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    kaufschtick

    @kaufschtick

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    Location Worthington, Ohio, United States Age 59

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    Best posts made by kaufschtick

    • RE: Is it more accurate?

      @superbattleshipyamato said in Is it more accurate?:

      I’m deciding whether to buy the game. I’m planning on buying it on one condition:

      That it’s more accurate than Axis and Allies.

      Axis and Allies is great, but there are many glaring inaccuracies in the game compared to real life (give heavy tank options!).

      So is War Room more accuarate than that game? I see these games as shocholarly tools to investigate realistic what ifs for World War 2. To do that, the settings and mechanisms have to be realistic, and the game looks promising.

      If this isn’t what I’mlooking for, do you have any good ideas? Thank you!

      The short answer in my opinion is, yes.

      It is more accurate, more representational, and a more realistic model of the situation.

      posted in War Room
      kaufschtickK
      kaufschtick

    Latest posts made by kaufschtick

    • RE: Is it more accurate?

      @superbattleshipyamato said in Is it more accurate?:

      I’m deciding whether to buy the game. I’m planning on buying it on one condition:

      That it’s more accurate than Axis and Allies.

      Axis and Allies is great, but there are many glaring inaccuracies in the game compared to real life (give heavy tank options!).

      So is War Room more accuarate than that game? I see these games as shocholarly tools to investigate realistic what ifs for World War 2. To do that, the settings and mechanisms have to be realistic, and the game looks promising.

      If this isn’t what I’mlooking for, do you have any good ideas? Thank you!

      The short answer in my opinion is, yes.

      It is more accurate, more representational, and a more realistic model of the situation.

      posted in War Room
      kaufschtickK
      kaufschtick
    • RE: How to counter Japanese Subs?

      @Sean.C:

      Lets say it’s a KJF game, or at least it starts out that way.� � Japan takes India on J2 with it’s starting fleet and starting land units from islands and the mainland, and has been buying subs since J1 (5 at a time).� � What can US do to counter a mass amount of Japanese subs?� � Then once the US fleet in the pacific is gone, and there are 15 Japanese subs parked in SZ56, how do you get back into the fight?� �

      How you get back in the fight after a start like that is to start a new game.

      If the US Pacific fleet is gone, and Japan has been buying 5 subs a turn on J1 through J3, and you lost India on J2, then that strange noise you’re hearing in the background would most likely be the proverbial fat lady singing.

      posted in Axis & Allies 1942 2nd Edition
      kaufschtickK
      kaufschtick
    • RE: Poll: Bids for Spring 1942, 2nd Ed.

      We played our 1st two games yesterday and the night before, both Axis wins. Still too early for me to say with any confidence about the game balance though. It’s a new game, with a  new set up and it’s going to take quite a few playings to exhaust all the ideas I saw from our first 2 games before I can start to make a call on game balance.

      Certainly, reading the experiences of others in their games on here is something I watch closely until I feel I’ve seen enough myself through actually playing the game. My drinking partner Tim & myself logged about 150 actual playing hours on PAC40 before we sent in a final verdict on that one (OOB). We wound up playing about 18-19 hours the past two days. Another 5-6 game sessions like that usually lays it all out, one way or the other.

      To be honest, the VC conditions seem doable in this version. We played total victory (which we almost always do), but the 9/10 VC conditions seem to offer another route to pursue.

      posted in Axis & Allies 1942 2nd Edition
      kaufschtickK
      kaufschtick
    • RE: Newest Setup by Larry

      @jim010:

      I would understand that if there was enough time to complete games to give feedback.  A chance to find the best strategies and then see if there are counters.  At this rate, we will end up with another unbalanced game.

      I went out to Dayton a week and a half ago, played a game of the (then) Alpha+1.0 with my drinking amigo Tim. The game took us some 20 hours to finish (lots and lots of beer drinking - Axis win), and when I got back home in Columbus, I looked online and the Alpha+1.0 set up had changed already!

      I’ve been trying to keep up with things on the Harris site, but man, things are changing faster than I can keep up with.

      We’re just kinda hangong back now, waiting to see if the Alpha+1.0 “express” thing finally comes rolling to a stop sometime soon.  :-D

      For the record, we like the Alpha + 1.0 better than the OOB version, by far.

      Good Luck on the revision work Larry! :-)

      posted in Axis & Allies Global 1940
      kaufschtickK
      kaufschtick
    • RE: Larry's alpha plus setup

      @knp7765:

      I have a few thoughts.  First, I LOVE the new scramble rules.  I always thought it was silly that airbases that weren’t on islands couldn’t scramble.  The limit of 3 ftrs or tacs is good too.  No one should be allowed to scramble 10+ planes.  The new rules for British territories is much better.

