Japan doesn’t get those units though, and they really don’t make much of a difference. But I haven’t seen a situation where Russia wants to start a war with Japan. They need to be worried about Germany first. If Japan wants to sit on the sidelines and not help Germany in Europe (and they don’t) then the Russian player should allow them to do so even at the cost of losing all of China. China is just a buffer for Russia, not really important, just meant to soak up units and cost Japan some money. The goal is to get the USA into the war so that they can come save Russia.
Posts made by RedHunter
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RE: 2nd Edition - Russia and China and DOW with Japan.
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RE: HOW TO PLAY AS THE ALLIES PROPERLY
I build tanks for Russia round 1 and 2(for counter attacks) and then inf/art as needed. If you turtle with Russia then the German/Japan combo is going to roll over you. Those 18 guys will be dead when Japan gets done with its turn 1 move(or they should be given their airforce).
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RE: The Japan Playbook
Japan DW1 but on Russia not on the UK or the USA…DW 2 or 3 on the USA depending on what is going on. Build a minor in Manchokua(spelling) so you can start pumping tanks into Russia. Oh and roll over China of course. Leave the UK out of it entirely, let them build in India…or let them DW on you.
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RE: Suggestion for U.S. strategy
I think you have to go pretty much 100% Europe with the USA, because we have been finding that with the new setup in our games that the Axis can grab 8 VC and win in 6 rounds if everyone jumps on Russia and Italy can hold its own in the med and Africa(which they can if they move quick enough and have some German help). 4 games so far with the Alpha 3 set up, 3 axis victories(2 in 6 rounds and one in 12 that was a total fight, but that was our first one), and 1 allied victory(in 14 rounds). We play a lot by computer so its easy to save and come back to a game when we need to walk away, but its rough on the allied players if Russia can’t hold the line and the UK has no fleet.
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RE: AA.Org Official Alpha 3 Thread
@Lone:
Yes, but in this case, a single unescorted american transport is the only attacking force, and it is moving in his combat moves, so he is “attacking”. Allied units will join in defending, not if you attack. :?
You’re right and Redhunter is mistaken (or didn’t understand you). If the attacker doesn’t have a warship (or any kind, not just a DD), a transport or group of transports are prevented from performing an amphibious assault by the presence of an enemy sub. A friendly ship that belongs to a different power can not cancel this out, even if it’s a DD
Yes. I thought he meant navel forces attacking together from different nations, which doesn’t happen.
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RE: Pearl Attack on J1: pros and cons
Japan only declares war on the USA turn 1 if they hate Germany and want to kill their chances of winning. Here is why. You shift USA builds to Germany and you can easily find some area to invade Europe with, Germany has to focus so much on defense that taking Moscow becomes a pipe dream, thus they are being pounded on both sides. The USA can build so much each turn that they can kill both oceans.
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RE: Ideas for Russia in Alpha 3?
@Ghost One the German player you describe sounds pretty weak and pretty worthless if he allows Russian units into German areas, considering that Russia can’t attack first even if Germany does do Sea Lion(which they won’t in Alpha 3). If Germany allows Russia enough turns to where they can attack first then you can call the game already because Russia won’t fall in time to stop the USA from blitzing Europe. The axis doesn’t have time to sit around and build up.
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RE: AA.Org Official Alpha 3 Thread
@Lone:
Hello and welcome first off. As for your questions…
Thanks for your time and answer RedHunter, but I still have some doubts. :?
4. Yes the navel/air bases work in every area they are in even when it falls into enemy hands unless bombing damage disables them. Then they would have to be repaired by the controlling nation before they would work. And yes they would repair ships. U.K ships can be repaired at any U.K navel base reguardless of region. Bonus movement also still applies.
Not sure about they repair ships… look here:
Capture of one of the United Kingdom�s Regional Capitals
If one of the regional capitals is captured, it will surrender any unspent IPCs that its economy has in its treasury to the capturing Axis power. An economy whose capital is held by the Axis can’t collect income, spend IPCs, or repair units. The free regional capital may never collect IPCs that would normally go to the captured regional capital, even if such territories are recaptured from the Axis. Other Allied powers can temporarily take control of any original United Kingdom territory that would otherwise be liberated when its regional capital (London or Calcutta) has been captured by the Axis.[this latest part is plain nonsense imho, but we aren’t discussing this right now :-P]So ships repair isn’t allowed from what I see, of course limited to the part of the empire that falls to the enemy
6. No. A navel battle would be fought and then if the navel battle was won by the allies the unloading would be allowed to go through. Otherwise the transport would be sunk.
