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    Posts made by suprise attack

    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 infantry moved from Yakut S.S.R. to Yenisey
                  1 mech_infantry moved from Hunan to Yunnan
                  1 armour and 1 infantry moved from Jehol to Chahar
                  1 armour and 1 mech_infantry moved from Anhwe to Hopei
                  1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                  1 bomber moved from Kiangsu to Yenisey
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                  1 submarine moved from 45 Sea Zone to 43 Sea Zone
                  1 submarine moved from 20 Sea Zone to 37 Sea Zone
                        Japanese take 36 Sea Zone from UK_Pacific
                        Japanese take 37 Sea Zone from UK_Pacific
                  1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                  1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                  1 tactical_bomber moved from 19 Sea Zone to Hopei
                  1 fighter moved from 19 Sea Zone to Chahar
                  1 fighter moved from 19 Sea Zone to Kweichow

      posted in League
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      suprise attack
    • RE: L16 G40 Surprise Attack (Axis) vs Rubioton (Allies +12)

      KAMI one on each CV and one on the BB
      Scramble all 3 planes
      OOL
      tip 3 CV’s, BB’s
      ss ,dd CV’s Tact’s Fighters then BB’s

      posted in League
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      suprise attack
    • RE: G40L suprise attack (allies) v. Entek (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                  1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 fighter moved from Malta to Gibraltar
                  1 bomber moved from Gibraltar to Normandy Bordeaux
                  1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                  1 tactical_bomber moved from Malta to Alexandria
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 fighter moved from Ethiopia to Iraq
                  1 artillery and 3 infantry moved from Persia to Iraq
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                  2 infantry moved from Sumatra to 41 Sea Zone
                  1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                  2 infantry moved from 43 Sea Zone to Borneo
                  1 infantry moved from Shan State to Siam
                  1 infantry moved from Shan State to French Indo China
                  1 artillery and 3 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 tactical_bomber moved from India to French Indo China
                  1 fighter moved from India to Siam
                  1 armour moved from India to Yunnan

      Combat - British
                  Strategic bombing raid in Normandy Bordeaux
                          AA fire in Normandy Bordeaux :  0/1 hits
                      Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Normandy Bordeaux causes 6 damage total.
                  Battle in Borneo
                      British attack with 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          British roll dice for 1 battleship in Borneo, round 2 :  1/1 hits
                          British roll dice for 2 infantry in Borneo, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
                          British roll dice for 1 infantry in Borneo, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                          British roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                          Japanese roll dice for 1 artillery in Borneo, round 4 :  0/1 hits
                          British roll dice for 1 infantry in Borneo, round 5 :  0/1 hits
                          Japanese roll dice for 1 artillery in Borneo, round 5 :  0/1 hits
                          British roll dice for 1 infantry in Borneo, round 6 :  0/1 hits
                          Japanese roll dice for 1 artillery in Borneo, round 6 :  0/1 hits
                          British roll dice for 1 infantry in Borneo, round 7 :  0/1 hits
                          Japanese roll dice for 1 artillery in Borneo, round 7 :  1/1 hits
                          1 infantry owned by the British lost in Borneo
                      Japanese win with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 2 infantry
                  Battle in Alexandria
                      British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 artillery and 1 infantry
                          British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  1/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  2/2 hits
                          1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
                          British roll dice for 1 armour and 1 tactical_bomber in Alexandria, round 3 :  1/2 hits
                          Italians roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                          1 artillery owned by the Italians lost in Alexandria
                      British win, taking Alexandria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for British: 1 artillery and 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Siam
                      British attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 fighter and 1 infantry in Siam, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Siam
                      British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in French Indo China
                      British attack with 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Southern France
                  Battle in Iraq
                      British attack with 2 artilleries, 1 fighter and 4 infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 :  3/7 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                          1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Southern France from Italians, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Iraq to Trans-Jordan
                  1 tactical_bomber moved from Alexandria to Egypt
                  1 transport moved from 80 Sea Zone to 72 Sea Zone
                  2 infantry moved from Belgian Congo to Tanganyika Territory
                  1 bomber moved from Normandy Bordeaux to United Kingdom
                  1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                  1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                  1 artillery and 3 infantry moved from India to Burma
                  1 fighter moved from Siam to Burma
                  1 tactical_bomber moved from French Indo China to Burma
                  1 infantry moved from Malaya to Shan State

