4; Total Hits: 43@1: (2, 1, 4)3@2: (5, 5, 6)4@3: (2, 5, 3, 1)1@4: (6)
D
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
Hmm… bad dice for both of us
Pol 6 inf, 1 art, 4 fig, 1 bmb vs 5 inf, 2 art, 1 arm
A
Rolls: 4@1 3@2 4@3 1@4; Total Hits: 64@1: (4, 2, 2, 2)3@2: (1, 4, 1)4@3: (2, 2, 1, 6)1@4: (2)
D
Rolls: 7@2 1@3; Total Hits: 17@2: (2, 6, 5, 5, 6, 3, 5)1@3: (5)
Tech failed.
52 IPCs left on-hand.
Purchase Phase
2 bmb@24
1 art@4
8 inf@24
0 IPCs saved.
Combat Phase
sz5 2 fig, 1 bb, 1 tr -> sz6 Gbr 1 inf, 1 art+ -> sz5 Pol (10 inf, 2 art, 1 arm)
sz6 2 fig, 2 bb, 3 tr Gbr 5 inf, Nwy 1 inf -> sz5 Pol
Gbr 1 inf, 1 bmb -> Pol
Trj 1 inf, 1 bmb -> Blk (1 inf)
Dice
Pol 8 inf, 1 art, 4 fig, 1 bmb, 3 bb vs 10 inf, 2 art, 1 arm
A
Rolls: 6@1 3@2 4@3 4@4; Total Hits: 56@1: (2, 3, 3, 6, 4, 1)3@2: (6, 5, 4)4@3: (3, 4, 3, 3)4@4: (2, 6, 6, 5)
D
Rolls: 12@2 1@3; Total Hits: 212@2: (4, 3, 1, 4, 1, 5, 3, 4, 3, 3, 4, 6)1@3: (4)
UK Turn 8
62 IPCs on-hand.
Tech Phase
0 researchers on-hand.
Purchase 2 researchers@10.
Roll tech
Rolling 2d6:
(1, 4)
Chart 1
Rolling 1d6:
(1)
Here is an older thread about this same topic. It has some good discussion and debate.
http://www.axisandallies.org/forums/index.php?topic=13173.0
Here is part of one of my posts from that thread edited to reflect my current thinking…
Should Germany attack Egypt on the first turn?
Absolutely, positively, unequivocally, YES!!!
Germany Turn 1: Attack Egypt all-out using the Bomber of course. Also, either attack sz9 with 2 subs and sz12 with 3 fighters or attack sz2 with 2 subs/1 fighter and sz12 with 2 fighter. You want to keep the Italian fleet alive, so you need to destroy the UK fighter on Egypt or at least the sz12 destroyer. Roll Egypt first (according to the game rules), so that you know what you need to do for sz12.
Japan turn 1: Destroy the UK SZ#34 Fleet with the 2 sz61 Fighters so that the UK can’t reinforce Trans-Jordan so as to be able to purchase bombers and wipe out the Italian fleet on UK2.
Italy Turn 1: Capture Trans-Jordan. If UK captures Morocco, then take it back with 2 Inf from Libya and the Fighter. This also ensures that no matter what UK built on UK1, (Bombers for example), they won’t be in range of the Italian fleet in SZ#15 on UK2 (unless they get Long Range of course). This also ensures that Italy will collect more IPCs on its first turn.
This is good. This is very good. This is good enough to play. :-P
Combat results
Bst twol
Ukr twol
Far twol
Stc twol
Sui twol
Non-combat moves
Ukr 1 bmb -> Mos
Far 1 bmb -> Eve
Mos 1 inf -> Bel
Mos 1 inf -> Euk
Per 1 inf -> Cau
Bur 1 arm -> Per
sz36 1 ss -> sz60
Place units
7 inf -> Mos
Collect income
26+5+0(saved)=31 total IPCs on-hand.
Tech failed.
21 IPCs left on-hand.
Purchase Phase
7 inf@21
0 IPCs saved.
Combat Phase
Bel 1 inf -> Bst (undefended)
Cau 14 inf, 2 art -> Ukr (1 inf)
Euk 2 inf -> Ukr
Mos 1 arm, 1 bmb -> Ukr
Yak 1 art -> Far (1 art)
Mos 1 bmb -> Far
Yak 1 inf -> Stc (undefended)
Chi 1 arm -> Sui (undefended)
Dice
Ukr 16 inf, 2 art, 1 arm, 1 bmb vs 1 inf
A
Rolls: 14@1 4@2 1@3 1@4; Total Hits: 814@1: (5, 2, 1, 3, 1, 6, 6, 2, 1, 5, 1, 4, 1, 5)4@2: (5, 1, 2, 3)1@3: (6)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Far 1 art, 1 bmb vs 1 art
A
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Russia Turn 8
26 IPCs on-hand.
Tech Phase
2 researchers on-hand.
Purchase 1 researcher@5.
Roll tech
Rolling 3d6:
(1, 4, 5)
Chart 1
Rolling 1d6:
(6)