Rolls: 8@1 8@3; Total Hits: 68@1: (2, 1, 3, 6, 2, 3, 1, 3)8@3: (5, 4, 2, 4, 3, 2, 6, 2)
Rolls: 5@2 1@4; Total Hits: 25@2: (3, 4, 1, 2, 5)1@4: (6)
Posts made by atarihuana
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RE: Dice Roller
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RE: Dice Roller
Rolls: 8@1 8@3; Total Hits: 58@1: (3, 6, 5, 6, 1, 3, 5, 1)8@3: (4, 5, 5, 2, 5, 1, 3, 4)
Rolls: 5@2 1@4; Total Hits: 15@2: (3, 3, 6, 3, 1)1@4: (5) -
RE: Dice Roller
Rolls: 5@1 10@3; Total Hits: 55@1: (2, 3, 5, 6, 6)10@3: (3, 4, 6, 5, 1, 1, 1, 4, 2, 5)
Rolls: 9@3; Total Hits: 49@3: (4, 2, 1, 4, 2, 5, 5, 3, 5) -
RE: Dice Roller
Rolls: 5@1 10@3; Total Hits: 45@1: (3, 2, 1, 6, 6)10@3: (5, 6, 2, 6, 5, 4, 6, 1, 6, 3)
Rolls: 9@3; Total Hits: 49@3: (5, 6, 3, 3, 1, 6, 6, 1, 5) -
RE: Dice Roller
Rolls: 5@1 10@3; Total Hits: 85@1: (3, 5, 2, 5, 1)10@3: (1, 5, 2, 3, 2, 6, 1, 1, 4, 1)
Rolls: 9@3; Total Hits: 59@3: (5, 3, 2, 3, 5, 5, 3, 1, 5) -
RE: Dice Roller
Rolls: 5@1 10@3; Total Hits: 95@1: (5, 4, 4, 5, 1)10@3: (2, 3, 2, 3, 3, 1, 4, 1, 6, 3)
Rolls: 9@3; Total Hits: 69@3: (1, 1, 5, 2, 1, 1, 5, 1, 4) -
RE: Dice Roller
Rolls: 5@1 10@3; Total Hits: 75@1: (3, 3, 5, 5, 1)10@3: (2, 2, 5, 2, 6, 2, 3, 3, 4, 6)
Rolls: 9@3; Total Hits: 39@3: (1, 4, 2, 3, 4, 6, 5, 4, 6) -
RE: AA50 Rules Errata and Q+A
AA guns again
pg. 20 “Liberating a Territory”
“…AA or IC in that (liberated for ally) revert to the original controller of the territory.”
Does this mean that if an WUS AA gun is in WCA, japan does a walk in from alaska, then next turn if USA takes WCA the AA gun gets british, because it was in their territroy ?
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RE: AA50 Italian forces added
italy rocks. unlike in the real war. :evil:
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RE: Escort service
it is honest! man, escorts for counting points, serving beer… jeez who wouldnt play AA then…
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RE: The Cannals and their importance.
you cannot block any ship movement whatsoever with subs.
panama is of minor signficance imho. its i too expensive for axis to make it of any use. now in some KGF you might encounter a smart jap move closing it, but it will be rare.
however the more i play aa51 +NO the more i am convinced that what in our playgroup we call “the belt”, that is TRJ, PER, IND ( and egypt to some extent) is very important. you have got to fight axis here at all cost. its the door to russia, africa and mainland asia.
6-8 unit brit landings turn 3 and 4 can an probably will be in egypt trj turn 5 /6. together with an american pacific campain, you can then switch back to aiding russia with britain -
RE: Dice Roller
Rolls: 100@1; Total Hits: 20100@1: (3, 2, 1, 5, 6, 5, 6, 2, 1, 6, 3, 3, 2, 5, 3, 5, 4, 4, 4, 2, 5, 5, 5, 5, 2, 6, 2, 1, 5, 1, 2, 1, 2, 3, 6, 2, 1, 5, 3, 2, 5, 6, 4, 6, 4, 6, 4, 2, 3, 1, 4, 1, 6, 3, 6, 2, 2, 1, 2, 6, 1, 4, 1, 3, 6, 6, 4, 1, 5, 1, 2, 3, 6, 6, 2, 4, 5, 6, 5, 1, 6, 3, 2, 6, 5, 1, 1, 6, 2, 3, 6, 3, 1, 1, 5, 1, 1, 2, 2, 5)
Rolls: 100@2; Total Hits: 33100@2: (2, 4, 2, 2, 3, 3, 5, 1, 3, 3, 2, 2, 6, 4, 2, 4, 5, 3, 4, 6, 5, 4, 2, 5, 4, 6, 6, 5, 2, 1, 3, 4, 4, 5, 5, 6, 2, 3, 1, 4, 6, 2, 6, 5, 6, 1, 2, 4, 3, 5, 4, 2, 3, 5, 1, 6, 5, 6, 4, 6, 1, 1, 3, 4, 5, 2, 4, 6, 4, 4, 3, 3, 6, 2, 2, 5, 3, 3, 2, 6, 2, 5, 2, 4, 4, 2, 4, 2, 2, 1, 2, 2, 2, 5, 6, 1, 6, 3, 6, 4)
Rolls: 100@3; Total Hits: 50100@3: (6, 3, 6, 5, 5, 2, 3, 2, 4, 5, 1, 6, 4, 3, 4, 1, 5, 1, 3, 6, 2, 4, 2, 3, 3, 2, 4, 2, 4, 3, 5, 4, 6, 5, 3, 5, 6, 6, 6, 4, 4, 1, 4, 2, 3, 1, 2, 1, 1, 4, 1, 3, 2, 3, 6, 4, 4, 3, 5, 2, 6, 4, 6, 5, 3, 2, 3, 3, 2, 3, 1, 6, 3, 4, 1, 6, 4, 2, 1, 5, 5, 2, 1, 6, 4, 6, 4, 2, 2, 3, 4, 1, 6, 3, 6, 3, 5, 3, 6, 6)
Rolls: 100@4; Total Hits: 62100@4: (5, 6, 5, 2, 3, 5, 2, 1, 1, 2, 5, 5, 3, 5, 5, 1, 5, 3, 2, 1, 5, 5, 2, 5, 2, 1, 1, 6, 4, 6, 5, 3, 6, 3, 4, 3, 2, 5, 3, 2, 1, 1, 1, 3, 6, 6, 3, 5, 2, 5, 5, 6, 4, 1, 4, 5, 2, 5, 4, 5, 5, 3, 1, 4, 5, 5, 6, 1, 4, 2, 2, 4, 3, 2, 1, 2, 2, 4, 1, 3, 3, 5, 2, 6, 6, 6, 4, 1, 4, 2, 5, 2, 4, 6, 5, 3, 4, 5, 3, 2) -
RE: Who has advantage in 1941?