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  1 carrier placed in 109 Sea Zone
                  1 armour and 1 mech_infantry placed in Union of South Africa
                  2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

      Place Units - UK_Pacific
                  1 armour and 5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 15 PUs; end with 15 PUs total
                  Some Units in India change ownership: 1 armour and 5 infantry

      Dice Statistics:

      Total
                  1 was rolled 13 times
                  2 was rolled 13 times
                  3 was rolled 18 times
                  4 was rolled 15 times
                  5 was rolled 10 times
                  6 was rolled 11 times
              Average roll : 3.362
              Median : 3.000
              Variance : 0.532
              Standard Deviation : 0.729
              Total rolls : 80

      Null / Other
                  6 was rolled 1 times
              Average roll : 6.000
              Median : 6.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Neutral_Axis Combat
                  2 was rolled 1 times
                  3 was rolled 2 times
              Average roll : 2.667
              Median : 3.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 6 times
                  4 was rolled 5 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3.200
              Median : 3.000
              Variance : 0.947
              Standard Deviation : 0.973
              Total rolls : 20

      Germans Combat
                  6 was rolled 1 times
              Average roll : 6.000
              Median : 6.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      British Combat
                  1 was rolled 4 times
                  2 was rolled 6 times
                  3 was rolled 3 times
                  4 was rolled 4 times
                  5 was rolled 3 times
                  6 was rolled 5 times
              Average roll : 3.440
              Median : 3.000
              Variance : 0.292
              Standard Deviation : 0.540
              Total rolls : 25

      Italians Combat
                  2 was rolled 2 times
                  3 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      Americans Combat
                  1 was rolled 6 times
                  2 was rolled 1 times
                  3 was rolled 6 times
                  4 was rolled 6 times
                  5 was rolled 6 times
                  6 was rolled 2 times
              Average roll : 3.407
              Median : 4.000
              Variance : 1.115
              Standard Deviation : 1.056
              Total rolls : 27

      posted in League
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      suprise attack
    • RE: G40L suprise attack (allies) v. Entek (axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - British
                  1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                  1 transport moved from 91 Sea Zone to 92 Sea Zone
                  1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                  1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 fighter moved from Malta to Gibraltar
                  1 bomber moved from Gibraltar to Normandy Bordeaux
                  1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                  1 tactical_bomber moved from Malta to Alexandria
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 fighter moved from Ethiopia to Iraq
                  1 artillery and 3 infantry moved from Persia to Iraq
                  1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                  1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                  2 infantry moved from Sumatra to 41 Sea Zone
                  1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                  2 infantry moved from 43 Sea Zone to Borneo
                  1 infantry moved from Shan State to Siam
                  1 infantry moved from Shan State to French Indo China
                  1 artillery and 3 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 tactical_bomber moved from India to French Indo China
                  1 fighter moved from India to Siam
                  1 armour moved from India to Yunnan

      posted in League
      suprise attackS
      suprise attack
    • RE: G40L suprise attack (allies) v. Entek (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Hopei
                        Chinese take Hopei from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu
                  1 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs total

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 3 times
                  3 was rolled 10 times
                  4 was rolled 8 times
                  5 was rolled 7 times
                  6 was rolled 3 times
              Average roll : 3.368
              Median : 3.000
              Variance : 1.081
              Standard Deviation : 1.040
              Total rolls : 38

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 4 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.273
              Median : 3.000
              Variance : 1.100
              Standard Deviation : 1.049
              Total rolls : 11