      Agreed. :-)

      @knp7765:

      The new Axis victory conditions I’m not so sure about.  I like that it does make the Allies deal with Japan and not just pour everything into Europe and ignore Japan.  However, it seems odd to me that Germany and Italy could get smashed by the Allies yet Japan grabs 6 Victory Cities and it is an Axis victory.  If you think about it, that’s not too big of a stretch for Japan.  They start the game with two, then Manila, Hong Kong and Honolulu are within Japan’s grasp which would give them 5, although admittedly Honolulu would be somewhat tougher with the US fleet in the way.  After that, they just need 1 more city to win.  San Francisco is nearly impossible unless the USA player really screws up.  However, Sydney and Calcutta are very possible, especially since by this time Japan should be making some major $$$.  I still think they should have to hold it for 1 full round however.

      We’ll see how the new victory conditions pan out. At first glance, I like it. The global game should be just that, global. To iggy the Pacific and go KGF…well, why not just skip your game of global and just play the European side? Global means global, so I like what I’m seeing with that.

      @knp7765:

      One rule change I don’t understand is the AA guns being removed if that territory is captured.  Why?  I don’t understand the reasoning for this one.

      AA guns have gone from being a complex defense against strategic bombing raids to being an additional land game piece more representing AA defences for Army units. I don’t understand why they didn’t make this change long ago. I like it.

      @knp7765:

      Two things I definitely disagree with are the Major IC rule and the Submarine rule. 
      First, the Major ICs.  I can understand not allowing players to build brand new Major ICs on foreign territories (eg.  USA on Norway).  My problem is not being able to upgrade a captured IC from minor to major.  That part doesn’t make sense to me.  Say Germany pulls off Sealion and captures UK.  The UK IC gets downgraded to minor.  Why wouldn’t Germany be able to upgrade that IC back to major.  For one thing, Germany would still have to pay the 20 IPCs to do it, which would negate some of the plunder they got from capturing London.  Also, if any country captured a major IC that wasn’t an enemy capital, like USA capturing Western Germany or Northern Italy, they wouldn’t even get any plunder IPCs but would still have to pay the 20 IPCs to upgrade.  Secondly, it seems to me if you are holding such valuable enemy territory, you would be able to make use of it’s resources for your war effort and thus be able to upgrade the IC from minor to major.

      I agree completely with the new rule. Even if a country captured a valuable center for production from an enemy, they still produced all their major armaments in their own country. It is ridiculous for Japan to be able to produce major fleet units out of Singapore, and likewise for the US to do the same in Norway. As far as I’m concerned, allowing minor complexes is a stretch, so the new restriction on major complexes is completely justifiable. I like this new rule too.

      @knp7765:

      As for the new Submarine rule, that makes even less sense to me.  Say you are commanding a submarine and along comes some enemy transports loaded with troops and equipment all by themselves with no enemy warships guarding them.  You aren’t going to take a shot at them?   When there are no warships to harass you?  COME ON!    Troop transports should be escorted by at least one warship.  The original rule forced players to commit escorts for their transports or suffer the consequences.  Plus, there is no guarantee that the sub’s shot will hit any of your transports since they still only hit on 2 or less.  I don’t think repealing this rule was a good idea.

      I like this rule too. Submarines in WWII were not used, nor were they any good in defense. They were an attack weapon. Allowing the defense shot allowed players to use subs to defend land territories against amphibious invasion unrealistically. Submarines should be restricted to being used offensively in their own players turn. I agree with this change too. :-)

      posted in Axis & Allies Global 1940
      kaufschtickK
      kaufschtick
    • RE: IC in Egypt

      A very interesting discussion here, and a very good point on the strategic bombers vs ships sidebar.

      As far as the minor IC in Egypt, I am in agreement that the British need to get past the spector of Sea Lion before they can entertain thoughts of a minor IC in Egypt. Then there is the possibility that said minor IC could be seized by the Italians.

      AAG is bigger and longer than AAP, and we’re only getting half as many reps in on the game as we did with AAP. That & the Pacific side setup went from the Chinese Menu to AFR to Alpha. So we’re just now getting steadied up on the alpha set up and begining to record some plays with AAG.

      So back to the Egyptian minor IC, it has come to our attention as well, but the situation in North Africa and elsewhere have so far conspired to keep anyone from placing one there.

      Aside from that, the British already have their S. African IC. That complex, along with a transport, works really well for the British. We’ve even seen the British transport from India move over to the S. African complex to help move the troops north much more rapidly than by just the one lone transport.

      As far as the strategic bombers, I agree with the poster who commented that it depends on the aircrafts payload. This game is too abstract to try to make any hard conclusions as to what exact type of aircraft are being represented and what their capabilities would then be.

      The American B-25 & B-26, the German Ju-88 & Japanese Betty are good examples of aircraft that were capable of performing a wide variety of missions including both high level bombardment and low level shipping attacks. The British operated a fair amount of American a/c types (Hudsons, B-25s, Catalinas), so in game terms, it’s plausible to say that they could be operating US built aircraft with this capability as well.

