Latest posts made by Montys_ego
I have been taking a MK IV basically as bait, 3 machine guns, panzerfaust, some troops, light mortars and two officers. Clearing disruptions every turn is huge. Machine guns work on the troops along with the mortars and the MK IV hopefully holds its own if not the panzerfaust go to work.
RE: The vaunted Tiger
I played the Tiger along with (if memory serves)
2 light mortars
Japanese Machine gunner
German Machine gunner
I think that was it anyway, the Tiger racked up 2 Shermans, a Hellcat and a Stuart. It was disrupted on one turn only. Pretty much won the game single handedly. I was very surprised, but it just might be worth its points
The vaunted Tiger
Checking in at a whopping 63 points and going for as much as 25 bucks on some sites….so is it worth it?
For me the high points kind of precludes using it in 100 point games, due to not enuff support around it.
Anybody had any luck with it? If so how did you use it?
Has anybody tried playing just one allied country?
I know it’s early in the games existence and will hopefully have a bunch of expansion sets like Heroclix, but has anybody played all British or all U.S. or all Italy for that matter?
Can the British win on their own with just this one set?
What are the most effective units?
Just started playing and so far have only played a couple of games with allies. I have found the machine gun figs very effective anti infantry (go figure) shooting twice a phase. Also found the Humber and Stuart to be nice fast anti infantry units that can keep your opponents guessing
So what units have you guys (gals?) had success with?
What packs the most punch for the points?