      Americans Combat
                  1 was rolled 6 times
                  2 was rolled 1 times
                  3 was rolled 6 times
                  4 was rolled 6 times
                  5 was rolled 6 times
                  6 was rolled 2 times
              Average roll : 3.407
              Median : 4.000
              Variance : 1.115
              Standard Deviation : 1.056
              Total rolls : 27

      posted in League
      suprise attackS
      suprise attack
    • RE: G40L suprise attack (allies) v. Entek (axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Hopei
                        Chinese take Hopei from Japanese

      posted in League
      suprise attackS
      suprise attack
    • RE: G40L suprise attack (allies) v. Entek (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
                  1 destroyer and 1 submarine moved from 24 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from 26 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 submarine moved from 42 Sea Zone to 43 Sea Zone
                  1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 :  1/3 hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  0/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          1 aaGun owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 :  1/4 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 :  1/3 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 2 infantry
                  Battle in 44 Sea Zone
                      Americans attack with 1 cruiser and 1 destroyer
                      Japanese defend with 1 destroyer and 1 submarine
                          Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                          Americans roll dice for 1 cruiser in 44 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 44 Sea Zone
                      Americans win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 destroyer and 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in 25 Sea Zone
                      Americans attack with 2 destroyers and 1 fighter
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                      Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  1 fighter moved from 25 Sea Zone to 26 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  1 cruiser and 1 destroyer placed in 10 Sea Zone
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  1 fighter placed in Western United States
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 3 times
                  3 was rolled 10 times
                  4 was rolled 8 times
                  5 was rolled 7 times
                  6 was rolled 3 times
              Average roll : 3.368
              Median : 3.000
              Variance : 1.081
              Standard Deviation : 1.040
              Total rolls : 38

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 4 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.273
              Median : 3.000
              Variance : 1.100
              Standard Deviation : 1.049
              Total rolls : 11

      Americans Combat
                  1 was rolled 6 times
                  2 was rolled 1 times
                  3 was rolled 6 times
                  4 was rolled 6 times
                  5 was rolled 6 times
                  6 was rolled 2 times
              Average roll : 3.407
              Median : 4.000
              Variance : 1.115
              Standard Deviation : 1.056
              Total rolls : 27

      posted in League
      suprise attackS
      suprise attack
    • RE: G40L suprise attack (allies) v. Entek (axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 cruiser, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer and 1 submarine moved from 26 Sea Zone to 24 Sea Zone
                  1 destroyer and 1 submarine moved from 24 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from 10 Sea Zone to 25 Sea Zone
                  1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter moved from 26 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 submarine moved from 42 Sea Zone to 43 Sea Zone
                  1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                  1 battleship moved from 26 Sea Zone to 33 Sea Zone

      posted in League
      suprise attackS
      suprise attack
    • RE: Surprise Attack vs Dawgoneit Axis vs Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Sakha to Buryatia
                        Japanese take Buryatia from Russians
                  1 artillery moved from Amur to Buryatia
                  1 infantry moved from Evenkiyskiy to Yenisey
                        Japanese take Yenisey from Russians
                  1 artillery and 2 infantry moved from Kazakhstan to Volgograd
                  1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                  1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                  1 bomber moved from Japan to 41 Sea Zone
                  1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                  1 armour and 2 mech_infantrys moved from Hunan to Burma
                  1 artillery and 1 infantry moved from Yunnan to Burma
                  2 fighters and 2 tactical_bombers moved from Hunan to Burma
                  1 submarine moved from 16 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                  1 fighter moved from 19 Sea Zone to 46 Sea Zone
                  1 battleship moved from 36 Sea Zone to 41 Sea Zone
                  1 bomber moved from Philippines to Java
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

