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    Doppelbock

    @Doppelbock

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    Latest posts made by Doppelbock

    • RE: Axis & Allies Naval Miniatures

      Actually if they set the game in WWI it would work okay since there were limited air assets. Of course then they couldn’t leverage the A&A name. :|

      posted in War at Sea
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      Doppelbock
    • Mu SU-85 is molded with SU 26

      I finally bought a box of Contested Skies today and after I got over the disappointment of not getting an aircraft I realized that my SU-85 tank destroyer actually says SU 26 on the bottom. Has anyone else seen this? I’m not familiar with Russian armor so I don’t know if there ever was such a vehicle. When I get a chance I can post a picture.

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Favorite Army

      I favor a Russian army right now (mostly because the bulk of my units & good armor are Russian). Of my Set II units I’ve pulled a Guards T-34 and an IS-2 in just two boosters.

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Possible Paratrooper House rule??

      Personally I think if you roll a mis-drop then you should roll two more dice to determine where the unit actually lands. First die determines direction (you’d have to decide beforehand which hex side is #1 and count clockwise from there) and the second die determines how many hexes away it lands. This is similar to rules in other tabletop games for indirect fire weapons and I think it makes sense here.

      For whatever reason letting the opponent decide what hex the mis-dropped unit lands in doesn’t seem any more fair than always having the unit land in the chosen hex (it just swings the pendulum the other way).

      posted in Miniatures Variant Rules
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      Doppelbock
    • RE: Only useful axis is Germany

      Terrain and tactical situations really do have an effect on how effective any given unit can be. I think it’s an oversimplification to say that weak tanks cost Japan the War (but that’s a whole 'nother topic in itself).

      I do think that with the right kind of map a Japanese army could do pretty well in this game.

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Where to buy?

      eBay can be a good option for buying & selling. Some of my buddies who play D&D minis reccommend Auggie’s store on eBay. You might also try the Have/Want lists over at www.maxminis.com

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Transportation of commanders

      I can’t see any good reason why they shouldn’t be able to and it doesn’t explicitly anywhere that they can’t either.

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Snipers

      @General:

      Seems to be a Sniper’s ability to destroy an entire squad of infantry is a bit unrealistic.  A face-up disruption counter seems more appropriate.

      If each individual M-1 Garand is, say, seven or eight soldiers, and if each game turn represents one minute of real time, then a sniper that scores enough successes to destroy a squad of men will have shot and killed each of them in less than one minute.  I guess it is possible.

      Maybe a “destroyed” infantry unit doesn’t have to mean all its members are dead. They could be routed a la Squad Leader or Close Combat where they are alive but hiding in fear or some such. I know if a sniper picked off one or two of my squadmates there’s a chance I would just cower in fear and not be a factor in the battle at all.

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Different Set-up

      The AH site has a couple of three map layouts that look interesting. They are three side-by-side with the long edges touching.

      posted in Miniatures (Original)
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      Doppelbock
    • RE: Best tank for Set I

      Haha, yeah Ian’s story about his “Renault Rush” army was pretty good.

      posted in Miniatures (Original)
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      Doppelbock