That sounds strange to me, and I explain why. Simply because allied units never follows during an attack. You can attack exclusively with your own units. Even foreign aircraft carried on your own ships cannot partecipate in combat, so why should an entire fleet partecipate in an attack?
Thanks :-)
Because the moment two powers that are at war end up with units in the same land space or ships in the same sea zone, combat is declared. So for example if Italy attacks a combined Uk/France fleet in the med both the UK and French units would fight and either could be taken as kills.
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RE: Which country do you go with now that you know how to play a3
You can pretty much tell how the game is going to go after G3 when they should have attacked Russia by then. If they won those fights easy then Moscow is likely to fall in a couple of turns. The USA can’t get there fast enough to stop it.
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RE: AA.Org Official Alpha 3 Thread
@Lone:
Hello everybody.
I’m translating the alpha3 rules in italian, and I’d like some clarifications about these points. Sorry if those have already been asked, but this forum is really huge… Thanks in advance for your time :-) Some seems obvious but, well, just to make sure.
The Allies win the game by controlling Berlin, Rome, and Tokyo for a complete round of play, as long as they control an Allied capital (Washington, London, Paris, or Moscow) at the end of that round.
The Axis wins by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.What exactly means a complete round of play? If, for example, i take the 8th VC with Italy, after the french turn it is over (unless they manage somehow to free a VC) or do I have to wait for the whole next round to be played?
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Is there other ways for UK\ANZAC to make an unprovoked declaration of war to Japan, apart from moving units into china? (of course, unless they actually declare war directly)
Soviet/Japanese Non Aggression Pact: […] Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.
So, even if next to impossible to happen, if the USA\UK go for an airstrike on a still neutral mongolia (just for fun, let’s say so) nothing happens? Or does the others pure neutrals turns pro-axis? And why only a russian attacks turns them pro-axis anyway?
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In case an UK regional capital (London or Calcutta) falls in enemy hands, does the naval\air bases present in their part of the map still works? I mean, does they repairs ships? And what about the bonus movement? Plus, I guess they cannot be repaired by the other capital, right?
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Chinese air unit cannot fly over or land in sz or territories with no chinese mark, with the exceptions of Burma and Kwangtung. Question is: “even if the UK and Japan aren’t yet at war?” Why should they be allowed to land there but not viceversa? (see question 2)
Submarines:
Submarines no longer fire a special �sneak attack� shot at unescorted transports that move through their sea zone (see page 30 of the Europe Rulebook). Instead, transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.So, even if unlikely to happen, if the Home Fleet without a single DD is positioned in the same SZ with a german sub, an unescorted american transport in the same SZ is NOT ALLOWED to unload anything?
- Allied Air bases, partecipates in scrambles? I recognize this are rare cases but, still could happen. Let’s make an example: SZ115. Russians got an Air base at leningrad. English captures finland and places an airbase there. Both base are stocked with fighters. The germans attacks the russian fleet in SZ115. What would happen? Does the english fighters scramble? If no, would the scramble happen if those fighters were russians (but still in english territory and airbase?)
That should be all, thanks for your time and efforts :wink:
Hello and welcome first off. As for your questions…
1. It is a complete round as in everyone gets to go one more time before the game ends if the Axis still held onto the needed victory cities and they controlled at least one of their capitals.
2. Not that I am aware of. Because you can’t move units into Japan or anything controlled by them unless you are at war with them. Moving units into China does declare war though.
3. Any land invasion of a true neutral will turn all other true neutrals into allied neutrals of the other faction. I don’t think an air strike would do it though. I am not sure myself if that has been asked here before. Its never come up in any of the games I have played. The second part about why only Russia is because of the history of the nations. Japan and Russia always fought over that area and they would go try and hide behind the others nations army(this is putting it in really simple terms). So the game tries to reflect that. Pretty much its just guys and some space for one power or the other. Russia would have to be insane to attack that area though with all else that is going on.
4. Yes the navel/air bases work in every area they are in even when it falls into enemy hands unless bombing damage disables them. Then they would have to be repaired by the controlling nation before they would work. And yes they would repair ships. U.K ships can be repaired at any U.K navel base reguardless of region. Bonus movement also still applies.
5. Because the UK and Japan wouldn’t be at war yet and thus China couldn’t move its units out of China unless it was attacking Japan.
6. No. A navel battle would be fought and then if the navel battle was won by the allies the unloading would be allowed to go through. Otherwise the transport would be sunk.
7. Yes they would scramble(in both cases) because they are all allies. In fact it would scramble units from both bases(up to 3 from each).
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RE: Which country do you go with now that you know how to play a3
In the other versions of Axis and allies I love the USA the most. But in the newest global rules I enjoy Germany quite a bit(or Japan). I am 2 for 2 when playing Germany.