      Combat - Japanese
                  Battle in Volgograd
                      Japanese attack with 1 artillery and 2 infantry
                      Russians defend with 1 factory_minor, 1 fighter and 2 infantry
                          Japanese roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                          Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  0/3 hits
                          1 infantry owned by the Russians lost in Volgograd
                          Japanese roll dice for 1 artillery and 2 infantry in Volgograd, round 3 :  0/3 hits
                          Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 :  2/2 hits
                          2 infantry owned by the Japanese lost in Volgograd
                      1 artillery owned by the Japanese retreated to Kazakhstan
                      Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Burma
                      Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                      British defend with 1 armour, 4 artilleries and 3 mech_infantrys
                          Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  4/9 hits
                          UK_Pacific roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Burma, round 2 :  2/8 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the British, 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                          Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 :  4/7 hits
                          UK_Pacific roll dice for 1 armour and 3 artilleries in Burma, round 3 :  3/4 hits
                          1 armour owned by the British, 1 armour owned by the Japanese, 3 artilleries owned by the British, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                      Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                      Casualties for British: 1 armour, 4 artilleries and 3 mech_infantrys
                  Battle in 41 Sea Zone
                      Japanese attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
                      Americans defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
                          Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 :  1/4 hits
                          Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 41 Sea Zone, round 2 :  4/9 hits
                      Units damaged: 1 battleship owned by the Japanese
                          1 cruiser owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                      1 battleship owned by the Japanese retreated to 37 Sea Zone
                      Americans win with 1 battleship, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is -20
                      Casualties for Japanese: 1 bomber, 1 cruiser and 1 destroyer
                      Casualties for Americans: 1 cruiser
                  Battle in 46 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 46 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 25 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 submarine
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/3 hits
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Americans lost in 25 Sea Zone
                      Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in Java
                      Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                      Americans defend with 1 artillery and 1 infantry
                          Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Java, round 2 :  0/3 hits
                          Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                          1 infantry owned by the Japanese lost in Java
                          Japanese roll dice for 1 bomber and 1 mech_infantry in Java, round 3 :  0/2 hits
                          Americans roll dice for 1 artillery and 1 infantry in Java, round 3 :  2/2 hits
                          1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Java
                      Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                      Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry

      Non Combat Move - Japanese
                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                  2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
                  1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                  1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                  2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                  1 carrier and 1 cruiser moved from 19 Sea Zone to 34 Sea Zone
                  1 fighter moved from 46 Sea Zone to 34 Sea Zone
                  1 fighter moved from Japan to 34 Sea Zone
                  1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                  1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Burma to Kweichow
                  1 fighter moved from Japan to Kweichow
                  1 tactical_bomber moved from Kiangsu to Kweichow

      Place Units - Japanese
                  1 armour and 2 mech_infantrys placed in Kiangsu
                  1 armour, 1 artillery and 2 infantry placed in Japan
                  1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,1,5,2,1,1,2,1,4
                  Japanese collect 65 PUs (4 lost to blockades); end with 65 PUs total

      Dice Statistics:

      Total
                  1 was rolled 20 times
                  2 was rolled 24 times
                  3 was rolled 13 times
                  4 was rolled 13 times
                  5 was rolled 18 times
                  6 was rolled 12 times
              Average roll : 3.210
              Median : 3.000
              Variance : 1.192
              Standard Deviation : 1.092
              Total rolls : 100

      Null / Other
                  1 was rolled 6 times
                  2 was rolled 7 times
                  3 was rolled 1 times
                  4 was rolled 4 times
                  5 was rolled 5 times
                  6 was rolled 1 times
              Average roll : 2.917
              Median : 2.000
              Variance : 1.391
              Standard Deviation : 1.180
              Total rolls : 24

      Japanese Combat
                  1 was rolled 5 times
                  2 was rolled 7 times
                  3 was rolled 9 times
                  4 was rolled 2 times
                  5 was rolled 3 times
                  6 was rolled 9 times
              Average roll : 3.514
              Median : 3.000
              Variance : 1.441
              Standard Deviation : 1.200
              Total rolls : 35

      Russians Combat
                  1 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.800
              Median : 4.000
              Variance : 1.250
              Standard Deviation : 1.118
              Total rolls : 5

      UK_Pacific Combat
                  1 was rolled 2 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 4 times
              Average roll : 3.250
              Median : 3.500
              Variance : 0.909
              Standard Deviation : 0.953
              Total rolls : 12

