Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. MGregersen
    M
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 6
    • Best 5
    • Groups 0

    MGregersen

    @MGregersen

    7
    Reputation
    4
    Profile views
    6
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    MGregersen Unfollow Follow

    Best posts made by MGregersen

    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Thank you 🙂

      Ah, I see. Just found your redesign of different unit statistics interesting and wondered if there was an “easy” way of implementing changes to the A&A G40 board version. It’s hard in this thread to to tell which were changes and which were changes to changes 🙂 And e.g. somewhere Baron wrote “Also, cheaper boats will increase the pressure on Axis much earlier in game.” I just can’t figure out if this means the game will break if you implement the changes written before that without doing anything else.

      Btw, awesome work from everyone of you for even taking on the task of looking at changes for gameplay like this.

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @baron-MĂĽnchhausen @barnee

      Thank you for the warm welcome 🙂 We don’t play the game too often, so it’s really a pleasure to lend some of the knowledge you guys spit out to make for a better game instead of having to figure it all out yourself.

      @baron-MĂĽnchhausen
      So regards to no setup changes, is the following no longer relevant?

      Of course, any OOB setup will need adjustments because of much cheaper aircraft and Carrier.
      Conversion rating is 2 OOB Full Carrier A12 D20 C72 –-> 3 Full Carriers A15 D24 C78 minus 1 Fighter : A13 D21 C71.
      2 OOB Fighters A3 D4 C10 (A6 D8 C20) —> 3 Fighters A2 D3 C7 (A6 D9 C21)
      2 Tactical Bombers A3-4 D3 C11 (A6 D6 C22) —> 3 TacBs A3 D2 C8 (A9 D6 C24)
      2 Strategic Bombers A4 D1 C12 (A8 D2 C24) —> 2 StBs A0 D0 C5 & 2 TcBs A3 D2 C8 (A6 D4 C26)
      2 Destroyers A2 D2 C8 (A4 D4 C16) —> 3 Destroyers A1 D1 C5 (A3 D3 C15)
      2 Cruisers A3 D3 C12 (A6 D6 C24) —> 3 Cruisers A3 D3 C8 (A9 D9 C24)
      Also, cheaper warships will increase the pressure on Axis much earlier in game.
      Submarines are still potent offensive units with pretty good elusive capacity with all special rules.

      I very much like your ideas of having cheaper fleet. We play with Siredblood’s Bloodbath Ruleset, which have some interesting gameplay stuff and Victory Condition design along with his custom map, but it’s still based on OOP unit statistics and generic rules (scramble, convoy, SBR, etc.), which I - like you, I suppose - feel need something done about them to make for better (yet not too complicated) gameplay. The ruleset limits the game to 8-10 rounds, which works very well for board game days, but also limits especially Allied late game playability. Hence, if navy is cheaper my thought is that you could see earlier action. Do you see this in your games?

      I have read through the Triple A “Global 40 House Rules” and there is some very interesting stuff there across the board. Though, the roster you presented (where I quoted from) is just so intriguing - can it be implemented as you have written it in your latest post? (p. 64) Maybe that is the sort of document I am looking for 🙂

      Currently reading through threads on convoy disruption. Again, I think you come up with some amazing proposals to make convoy rules an actual strategic plan and not just something that happens because X ship ended up in Y seazone after a battle (and everybody forgets to roll out anyway 🙂 ). Your suggestions of having the choice of attack or convoy + subs on station caught me. Think about a game where Germany does NOT destroy the UK fleets but instead starve their convoys so India and Africa become thin. That is something! Do you have any final conclusion on this?

      https://www.axisandallies.org/forums/topic/25268/convoy-disruption-for-1942-2-g40-submarine-economic-warfare/36?page=2

      Sorry for asking this much, I am just inspired by the work both of you have done to enhance the game and want in on the experience 🙂

      Take care in these times and thanks for taking the time, appriciate it!

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @baron-MĂĽnchhausen Does a definite document with these interesting changes exist so that it could be applied to the G40 board version?

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Thank you for taking the time. Easily found it in Triple A. However, does the rules change the general G40 setup and if so, how can you see what changes?

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Definitely some Atlantic stuff that doesn’t work optimally in OOP that you adress nicely here.
      And I think you’re right - sometimes the hardest challange is to get your group to take in a new house rule and see where it takes the game instead of wanting to stick to the old guns 🙂 Just glad you guys have laid the work for different things to try.

      @baron-MĂĽnchhausen

      Good points about the navy. If you have a document of an altered setup (and maybe altered OOB unit stats), I would love if you would share!
      E-mail: mathias.b.gregersen@gmail.com

      Thank you both for an interesting exchange.

      posted in House Rules
      M
      MGregersen

    Latest posts made by MGregersen

    • RE: Defenders being able to retreat?

      @baron-MĂĽnchhausen and others.

      Old thread, but still interesting element.
      What do you think about this (credits to all previous posts):

      1. Defenders can retreat after 2 rounds (maybe 1) of combat and are subject to an attack roll. 1 unit must stay as “rear guard.”
      2. Defender must retreat to same TT.
      3. Retreating units cannot do combat next turn and can only non-combat with leftover movement points (so infantry cannot move).