well germany moving heavy in BST its quite tough to defend, even if you send all allied planes in range and buy 2 ftr for russia there… pretty much the same in india. if it turns out that KGF is more “effective” than a combined global allied strat …(keeping russia alive, uk focus africa first, us pacific first > see note) this will become even more true for both since BST and burma will then become top priority (imho).
note:
keep in mind thoose NOs. imho ppl underestimate brit vs jap/ita NOs… its hard to get the europe NOs for allies in the first 4-6 rounds, but you can get 2-3 UK, deny ITA its 2 (japan possibly one but that ones a biggy -9J +4B )ps:
“effective” doesnt mean just because KGF is faster, its better. strictly strategically thinking brings me to the conclusion that it aims for a decisive battle(since axis cash out bigger), and i personally dislike that. i’d rather outproduce the axis and that means meet them where the IPC are. -
RE: What do you do with the Americans in your "standard game?
everything to pacific, except the EUS coast DD to kill off german subs / reinforce sz12… but the tranny flushes through panama :D, heck even the AA gun EUS goes to pacific ;)
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RE: Protecting the northern German flank
yeah, its much easier to threaten france/germany or france italy with a fleet hanging around and adding a tranny a turn, while shoving men to africa from rnd 2 till needed …than going brute force landing in france. … then u can decide if you want to sink italian fleet or head north right away
knowing this as axis makes its clear NWE is for trading once allies feel like it
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RE: My KJF Strategy
My main problem is how to defeat Japan with the USA. I know that eventually it can be done, but I want to know the most efficient way of doing so. I’ve heard several people say that it’s a cakewalk, but I disagree. I find in either 41 or 42 that Japan is so damn strong naval wise. She has so many fighters that buying cheap carriers drastically bolsters her naval defense. The USA has to spend more IPCs to match this power. I also found that by the time USA liberates the 4 IPC islands etc that Japan is hardly affected because she is deep in Asia at this point. If anyone has a strong anti-japan strategy for the USA I would be very interested to hear it.
i also like tu pump 48 hardass dollars each round into the pacific :) i like to play hide and seek as long as possible with japan in india. by the time he gets a factory in india ive got one an egypt and we can trade persia till the end of time :) meanwhile british fleet is back in sz7 addaing a tranny a turn
even if japan cashes out at 60ish, thats only 4 inf to spare if you must invest the other 48 into boats. you wont be buying any the first 3 rounds or only little amounts. america can take back Australia (+7 uk) and Carolines (+5 UK) and once you retake sumatra (-9 japan) … oh boy im dreaming again :evil:
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RE: A UK IC in Egypt?
it depends. in KGF it probably is useless. but if america goes pacific and uk lands in ALG trn2, LYB trn 3, EGY trn 4…. at what time does japan get an IC in India again?
the point is if you can force japan to spend enough money on boats to defend there highcash islands, and at the same time meet him with the brits on land in Persia, you take a lot of pressure from caucasus. once you are strong enough in the med you place the factory, and start retaking norway and finland which germany has probably just retaken. -
RE: France or Italy
Anyone else think it’s funny that, according to what we’re saying here, the Allies did the wrong thing by invading Italy before France?
I’m actually considering breaking Italy up into 2 pieces, making it harder to defend, and allowing the Allies to “move up the boot”
well first of all that was a real war and this is a board game. they invaded italy because at that point it was probably clear to them that they would have to land in fance to make it to germany. italy is nice, its just a) longer supply lines and b ) the alps. they really screw up your battleboard planning ;) but still you dont want a potential threat south east while marching to Berlin.
breaking up italy will screw balance there totally imho.
ps. i just pressed notify insetead of modify… :roll:
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RE: Dice Roller
Rolls: 2@4 4@3 4@2; Total Hits: 42@4: (5, 3)4@3: (5, 4, 6, 2)4@2: (5, 1, 6, 1)
Rolls: 1@4 2@3 2@2; Total Hits: 11@4: (5)2@3: (5, 5)2@2: (2, 6) -
RE: Dice Roller
Rolls: 2@4 4@3 7@2; Total Hits: 42@4: (1, 1)4@3: (5, 6, 6, 4)7@2: (3, 5, 5, 5, 1, 3, 1)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 41@4: (3)2@3: (6, 6)2@2: (1, 2)3@1: (2, 4, 1)