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    PeterSteele

    @PeterSteele

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    Latest posts made by PeterSteele

    • RE: AARHE: Rule files

      Hello Imperious Leader,
      thanks for your responses.
      I think most of my questions are answered.
      We will be playing AARHE on Friday and Saturday, im really excited.

      One last Question: in this Forum you did mention a 4.1 Version of the rules.
      But the last Version on the home.exetel.com.au Servers are 4.0 Draft. Do you got a newer version, wich you could send to me? Perhaps by PM?

      Thanks alot

      posted in House Rules
      P
      PeterSteele
    • RE: AARHE: Rule files

      Hello Imperious Leader,

      5. Air Mission: Counter Air
      So my suppressing fighters, fight one round against the potential DAS fighters and the IDs. Whats my benefit of doing this? Its like a normal combat move in wich i retreat after the first round of combat.

      But you are killing enemy planes, which you could not have been able to kill before and without fighting the land units the DAS flew from.

      But I could kill them in a normal attack, as i read it, no unit can fire back at the planes, except ID´s and other planes, so the land units dont fire. So i´m allowed to do one combat cycle with my planes only, after that i have to pull back, because there are no attacking land units. So this would be a legal and normal attack. See Page 9: Land Combat: Retreat Decision
      At the end of a land combat cycle, if only one side has land units the other side must retreat.

      6.Air Mission: SBR vs Night Bombing:
      Night Bombing is great and its ABSOLUTELY safe, but i think its overpowered. It hurts more NOT to deploy units then to loose some ipcs (wich cant be more then the value of the land).
      So the night bombing should ONLY reduce IPCs.

      In both situations ID defense is still rolled and remember damage is 1/2 rate

      Draft 4.0 says nothing about it: Page 13 Night Bombing
      Only Bomber may perform this. Identical to SBR except Infrastructure Defense do not fire against them
      and no aerial combat occurs. Each Bomber may only choose to reduce unit production capacity. So there is no countering at all, and there is nothing about the half rate

      7.National Advantages:
      I love em and i hate em, wich is great! I have the feeling the russian advantages are pretty brutal. The get so many units for free, that it is nearly impossible to take them down.
      Are they play tested really well?

      You talking about the “Siberian army”?

      Well you are right, its not this drastic as i thought: 5.Conscripts; 10.Red Guard; 12. Soviet Militia (whats happening if he doesnt have the money next turn?)

      posted in House Rules
      P
      PeterSteele
    • RE: AARHE: Rule files

      Hello Imperious Leader,

      we are playing with 4.0 draft.
      There are some experimental rules on the cometo server, wich aren´t quite finished.

      Here are my rule questions:

      1.Anti-Air:
      It´s very weak, there is only a 1/36 Chance of actually destroying a plane and 1/18 of forcing them to retreat.
      2.Advanced Radar:
      Could you explain the advanced radar? The search die is still hitting at 1, but the hit die kills on 1-2 and forces retreat on 3-6? Or is also the search die hitting at 1-2?
      3. Anti Air Naval:
      The Boats don´t have to roll a search die, so one cruiser kills a plane with 3/6 Chance.
      Why they dont have to roll a search die first?
      4.Cruiser
      The Cruiser is the best ship to build and a bit overpowered, it takes one round to build, can take two hits, is great in anti air, can find subs. Why should i buy a battle ship, wich “only” fires first, bad anti air, bad asw?
      5. Air Mission: Counter Air
      So my suppressing fighters, fight one round against the potential DAS fighters and the IDs. Whats my benefit of doing this? Its like a normal combat move in wich i retreat after the first round of combat.
      6.Air Mission: SBR vs Night Bombing:
      Night Bombing is great and its ABSOLUTELY safe, but i think its overpowered. It hurts more NOT to deploy units then to loose some ipcs (wich cant be more then the value of the land).
      So the night bombing should ONLY reduce IPCs.
      7.National Advantages:
      I love em and i hate em, wich is great! I have the feeling the russian advantages are pretty brutal. The get so many units for free, that it is nearly impossible to take them down.
      Are they play tested really well?

      8. Do you play with bidding for sides?
      My impression is, that the axis is a little underpowered.

      9. Where can i find the TripleA Map for AARHE? Can i contribute?

      I love these rules and you did a great work getting them done!

      posted in House Rules
      P
      PeterSteele
    • RE: AARHE: Rule files

      Hey Guys, we enjoyed your rule files, we did even print this great AARHE Map. Very Helpful and much more interessting then the orignal rules, but it seems the rulemaking died somewhere in 2009.
      The last rulefile i got is from march 2009.
      Is there some progress? I could help with some clarifications (we stumbled on a few things)
      Greetings and thanks

      posted in House Rules
      P
      PeterSteele