@Texas:
Kreighund,
Any chance that there will be an official change for the tank- making it a cost of $5 instead of $6???�� I don’t wanna get ahead of myself but several here think (and those tested the game already think) that the tank is useless as it stands.�� No real purpose of buying it, might as well soak hits with the more powerful infantry or artillery.�� The tank as a unit already seems broken.�� Can you explain futher???
Waiting for a reply on this- thanks. :-)
I think once you see it in action or run the numbers, you will change your mind on the tank.
Here is an example of its effect in combat compared to an equal cost of 2 infantry.� For simplicity, I won’t list the units accompanying these units and the numbers are the sum of all units attack/defense.
Offense 1
1 tank - attack 2
2 inf - attack 4Defense 1
1 tank, 1 inf - defend 4
2 inf - defend 6Offense 2
1 tank, 1 inf - attack 4
2 inf - attack 4Defense 2
1 tank, 2 inf - defend 7
2 inf - defend 6It just keeps adding after that.� The initial investment will weaken you, but the western front will not be one in one round of combat.� Also, say the above was taking place in Lorraine, the infantry saved by the tank are infantry that didn’t have to be purchased and marched 4 spots from Berlin.� The combat is a lot slower in this version, even more so with the large number of spaces between Berlin and Paris.
You seem to be comparing apples to oranges here. Ex.in Attack 2:
1tnk, 1inf= 9IPCs versus 2inf= 6IPC.
This should be 3inf= 9IPC at an attack of 6
vs.
1tnk, 1inf= 9IPCs at an attack of 4plus the extra inf gives you an extra hit, that washes out the tank soaking a hit. With infantry having a much better defense alone at a 3-1 advantage over the tank.
Also for 7IPCs I can buy an infantry and artillery- 2 hit shots with an attack of 6 and a defense of 6 and not to mention the possibility of air supremacy to bump up the artillery up to 7/7.
All that versus 1 single tank at 6IPCs, with equal movement, no air supremacy bonus, attack at 2 and defense at 1 and to compensate all the tank gets is a single soak hit.
I could run some other combos and I do realize that I may be getting ahead of myself but the initial numbers don’t seem to make sense.
Am I really missing something here??? If I am, PLEASE Kreighund or somebody enlighten me… :?
I don’t think you fully understand how tanks work. Of course the IPC values in Attack 2 aren’t equal, that is due to the tank saving a life during the first attack. If you are talking defense, you also have to take into consideration that the tank saved an infantry on offense. So 2 infantry will defend at 3-3, a tank that saved a life on offense is sort of defending at 3-1. Keep in mind, that tank saves a life every attack. You compared it to that extra infantry giving you an extra a hit, while that is true, it is only true for that first round. Your next attack, your tank soaks up another hit, your infantry that soaked up a hit the first round is still dead. Think after 4 rounds of attacks, that single tank has soaked up 4 hits. So after 4 rounds 1 tank worth 6 IPCs is now worth 1 tank and 4 infantry worth 18 IPCs.