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RE: Tech question 47
We don’t do tech period without tokens. Most of the major powers try tech rolls, other then Russia who saves its money for defense. Germany goes for Land tech, Japan, Brits and USA for Sea/Air tech. Rockets can be a pain in the ass for players, but god forbid the USA gets the long range aircraft/heavy bomber combo then its total hell on the Axis players.
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RE: Super Stack or Stupid Stack?
My point is that Russia has almost nothing left(other then units just bought) after G3/G4(depending on Russian troop placement) and if they did counter attack they would be throwing away units for no reason.
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RE: When do you begin Barbarossa?
Another Axis Victory….this time in 6 rounds(took 9 last time), Germany attacked Russia turn 3, Japan attacked turn Russia 1. Victory in Europe. 6 victory cities for Germany, 2 for Italy. Allies couldn’t respond fast enough or well enough to make any difference. It came down to Germany and Japan pounding the crap out of Russia. Japan didn’t declare war on the UK or the USA. USA entered war end of turn 3 and the UK declared war on Japan the next turn. Two major navel battles were fought in Hawaii and both were won by the USA. Japan wiped out the rest of the allied fleets with their super sub tech. Japan took all of China but lost part of it by the end of Round 6. The land battle was turning against Japan in China. The USA had a fleet sitting two spaces from Japan. USA had a round 6 invasion of Norway. I believe that is about it in terms of things of note.
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RE: Super Stack or Stupid Stack?
@Vance:
Counterattacking can allow USSR to neutralize Germany’s advantage in air units. If you can stop the Italians from taking a territory like Belarus or North Ukraine with a modest infantry stack, then when the Germans take it they will not be able to land air units there, and be vulnerable to counterattack. If you have enough artillery, the mere threat of your counterattack might make them pause, thus buying yourself another turn of survival.
Counter attack with what exactly? Russia doesn’t have enough stuff to even defend with. Not if Germany goes by G3.
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RE: Super Stack or Stupid Stack?
I have found it hard for Russia to hold out vs Germany if the German player makes smart buys and manages their battles well(and the dice don’t screw you of course), because if you go by G3 you have a huge edge vs Russia. If Japan attacks from the other coast and Italy can come up from the middle east then Russia is screwed. Because they have to decide if they want to run those inf back and just give ground to Japan(at which point the player in Japan builds a factory and starts spamming tanks) or if they want to fight a losing battle vs Japan(because Japan has so many planes that early game really have nothing better to do), so its rough on the Russian player. Unless the UK fleet is intact and they can drop guys all over the place in Germany so that Germany has to defend everywhere which weakens their attack. It takes the USA at least 5 rounds to even begin to be able to hurt Europe(assuming that Japan does the smart thing and doesn’t bring them into the war early), and really 6-7 rounds to hurt Europe in such numbers that Germany has to guard that flank. By that point Moscow has either fallen or is so close to it that the USA/UK is too late. I have seen both Japan and Germany take Moscow in different games. But Russia is the poor redheaded step child in this game, everyone beats on them.
So if Russia wants to turtle to buy the USA/UK an extra round or two then so be it. That seems to be their only real option unless the dice are horrible for Germany or you get a stupid German player who doesn’t make Russia his main focus.
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RE: ITALY IS SCREWED!
@Cow:
and let me guess axis won right? exactly italy makes 40 that is game.
Yep. Italy really carried the game. They also got heavy bombers and they just started unloading on the UK London side. The UK spent most of the game fixing stuff that that Italy had bombed the turn before. Then they crossed over and did it to India and that allowed Japan an easy time taking it.
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RE: Super Stack or Stupid Stack?
All it does is delay what is coming. Which could give time for the USA to ride in and save the day. But it also gives Germany a ton of extra income if everything but Moscow has fallen.
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RE: ITALY IS SCREWED!
@Cow:
italy makes 40 that is game.
I played in one game where Italy was making battleships in the med each turn. It was crazy how much extra income they had. Then again they hit the soft underside of Russia through the middle east and they had taken pretty much all of Africa.
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RE: ITALY IS SCREWED!
I have seen Italy used as a fighter pump if Africa is cut off. You get around 10 bucks a turn to spend so you just pump out a fighter every turn and either stack them high in Italy or use them to help hold places that Germany takes. That extra fighter helps for Russian counter attacks for sure. Its maybe not the best move for Italy but unless the dice go well or Germany is willing to hamstring itself for a turn or two I have yet to find a best move for Italy. It all comes down to the dice in the Med. As people have said you are either getting 10 or 40 with Italy depending on the first turn dice.