      Americans Combat
                  1 was rolled 6 times
                  2 was rolled 7 times
                  3 was rolled 1 times
                  4 was rolled 4 times
                  5 was rolled 5 times
                  6 was rolled 1 times
              Average roll : 2.917
              Median : 2.000
              Variance : 1.391
              Standard Deviation : 1.180
              Total rolls : 24

      posted in Play Boardgames
      suprise attackS
      suprise attack
    • RE: Surprise Attack vs Dawgoneit Axis vs Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Sakha to Buryatia
                        Japanese take Buryatia from Russians
                  1 artillery moved from Amur to Buryatia
                  1 infantry moved from Evenkiyskiy to Yenisey
                        Japanese take Yenisey from Russians
                  1 artillery and 2 infantry moved from Kazakhstan to Volgograd
                  1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                  1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                  1 bomber moved from Japan to 41 Sea Zone
                  1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                  1 armour and 2 mech_infantrys moved from Hunan to Burma
                  1 artillery and 1 infantry moved from Yunnan to Burma
                  2 fighters and 2 tactical_bombers moved from Hunan to Burma
                  1 submarine moved from 16 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                  1 fighter moved from 19 Sea Zone to 46 Sea Zone
                  1 battleship moved from 36 Sea Zone to 41 Sea Zone
                  1 bomber moved from Philippines to Java
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

      posted in Play Boardgames
      suprise attackS
      suprise attack
    • RE: WWII

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  2 infantry moved from Korea to Manchuria
                  1 mech_infantry moved from Kiangsu to Shantung
                  1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                  1 fighter and 3 tactical_bombers moved from Kiangsu to Kiangsi
                  1 carrier moved from 37 Sea Zone to 20 Sea Zone
                  2 fighters moved from 37 Sea Zone to 20 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                        Japanese take 19 Sea Zone from UK_Pacific
                  1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                  2 transports moved from 20 Sea Zone to 6 Sea Zone
                  1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                  2 fighters moved from 20 Sea Zone to 19 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to Malaya
                  1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
                  1 bomber moved from Philippines to 46 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                  1 fighter moved from 20 Sea Zone to Kiangsi
                  1 fighter moved from 20 Sea Zone to Kiangsi

      Combat - Japanese
                  Battle in Shantung
                      Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      British defend with 1 mech_infantry
                          Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 :  0/3 hits
                          Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  1/1 hits
                          1 tactical_bomber owned by the Japanese lost in Shantung
                          Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 :  2/2 hits
                          Chinese roll dice for 1 mech_infantry in Shantung, round 3 :  0/1 hits
                          1 mech_infantry owned by the British lost in Shantung
                      Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                      Casualties for Japanese: 1 tactical_bomber
                      Casualties for British: 1 mech_infantry
                  Battle in Malaya
                  Battle in Kiangsi
                      Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                      Chinese defend with 1 artillery and 2 infantry
                          Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 :  3/8 hits
                          Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                          1 artillery owned by the Chinese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                      Japanese win, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Chinese: 1 artillery and 2 infantry
                  Battle in 46 Sea Zone
                      Japanese attack with 1 bomber
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 46 Sea Zone
                      Japanese win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 25 Sea Zone
                      Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                      Americans defend with 1 destroyer and 1 submarine
                          Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/4 hits
                          Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
                      Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for Americans: 1 destroyer and 1 submarine

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                  1 fighter moved from Shantung to Kiangsu
                  3 tactical_bombers moved from Kiangsi to Kiangsu
                  1 fighter moved from Kiangsi to Kiangsu
                  2 fighters moved from Kiangsi to 20 Sea Zone
                  2 fighters moved from 19 Sea Zone to Kiangsu
                  1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu
                  1 bomber moved from 46 Sea Zone to Philippines

      Place Units - Japanese
                  2 armour and 1 mech_infantry placed in Korea
                  3 infantry placed in Kiangsu
                  1 armour, 2 artilleries and 3 infantry placed in Japan
                  1 destroyer placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 47 PUs; end with 47 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  4 was rolled 7 times
                  5 was rolled 6 times
                  6 was rolled 2 times
              Average roll : 3.667
              Median : 4.000
              Variance : 0.870
              Standard Deviation : 0.933
              Total rolls : 24

