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    rydbirkjr

    @rydbirkjr

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    Best posts made by rydbirkjr

    • RE: How many G40 games have you played?

      I Think in our group we have done maybe 10 F2F games, usually reserve an entire weekend where we go to a vacation house to be fully focused. We have a steady group of 4 people with a couple drop ins over the last couple of times, it has really spiced the game up.

      Just setting the game up and recapping the rules usually takes 1-2 hours depending on how long time since last and if there is any newcomers.

      We allow battle calcs, but beers usually reduces the need later in the game :)

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: Need a little help the game is preditable

      I think it’s a good example of taking too much “advantage” of waiting for Rus/US to join the war.

      Germany and Japan has advantage in terms of units at the beginning of the game, and as the game unfolds, the US/Russians/UK will be able to match that. Try to invade Russia on turn 2, and declare war on the US/UK/ANZAC on turn 1 or 2 with Japan. They can’t threaten you in the beginning, so you might as well just do it and push for the money islands :)

      In many games, the US has a hard time getting into the fight before it is too late. Try to keep that in mind :)

      Enjoy and welcome to the forum.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: Italy strategy question

      There’s a lot of interesting possibilities here. I assume that sz110 and sz111 was cleared out?

      I would advocate limiting the British possibilities. Just a few clarifying questions:

      I assume that the strat bomber landed on Malta?
      Where is the fighter from Malta?
      Where is the tac from sz98?
      I assume that there is a CV with 1 fighter, 1 cruiser and 3 fighter scramble from Gibraltar in sz92?
      Is there still a german sub in sz91?

      If we assume that the fighter, tac and strat is on Malta, that is indeed a juicy target. However, I would probably do someting like clearing the french, send the sub against the cv + carrier and clear the destroyer in 96. Not sure what to do with the transports, but weakening the british fleet before the germans hit it (maybe taking Algeria with 1 trans to allow a place for the planes to land) could remove units worth of an entire british buy round, which makes the US spend more money on navy.

      I would probably still build mech + tank for the russian front, kill Yugo and wait with Greece. I think you would be stretched too thin elsewise. Maybe use the second transport to get more units in position for greece round 2. This however requires some plane cover, so I would probably send the transport with the other ships to kill the French fleet. You should beware of british planes from Gib, that can hit that zone though. Auch…

      It’s actually a tough one, however, Germany could build some supportive navy from S France, but given a G1 DoW, it’s not really likely.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: The Afrika Korps

      I’ve read your strategy with great interest as I’ve tried in the last couple of days to activate Italy even more. I think it’s a shame the role Italy takes after a Taranto raid.

      What version is this strat based on? The following is based on second edition.

      In general I think it’s a cool idea, but many of the attacks are very risky. For the following, Mean Surviving Units = MSU.

      Just to name a few battles:

      France, MSU: 7,5. Not much room for error, could easily eat some of your tanks. No artillery left for 2nd round attack on Normandy.
      SZ111, with 1 scramble, MSU: ~1. (3 fighters lost)
      Yugoslavia: Hard to tell, but 3 units requires a quite perfect strafe.
      French fleet: 1-2 MSU, can be costly.

      Worst is Turkey. As you activate the strict neutral rule by attacking Sweden, Russia could easily slide in and station some fast moving troops in Turkey, leaving 12-14 units to kill for the Italian 14 attacking units.

      But again, what version are you playing? :-)

      posted in Axis & Allies Global 1940
      R
      rydbirkjr

    Latest posts made by rydbirkjr

    • RE: Need a little help the game is preditable

      I think it’s a good example of taking too much “advantage” of waiting for Rus/US to join the war.

      Germany and Japan has advantage in terms of units at the beginning of the game, and as the game unfolds, the US/Russians/UK will be able to match that. Try to invade Russia on turn 2, and declare war on the US/UK/ANZAC on turn 1 or 2 with Japan. They can’t threaten you in the beginning, so you might as well just do it and push for the money islands :)

      In many games, the US has a hard time getting into the fight before it is too late. Try to keep that in mind :)

      Enjoy and welcome to the forum.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: How many G40 games have you played?

      I Think in our group we have done maybe 10 F2F games, usually reserve an entire weekend where we go to a vacation house to be fully focused. We have a steady group of 4 people with a couple drop ins over the last couple of times, it has really spiced the game up.

      Just setting the game up and recapping the rules usually takes 1-2 hours depending on how long time since last and if there is any newcomers.

      We allow battle calcs, but beers usually reduces the need later in the game :)

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: Italy strategy question

      There’s a lot of interesting possibilities here. I assume that sz110 and sz111 was cleared out?

      I would advocate limiting the British possibilities. Just a few clarifying questions:

      I assume that the strat bomber landed on Malta?
      Where is the fighter from Malta?
      Where is the tac from sz98?
      I assume that there is a CV with 1 fighter, 1 cruiser and 3 fighter scramble from Gibraltar in sz92?
      Is there still a german sub in sz91?