      Idea to balance:

      1. If defender retreats, attacker can retreat as well. To conquer TT, rear guard must be destroyed. OOB Retreat rules apply.

      I like the idea of defensive retreat, though it should not make you able to move units further than you could on your own turn.

      Note: My reference is G40.

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Definitely some Atlantic stuff that doesn’t work optimally in OOP that you adress nicely here.
      And I think you’re right - sometimes the hardest challange is to get your group to take in a new house rule and see where it takes the game instead of wanting to stick to the old guns 🙂 Just glad you guys have laid the work for different things to try.

      @baron-MĂĽnchhausen

      Good points about the navy. If you have a document of an altered setup (and maybe altered OOB unit stats), I would love if you would share!
      E-mail: mathias.b.gregersen@gmail.com

      Thank you both for an interesting exchange.

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @baron-MĂĽnchhausen @barnee

      Thank you for the warm welcome 🙂 We don’t play the game too often, so it’s really a pleasure to lend some of the knowledge you guys spit out to make for a better game instead of having to figure it all out yourself.

      @baron-MĂĽnchhausen
      So regards to no setup changes, is the following no longer relevant?

      Of course, any OOB setup will need adjustments because of much cheaper aircraft and Carrier.
      Conversion rating is 2 OOB Full Carrier A12 D20 C72 –-> 3 Full Carriers A15 D24 C78 minus 1 Fighter : A13 D21 C71.
      2 OOB Fighters A3 D4 C10 (A6 D8 C20) —> 3 Fighters A2 D3 C7 (A6 D9 C21)
      2 Tactical Bombers A3-4 D3 C11 (A6 D6 C22) —> 3 TacBs A3 D2 C8 (A9 D6 C24)
      2 Strategic Bombers A4 D1 C12 (A8 D2 C24) —> 2 StBs A0 D0 C5 & 2 TcBs A3 D2 C8 (A6 D4 C26)
      2 Destroyers A2 D2 C8 (A4 D4 C16) —> 3 Destroyers A1 D1 C5 (A3 D3 C15)
      2 Cruisers A3 D3 C12 (A6 D6 C24) —> 3 Cruisers A3 D3 C8 (A9 D9 C24)
      Also, cheaper warships will increase the pressure on Axis much earlier in game.
      Submarines are still potent offensive units with pretty good elusive capacity with all special rules.

      I very much like your ideas of having cheaper fleet. We play with Siredblood’s Bloodbath Ruleset, which have some interesting gameplay stuff and Victory Condition design along with his custom map, but it’s still based on OOP unit statistics and generic rules (scramble, convoy, SBR, etc.), which I - like you, I suppose - feel need something done about them to make for better (yet not too complicated) gameplay. The ruleset limits the game to 8-10 rounds, which works very well for board game days, but also limits especially Allied late game playability. Hence, if navy is cheaper my thought is that you could see earlier action. Do you see this in your games?

      I have read through the Triple A “Global 40 House Rules” and there is some very interesting stuff there across the board. Though, the roster you presented (where I quoted from) is just so intriguing - can it be implemented as you have written it in your latest post? (p. 64) Maybe that is the sort of document I am looking for 🙂

      Currently reading through threads on convoy disruption. Again, I think you come up with some amazing proposals to make convoy rules an actual strategic plan and not just something that happens because X ship ended up in Y seazone after a battle (and everybody forgets to roll out anyway 🙂 ). Your suggestions of having the choice of attack or convoy + subs on station caught me. Think about a game where Germany does NOT destroy the UK fleets but instead starve their convoys so India and Africa become thin. That is something! Do you have any final conclusion on this?

      https://www.axisandallies.org/forums/topic/25268/convoy-disruption-for-1942-2-g40-submarine-economic-warfare/36?page=2

      Sorry for asking this much, I am just inspired by the work both of you have done to enhance the game and want in on the experience 🙂

      Take care in these times and thanks for taking the time, appriciate it!

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Thank you for taking the time. Easily found it in Triple A. However, does the rules change the general G40 setup and if so, how can you see what changes?

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @barnee

      Thank you 🙂

      Ah, I see. Just found your redesign of different unit statistics interesting and wondered if there was an “easy” way of implementing changes to the A&A G40 board version. It’s hard in this thread to to tell which were changes and which were changes to changes 🙂 And e.g. somewhere Baron wrote “Also, cheaper boats will increase the pressure on Axis much earlier in game.” I just can’t figure out if this means the game will break if you implement the changes written before that without doing anything else.

      Btw, awesome work from everyone of you for even taking on the task of looking at changes for gameplay like this.

      posted in House Rules
      M
      MGregersen
    • RE: G40 Redesign (currently taking suggestions)

      @baron-MĂĽnchhausen Does a definite document with these interesting changes exist so that it could be applied to the G40 board version?

      posted in House Rules
      M
      MGregersen