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 4 times
                  5 was rolled 4 times
                  6 was rolled 2 times
              Average roll : 3.647
              Median : 4.000
              Variance : 0.688
              Standard Deviation : 0.829
              Total rolls : 17

      Americans Combat
                  4 was rolled 2 times
              Average roll : 4.000
              Median : 4.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      Chinese Combat
                  2 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 3.600
              Median : 4.000
              Variance : 2.250
              Standard Deviation : 1.500
              Total rolls : 5

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    • RE: WWII

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  2 infantry moved from Korea to Manchuria
                  1 mech_infantry moved from Kiangsu to Shantung
                  1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                  1 fighter and 3 tactical_bombers moved from Kiangsu to Kiangsi
                  1 carrier moved from 37 Sea Zone to 20 Sea Zone
                  2 fighters moved from 37 Sea Zone to 20 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                        Japanese take 19 Sea Zone from UK_Pacific
                  1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                  2 transports moved from 20 Sea Zone to 6 Sea Zone
                  1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                  2 fighters moved from 20 Sea Zone to 19 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to Malaya
                  1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
                  1 bomber moved from Philippines to 46 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                  1 fighter moved from 20 Sea Zone to Kiangsi
                  1 fighter moved from 20 Sea Zone to Kiangsi

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    • RE: 16L G40 Majikforce (Axis) vs Surprise Attack (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  4 infantry moved from Karelia to Finland
                        Russians take Finland from Germans
                  1 artillery and 3 infantry moved from Novgorod to Baltic States
                  2 infantry moved from Shensi to Kansu
                  2 infantry moved from Vologda to Urals
                  2 infantry moved from Ukraine to Bessarabia
                  2 fighters moved from Novgorod to Bessarabia
                  1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone

      Combat - Russians
                  Battle in Bessarabia
                      Russians attack with 2 fighters and 2 infantry
                      Italians defend with 1 infantry
                          Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 :  0/4 hits
                          Italians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                          Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 3 :  2/4 hits
                          Italians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                          1 infantry owned by the Italians lost in Bessarabia
                      Russians win, taking Bessarabia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Baltic States
                      Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 artillery and 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 :  4/6 hits
                          Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                          2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 artillery and 2 infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                  7 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Western Ukraine to Bryansk
                  1 armour moved from Western Ukraine to Bryansk
                  3 artilleries moved from Western Ukraine to Bryansk
                  2 artilleries moved from Belarus to Bryansk
                  2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  2 fighters moved from Bessarabia to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  1 artillery and 1 infantry moved from Volgograd to Rostov
                  1 infantry moved from Russia to Bryansk
                  5 infantry moved from Karelia to Novgorod
                  1 artillery and 1 infantry moved from Karelia to Novgorod
                  1 infantry moved from Belarus to Archangel
                  1 artillery and 7 infantry moved from Belarus to Bryansk
                  1 armour moved from Russia to Bryansk

      Place Units - Russians
                  1 armour, 1 artillery and 1 infantry placed in Russia
                  3 infantry placed in Ukraine
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 7 times
                  6 was rolled 2 times
              Average roll : 3.684
              Median : 4.000
              Variance : 1.278
              Standard Deviation : 1.130
              Total rolls : 19

      Germans Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Russians Combat
                  1 was rolled 4 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 5 times
                  6 was rolled 2 times
              Average roll : 3.571
              Median : 4.500
              Variance : 1.231
              Standard Deviation : 1.109
              Total rolls : 14

      Italians Combat
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

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    • RE: 16L G40 Majikforce (Axis) vs Surprise Attack (Allies +12)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  4 infantry moved from Karelia to Finland
                        Russians take Finland from Germans
                  1 artillery and 3 infantry moved from Novgorod to Baltic States
                  2 infantry moved from Shensi to Kansu
                  2 infantry moved from Vologda to Urals
                  2 infantry moved from Ukraine to Bessarabia
                  2 fighters moved from Novgorod to Bessarabia
                  1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone

