TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Russia to Yakut S.S.R.
1 bomber moved from United Kingdom to Southern Europe
1 bomber moved from United Kingdom to Southern Europe
Combat - Americans
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 1,2 and causes: 3 damage to unit: factory
Bombing raid in Southern Europe causes 3 damage total.
Battle in Yakut S.S.R.
Americans attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Americans win, taking Yakut S.S.R. from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Yakut S.S.R. to Russia
1 carrier moved from 63 Sea Zone to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 bomber moved from Southern Europe to United Kingdom
1 bomber moved from Southern Europe to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 55 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total