@strategic:
nutbar likes to play with no ipc unit per territory, and he plays with magical you-can-build-any-unit-in-any-quantity-as-long-as-you-own-the-territory-and-you-have-the-$-rule.
ps hes my main opponent/ aka brother
Little brother, right?
Let me get this straight. By his rules, there are no factories, you can build as much as you like in any territory you own, provided you can afford the units - a lot like Risk. Germany would benefit a lot in Europe but the Allies building in Asia and Africa is a gamebreaker. US gets Sinkiang, UK gets India. The US can get Norway and pump out units there unless Karelia is stacked.
On the surface it sounds fun just because it’s different but it’s sure to be unbalanced in some way or another. Maybe put up with him until he catches on that whoever gets the Allies is bound to win or vice versa.
@nutbar:
I hate factories and my brother won’t let me play without them. Factories are overpriced and have extremely unfair rules. Can you give me ways to convince my brother to let me play without factories.
Nutbar, how are factories overpriced? What would a fair price be? What is so unfair about their rules? Is it that a hypothetical factory on Madagascar could only produce one unit per turn? Is it because they discriminate against neutral territories? This is the first time I’ve heard those assertions of factories being a bad addition to the game and I don’t understand your argument. It’s much more than just your brother who will insist on playing with factories, your best bet is finding a like-minded opponent or someone who wants to try something different.
There’s only one way I can see factories being unfair and it’s if you remove the ability to buy new ones. Japan is automatically limited to 8 units meaning the Allies have an incredibly easy task of KGF. When I say unfair, I mean benefiting one side, the Axis, more than the Allies. In this case, the unfair addition of factories to aid Japan in Asia is great.