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    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 transports moved from 127 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                  1 infantry moved from Finland to Karelia
                  1 artillery and 2 infantry moved from Vologda to Urals
                  1 infantry moved from Evenkiyskiy to Timguska
                        Germans take Timguska from Russians
                  1 infantry moved from Vologda to Urals
                  1 artillery and 4 infantry moved from Belarus to Bryansk
                  1 bomber moved from Novgorod to Bryansk
                  1 infantry moved from Belarus to Bryansk
                  1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar

      Combat - Germans
                  Battle in Urals
                      Germans attack with 1 artillery and 3 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 artillery and 3 infantry in Urals, round 2 :  0/4 hits
                          Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                          Germans roll dice for 1 artillery and 3 infantry in Urals, round 3 :  1/4 hits
                          Russians roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in Urals
                      Germans win, taking Urals from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Germans attack with 1 artillery, 1 bomber and 5 infantry
                      Russians defend with 3 infantry
                          Germans roll dice for 1 artillery, 1 bomber and 5 infantry in Bryansk, round 2 :  2/7 hits
                          Russians roll dice for 3 infantry in Bryansk, round 2 :  2/3 hits
                          2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                          Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 :  4/5 hits
                          Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                      Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Gibraltar
                      Germans attack with 1 fighter and 1 tactical_bomber
                      British defend with 1 harbour; Americans defend with 1 artillery
                          Germans roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 2 :  1/2 hits
                          British roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                          1 artillery owned by the Americans lost in Gibraltar
                      Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 artillery
                  Battle in 110 Sea Zone
                      Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/3 hits
                          Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                      Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Germans
                  1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                  1 submarine moved from 93 Sea Zone to 91 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                  1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                  1 bomber moved from Bryansk to Novgorod
                  2 artilleries and 4 infantry moved from Archangel to Belarus
                  1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                  2 armour, 1 artillery and 7 infantry moved from Eastern Poland to Belarus
                  1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                  2 infantry moved from Denmark to 112 Sea Zone
                  1 artillery and 5 infantry moved from 112 Sea Zone to Norway
                  1 infantry moved from France to Western Germany

      Place Units - Germans
                  1 submarine placed in 93 Sea Zone
                  1 fighter placed in Western Germany
                  1 armour and 2 mech_infantrys placed in Novgorod
                  1 armour and 1 mech_infantry placed in Germany
                  1 artillery and 4 infantry placed in Western Germany
                  3 infantry placed in Germany
                  1 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 57 PUs; end with 57 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 9 times
                  3 was rolled 1 times
                  4 was rolled 8 times
                  5 was rolled 7 times
                  6 was rolled 1 times
              Average roll : 3.061
              Median : 3.000
              Variance : 2.031
              Standard Deviation : 1.425
              Total rolls : 33

      Germans Combat
                  1 was rolled 4 times
                  2 was rolled 8 times
                  3 was rolled 1 times
                  4 was rolled 5 times
                  5 was rolled 6 times
                  6 was rolled 1 times
              Average roll : 3.160
              Median : 3.000
              Variance : 1.625
              Standard Deviation : 1.275
              Total rolls : 25

      British Combat
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Russians Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  4 was rolled 2 times
                  5 was rolled 1 times
              Average roll : 2.833
              Median : 3.000
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      Americans Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

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    • RE: Surprise Attack vs Radiant +12 Allies

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 transports moved from 127 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                  1 infantry moved from Finland to Karelia
                  1 artillery and 2 infantry moved from Vologda to Urals
                  1 infantry moved from Evenkiyskiy to Timguska
                        Germans take Timguska from Russians
                  1 infantry moved from Vologda to Urals
                  1 artillery and 4 infantry moved from Belarus to Bryansk
                  1 bomber moved from Novgorod to Bryansk
                  1 infantry moved from Belarus to Bryansk
                  1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar

