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    1krad

    @1krad

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    Latest posts made by 1krad

    • RE: Question about transports

      Thanks that’s sorta what I thought

      posted in Axis & Allies Global 1940
      1
      1krad
    • RE: Defending AAA question

      Thank you that makes much more sense

      posted in Axis & Allies Global 1940
      1
      1krad
    • RE: Global 2nd edition Q+A ( AAG40.2)

      I have a quick question,
      : In Europe 1940 what IPCs do the nations have ready to spend on their first turn? the rule book didn’t seem to cover this

      posted in Axis & Allies Global 1940
      1
      1krad
    • Defending AAA question

      In the rule book it states that AAA fire back during bombing raids and nothing else, but does this mean that if you attack a AAA with an aircraft it is defenseless to it?

      posted in Axis & Allies Global 1940
      1
      1krad
    • Question about transports

      Many times I have played the game, and simply not had enough fleet to cover all my transports, my question is about whether or not you can kill  these defenseless transports, these are the scenarios in question:
      1: 2 loaded transports attacked by a fighter, will it just sink them?
      2: Attack enemy fleet containing transports, when fleet is defeated do transports die, or do they live, and can you assign them to hits like defending AAA?

      posted in Axis & Allies Global 1940
      1
      1krad
    • RE: Looking for some new Germany strats

      Well this worked for me, but might not always work… Turn one buy warships with all money, place them in Baltic sea, attack all UK fleet with current fleet and all air force, take France and western France but don’t go after Soviet Union…Yet… turn 2 secure Atlantic with more warships and some transports, start attacking UK with air force, still no Barbarossa, turn 3 transport build in channel prepare for invasion of UK, STILL DON’T GO AFTER RUSSIA, Turn 4 take England, Invade USSR. Italy now can win Africa and Med because UK can no longer build anything, you can now focus 100% on Barbarossa for 2 turns until US tries to stop you, crush their navy with German and Italian Armada, continue to focus on Russia, You are now unstoppable… or at least I was…

      posted in Axis & Allies Global 1940
      1
      1krad
    • RE: New way to do battle: accidentally descovered

      here is a battle example: player 1 attacks with 3 infantry, 2 tanks, 1 fighter. Player 2 is defending with 3 infantry, 2 artillery.
      player 1 rolls:3,6,4,3,2,5 the 2 tanks both got hits 3 or less so score hits, the first is 3 hp so kills an infantry, the second is 2 hp which also kills an infantry.
      player 2 rolls:4,2,1,2,5 one of the infantry rolled a 1 so player one moves an infantry down to 1 hp, one artillery rolled a 2 so another infantry is killed.
      player 1 has 1 dead infantry, 1 infantry on 1hp, 1 infantry on 2hp, 2 tanks, 1 fighter
      player 2 has 2 dead infantry, 1 infantry on 2 hp, 2 artillery on 2 hp
      player 1 rolls:5,2,1,3,5,2 one infantry rolled a 1 so player 2 moves an infantry to 1hp, one tank rolled a 3 so player 2 losses an artillery, the fighter got a 2 so player 2 has to remove the artillery to do the maximum damage.
      player 2 rolls:2,3,2 an artillery rolled a 2 so player 1 moves a fighter down to 2 hp
      player 1 has 1 infantry on 1hp, 1 infantry on 2hp, 2 tanks, 1 fighter on 2 hp
      player 2 has 1 infantry on 1 hp, 2 dead artillery
      player 1 rolls:2,5,6,6,2 the fighter rolled a 2 so player 2 removes the last infantry
      player 2 rolls:2,3,2 an artillery rolled a 2 so player 1 brings a tank down to 1hp
      player 1 has 2 infantry, 2 tanks, 1 fighter - the troops automatically heal at the end of battle and have full hp when they go into battle again.

      posted in Global War
      1
      1krad
    • New way to do battle: accidentally descovered

      When I first started playing the game me and my friends thought the defense was a unit’s health and attack was how much damage it dealt for example an infantry would get a hit on a one and do one damage, but have 2 health, so if a tank rolled a 3 it would do 3 damage instead of 1. If all the damage didn’t go into one unit the rest would be lost.

      When we figured out the real way to play we stopped using this way, but I recently have gone back and found that it actually still works, the only difference is that attacking units have the same attack and hp as defending units, which is only a small difference.

      posted in Global War
      1
      1krad
    • RE: Mongolia and Neutrals - rules summarized here

      thanks this was helpful

      posted in Axis & Allies Global 1940
      1
      1krad
    • RE: A Beginners Guide to A&A Global 1940 2nd Edition

      thanks the new forum conscripts was helpful

      posted in Axis & Allies Global 1940
      1
      1krad