      I tend to look at the strategic bomber gamepiece as representing multi engined aircraft, not necessarily strictly 4 engined a/c. The tactical bomber game pieces, I tend to view as the single engined bombers and attack a/c. Now before you say it, I know, what about the Mossie game piece! I think the Typhoon would have been a better choice as far as a game piece selection, but hey, the Mossie was an exceptional plane capable of just about any type of mission from being a fighter to a medium bomber.

      As far as strategic bombing goes, we’ve seen none in all our games of AAP & AAG to date. Certainly an option we should keep in mind to try using more, especially in bombing naval and airbases. But the escorts and interceptors rules have fairly well neutered the strategic bombing. Now keep in mind that that statement comes from having played a zillion games of AAP where the Japanese used to operate nearly as many aircraft as they did infantry! With the alpha set up, this has changed. That and the a/c numbers in AAE are much less numerous as they were originally in AAP. So we may see the strategic bombing option resurfacing a bit, who knows?

      Having said all that, we’ve really never had a problem with the strategic bombers being used against ships. To try to change that in this game system would be going to a level of detail that the game makes no attempt to represent in the first place.

      As far as Sea Lion goes, we’ve tried it a few times, and from our experiences, it seems like a classic example of risk vs gain. We’re not experts at Sea Lion, but it comes not without its own risks. A block of SZ112 & needing the Japanese to hold off attacking in the Pacific being the obvious risks, not to mention the Russians.

      We haven’t seen this to be broken though. I will have to look for some threads on this topic, as it seems that we may not be executing Sea Lion as efficiently as folks like Jim010. From our gameplay, it’s just another decision point for the players to make.

      The British Royal Navy around England, I saw mentioned earlier. In every single game of AAG, Germany took Paris with ground forces (only one game saw Normandy attacked on G1, other than that, Normandy has been left to T2), and the Royal Navy around England has been wiped out by subs and air, every game.

      posted in Axis & Allies Europe 1940
      kaufschtickK
      kaufschtick
    • RE: Capital Capture Question

      Ah hell, it’s right in the rulebook!  :oops:

      Time for another eye checkup! :-D

      posted in Axis & Allies Global 1940
      kaufschtickK
      kaufschtick
    • Capital Capture Question

      In global, if the Axis capture Sydney or India, do they still collect all of that capitals IPCs?

      I ask this because Japan gets a +5 IPC bonus for each turn it controlls either of the two above “capitals”. So do they get this bonus income in addition to collecting the unspent IPCs of whatever capital they take?

      posted in Axis & Allies Global 1940
      kaufschtickK
      kaufschtick
    • RE: Larry's suggested setup changes

      Tim and I won’t have another game session until the week of the 22nd-28th, and to be honest, this is the third or fourth endorsed version I’ve read about in the past week or so. Tim went to GenCon to get the Europe version he saw they were going to be selling there, and bumped into Larry (they didn’t have the game). They exchanged a few minutes of conversation in which Larry basically said he wants to make the changes to put an end to the J3 India Crush.

      I’ve played so much AAP40 that the thought of play testing who knows what, just doesn’t really get me all fired up right now. I mean, Tim and I have somewhere in the neighborhood of 250 actual game hours now, and most of that has been so in favor of the Japanese that it just isn’t even remotely fun anymore.

      Tim’s fire for the game is still burning hot, so we’ll play, but I’m curious to see what changes will take place between now and the week after next when we get a chance to fire it up again.

      That thread over on the Harris site is changing faster than I can keep up with.

      I will say this though, Larry is one cool dude, and his heart is in the right place as far as I’m concerned. So I’m kinda hanging back to see where Larry leads this “project” to stamp out the evil J3 India Crush! :-D

      Hobbes, is the OP the official version now dated 8-12-10 of the changes he’s leaning toward? The last I saw he had a list of like 10 things he was considering. Tim and I were going to just pick a couple and play test them. But it looks like the OP has combined several of the items off the list into one larger set up change. Is this the main consideration now, or just one of several?

      I guess I could just get off my butt and go over to the Harris site and look myself, but that thread took off to like ten zillion posts from where it was last week, I need the readers digest version! :-D

      posted in Axis & Allies Pacific 1940
      kaufschtickK
      kaufschtick
    • RE: How did playtesters miss J1 attack?

      @gamerman01:

      Here it is, straight from the horse’s mouth

      “Well, to be clear… At this point I’m not sure what the change(s) would end up being, frankly, all that remains to be seen. I feel that my ultimate objective is to create a situation where a 1st turn Japanese attack is only a viable option, and not, as I think it is now, the best option.”

      Larry Harris, 10:02 PM CST 8/1/10

      Word.

      posted in Axis & Allies Pacific 1940
      kaufschtickK
      kaufschtick