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    • RE: Suprise attack Allies +12 -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Combat Move - French

      Turn Complete - French

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Germans Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      ANZAC Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

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    • RE: Suprise attack Allies +12 -VS- dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Purchase Units - ANZAC
                  ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Caucasus to Rostov
                  2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                  2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                  2 artilleries and 2 infantry moved from India to 39 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  2 transports moved from 39 Sea Zone to 45 Sea Zone
                  1 transport moved from 45 Sea Zone to 54 Sea Zone
                  2 transports moved from 80 Sea Zone to 39 Sea Zone

      Combat - ANZAC
                  Battle in Rostov
                      ANZAC attack with 1 artillery and 1 infantry
                      Germans defend with 1 mech_infantry
                          ANZAC roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
                      ANZAC win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                  2 artilleries and 2 infantry moved from 39 Sea Zone to India
                  2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 armour and 1 infantry placed in New South Wales
                  1 armour and 2 infantry placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 20 PUs; end with 20 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Germans Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      ANZAC Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in League
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      suprise attack
    • RE: Suprise attack Allies +12 -VS- dawgoneit Axis

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 16

      Purchase Units - ANZAC
                  ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Caucasus to Rostov
                  2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                  2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                  2 artilleries and 2 infantry moved from India to 39 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  2 transports moved from 39 Sea Zone to 45 Sea Zone
                  1 transport moved from 45 Sea Zone to 54 Sea Zone
                  2 transports moved from 80 Sea Zone to 39 Sea Zone

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    • RE: Surprise Attack vs Dawgoneit Axis vs Allies

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  6 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                  1 transport moved from 112 Sea Zone to 113 Sea Zone
                  1 armour and 1 infantry moved from Germany to 113 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                  1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                  2 fighters moved from 110 Sea Zone to 112 Sea Zone
                  1 infantry moved from Poland to Baltic States
                  1 mech_infantry moved from Germany to Baltic States
                  1 fighter moved from Western Germany to Baltic States
                  1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                  1 bomber moved from Western Germany to 98 Sea Zone
                  1 armour moved from Poland to Baltic States

      Combat - Germans
                  Battle in 98 Sea Zone
                      Germans attack with 1 bomber
                      British defend with 2 transports
                          2 transports owned by the British lost in 98 Sea Zone
                      Germans win with 1 bomber remaining. Battle score for attacker is 14
                      Casualties for British: 2 transports
                  Battle in Baltic States
                      Germans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                      Russians defend with 1 artillery and 1 infantry
                          Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Baltic States, round 2 :  1/4 hits
                          Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  2/2 hits
                          1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                          Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 :  1/2 hits
                          Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                          1 artillery owned by the Russians lost in Baltic States
                      Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                      Casualties for Russians: 1 artillery and 1 infantry

      Non Combat Move - Germans
                  1 fighter moved from Baltic States to Germany
                  2 armour moved from Poland to Germany
                  2 infantry moved from Germany to Poland
                  2 infantry moved from Germany to Slovakia Hungary
                  2 tactical_bombers moved from Normandy Bordeaux to Germany
                  1 bomber moved from 98 Sea Zone to Southern Italy
                  1 aaGun moved from Western Germany to Denmark
                  1 aaGun moved from France to Western Germany
                  1 aaGun moved from Normandy Bordeaux to France
                  1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway

      Place Units - Germans
                  1 destroyer placed in 112 Sea Zone
                  1 submarine placed in 93 Sea Zone
                  1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany
                  1 artillery and 5 infantry placed in Western Germany
                  1 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
                  Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 3 times
                  5 was rolled 2 times
                  6 was rolled 4 times
              Average roll : 4.100
              Median : 5.000
              Variance : 1.778
              Standard Deviation : 1.333
              Total rolls : 10

      Null / Other
                  6 was rolled 1 times
              Average roll : 6.000
              Median : 6.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 4.167
              Median : 5.000
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      Russians Combat
                  2 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.333
              Median : 2.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      posted in Play Boardgames
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