      If we assume that the fighter, tac and strat is on Malta, that is indeed a juicy target. However, I would probably do someting like clearing the french, send the sub against the cv + carrier and clear the destroyer in 96. Not sure what to do with the transports, but weakening the british fleet before the germans hit it (maybe taking Algeria with 1 trans to allow a place for the planes to land) could remove units worth of an entire british buy round, which makes the US spend more money on navy.

      I would probably still build mech + tank for the russian front, kill Yugo and wait with Greece. I think you would be stretched too thin elsewise. Maybe use the second transport to get more units in position for greece round 2. This however requires some plane cover, so I would probably send the transport with the other ships to kill the French fleet. You should beware of british planes from Gib, that can hit that zone though. Auch…

      It’s actually a tough one, however, Germany could build some supportive navy from S France, but given a G1 DoW, it’s not really likely.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: Sea lion

      @happynewyear1945:

      Can you show me where that rule is?

      You posted it yourself:

      A neutral power can�t move
      land or air units into or through neutral territories. It
      can�t move units into or through territories or onto
      ships belonging to another power…

      Since the UK belongs to UK, if US lands planes or units in the UK, it must have declared war beforehand.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: How to deal with the Italian fleet in UK1?

      @taamvan:

      Mr. Tolstoy,

      You can’t block SZ 92 since 93 and 94 both go there.   You can’t spare any blockers to die if you are trying to get the whole fleet together, and some of it is already likely dead.

      On UK1, the UK gets together in SZ92.  Then Italy then Germany get to kill all your stuff.

      Mr. Marsh has the on-point answer we discussed a few months ago which was that with NOTARANTO you can build a pretty cool fleet up in the Red and move it to the Med.   That’s harder to defeat.  Setting up for all the stuff that didn’t die during Taranto only to get destroyed on I2 is a bad idea.

      You forget that there’s a french fleet in 93 blocking any direct attacks I1. If assuming that in G1 sz110 and sz111 is hit, then there can be 1 CV, 2 destroyers, 2 cruisers, 1 tactical and 1 fighter in sz92 while there can be 3 fighters on Gibraltar with an airbase. That is 10 units for the German air force to kill. Even if Germany attacks it and wins, it will be with heavy loses to the air force.

      Or, am I missing something?

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: The Afrika Korps

      Okay, thoughts so far, only at J2.

      I like how dominating the subs are in the Atlantic. Really cool! However, it is possible to gather up with the UK fleet in z92, using the transport from Egypt to transport 1-2 inf to Gib along with all fighters from the UK. This is the single transport in z112 not able to beat and the UK fleet is not locked in the Med.

      I also experienced that the French fleet got 2 hits, such that I had no blocker in z93, and now the UK fleet can kill off the Italien fleet in UK2. I could ofc sacrifice the Italian bomber and place a blocker in 94 instead. Seems quite expensive in the edge case though.

      The Sweden attack combined with the stacking of Greece is pretty telling that Turkey is next, and the Russian has already stacked Caucasus pretty stable (I always do this a bit to attack Northwest Persia whenever Germany attacks).

      I’ll carry on later and see how it goes.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: The Afrika Korps

      I’m willing to try it out, that’s for sure :-)

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: The Afrika Korps

      I’ve read your strategy with great interest as I’ve tried in the last couple of days to activate Italy even more. I think it’s a shame the role Italy takes after a Taranto raid.

      What version is this strat based on? The following is based on second edition.

      In general I think it’s a cool idea, but many of the attacks are very risky. For the following, Mean Surviving Units = MSU.

      Just to name a few battles:

      France, MSU: 7,5. Not much room for error, could easily eat some of your tanks. No artillery left for 2nd round attack on Normandy.
      SZ111, with 1 scramble, MSU: ~1. (3 fighters lost)
      Yugoslavia: Hard to tell, but 3 units requires a quite perfect strafe.
      French fleet: 1-2 MSU, can be costly.

      Worst is Turkey. As you activate the strict neutral rule by attacking Sweden, Russia could easily slide in and station some fast moving troops in Turkey, leaving 12-14 units to kill for the Italian 14 attacking units.

      But again, what version are you playing? :-)

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: New player to global, turning US and USSR axis

      As ShadowHAwk pointed out, you have clearly not played the game that much - it seems. In tournaments, the allies have a +20 IPC bid to balance the game. G40 is in the Axis’ favour if played right.

      posted in Axis & Allies Global 1940
      R
      rydbirkjr
    • RE: The Cliffside Bunker House Rules

      I see you removed the paratroopers and added super carriers instead? I agree, the paratroopers is hard to gain anything from.

      Why did you change the order of play? Japan before Russia, how’s so?

      posted in House Rules
      R
      rydbirkjr