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    Nerazzurri

    @Nerazzurri

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    Latest posts made by Nerazzurri

    • Recommend A&A Type PC Game?

      Hi folks.

      I’d currently like to buy an A&A type PC game and Gary Grigsby’s World At War: A World Divided is jumping out at me. But is there any options I’m missing? I’m also worried about this game’s compatibility with W8 and widescreen resolutions.

      Shopping list includes relatively minimal micro-management, global map, WWII.

      Thanks for any input.

      posted in Other Games
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      Nerazzurri
    • RE: New textures for trippleA

      Hey Skeletor,

      absolutely excellent work mate! What a first post to introduce yourself with!

      I’d love to see them in my TripleA and I’m sure most of the others would be really impressed too. You should post the sample images over there too.

      Incidentally is the TripleA forum down, or is my computer playing up?

      Keep on with the great idea/work Skeletor, and if you upload them PLEASE let me know.

      posted in TripleA Support
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      Nerazzurri
    • RE: Carrier and Fighter Casualties

      As Switch points out I was not explicit enough in my explanation, sorry.

      In addition, in the Revised Edition rules it’s located in the fighter unit profile.

      posted in Axis & Allies Revised Edition
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      Nerazzurri
    • RE: Carrier and Fighter Casualties

      As far as I’m aware you’re not prevented from sinking a carrier whilst having it’s fighters airborne.

      If you are defending and sink the AC then your fighters are permitted to withdraw one space to a friendly territory or another AC.

      If you are the attacker, then the fighter must land somewhere friendly within it’s normal movement allowance.

      In both these instances, if no friendly landing place is available then the fighter will be lost.

      posted in Axis & Allies Revised Edition
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      Nerazzurri
    • RE: Dummys that dont want to read the rules…

      @ncscswitch:

      That was sad…

      Well, I have identified several folks I would prefer to not socialize with as a result of that video…
      :roll:

      Take it easy on them, Switch. You never heard the saying ‘you shouldn’t mock the afflicted’? LOL

      With a bit of luck their 2 brain cells will rub together and they’ll spontaneously combust!  😐

      posted in Axis & Allies Revised Edition
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      Nerazzurri
    • RE: Eastern Front

      Seems like sound advice for a beginner like me to start from Darth, thank you. Although, as you say, it can depend on what your opponent is doing, going straight for UKR + CAU seems a bit risky because it’s inevitable that the eventual threat is going to come from KAR and you have already commited your momentum to the south.

      posted in Axis & Allies Revised Edition
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      Nerazzurri
    • RE: Eastern Front

      @axis_roll:

      @Nerazzurri:

      In my short experience so far, it seems that after R1 you’re normally left with UKR in Russian hands, WRU heavily occupied, BEL possibly lightly occupied and KAR in Russian hands but unoccupied.

      If Russia is going the big three attacks on R1, Germany might do well going VERY offensive (depends alot on what was left)

      Russia can not afford to trade unit for unit on the eastern front, especially early and especially as inefficiently as the big 3 R1 attack.

      Wouldn’t it be true to say that Russia CAN afford to trade like for like as long as Allied assistance arrives as promptly as it should? I understood this to be the case.

      posted in Axis & Allies Revised Edition
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      Nerazzurri
    • RE: Eastern Front

      In my short experience so far, it seems that after R1 you’re normally left with UKR in Russian hands, WRU heavily occupied, BEL possibly lightly occupied and KAR in Russian hands but unoccupied.

      Part of the general reply would be taking KAR from NOR and I think KAR should be held. But my problem is it’s hard to reinforce on G2 + 3 as the heavy Russian forces from WRU and UKR/CAU are shredding my forces to the south.

      So, much as I’d like to hold KAR in the opening rounds, it just doesn’t seem possible and it’s an open invitation to the UK to party in Asia.

      As you say Bunnies, much depends on the board at the time, there’s no hard and fast rule for any scenario. I just get the feeling that, ‘normally’, KAR might be a territory too far for G1?

      posted in Axis & Allies Revised Edition
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      Nerazzurri
    • Eastern Front

      Hello everyone,

      my first post here. I’ve not been playing A & A long, just a few games.

      My question I want to put to you all is just how defensive/offensive should Germany be on its eastern borders??

      Without wanting the thread to get heavily into bids, Africa and navies I’m going to try and keep it as narrow as possible - just where should Germany be holding it’s front? KAR-BEL-UKR (with or without NOR) or closer to home, initially, EEU-BAL and expand from there?

      It seems natural to me to hold the line wherever it lies after R1, which is what I’ve been doing until now. But that appears to create a gap in bringing up re-inforcements, to hold that line. So should I be falling back a territory westward to consolodate?

      The only thing I’d add is that I’ve been building 1 fig and 10 inf on G1.

      Looking forward to your helpful replies.

      posted in Axis & Allies Revised Edition
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      Nerazzurri