which brings up the fun option of sending in fighters to attack with an unlikely landing spot. For example, lets say Japan has 8 transports in the Sea of Japan, but a massive fleet stationed a zone away making it hard for your Allied fleet to create a valid landing spot. You can attack the massive IJN fleet with a single sub which “in theory” could win the battle, and send a fighter to attack the transports with the potential option to land back in the zone that the sub opened up.

The transports are sunk, the allied sub is lost, and sadly there is no valid landing zone so the fighter crashes after the not-completely kamikaze mission. TripleA handles this correctly.