Thanks for the clear-up, guys! :)
We played using the other method and I felt the “synergy” bonus from using strong units with weak units was way too strong!
Now I can’t wait to play it again :)
Thanks for the clear-up, guys! :)
We played using the other method and I felt the “synergy” bonus from using strong units with weak units was way too strong!
Now I can’t wait to play it again :)
Hi there. Just got A&A board game for my birthday.
We’re still working at getting the game rules sorted out and there’s a piece about dice rolling that we’re still arguing about.
Here’s the rulebook text:
All the units on the attacker’s
side fire during this step.
Roll one die for each attacking
unit. Roll for all units of a
given attack at once. For each
hit scored, the defender must
choose one of his or her units
and move it to the casualty
zone. These units are not out of
the game just yet. They will be
able to counterattack.
The part in bold is where we’re not all interpreting the same way.
One of us believes that we roll all the dice at the same time. And then, we assign which dice goes to which unit type. For example, if you army is composed of 1 infantry and one fighter, you roll two dice. If you get a 3 and a 1, you can assign two hits: one for the infantry, one for the bomber
Personally, I interpreted that as we rolled the dice for units of the same strength altogether. To stick with the previous example, I would therefore roll twice. Once for infantry, once for fighter. This way, if I rolled a 3 first, infantry would miss. The 1 would let the bomber hit.
How’s it supposed to be played?
Thanks!