Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. manstein39
    M
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 37
    • Best 0
    • Groups 0

    manstein39

    @manstein39

    0
    Reputation
    17
    Profile views
    37
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 22

    manstein39 Unfollow Follow

    Latest posts made by manstein39

    • RE: Operation Barbarossa Prevention 2nd Edition

      @theROCmonster:

      This is going off the assumption that Germany buys all navy first turn. Germany should buy 7 arty 12 infantry with her 66 dollars second turn and 10 arty 1 mech 1 tank turn 2. turn 3 you’ll have 52 so that is 13 mech. turn 4 will be 11 mech 1 tank. You are setting yourself up for a turn 7 take of Moscow, and a turn 4 DOW on Russia, so now you buy all planes on turn 5. you will have 50 so you can buy either 5 fighters, or 4 bombers. Turn 6 you will have Ukraine so you can buy 3 tanks there. Depending on what Russia did, you should have taken lenningrad turn 5 and now you should have 60 to spend. So after 3 tanks you will have 42 left. That is 3 bombers and 2 infantry. Moscow should now be a 100% chance to take. Try it out and see if it works for you.

      BTW. my strategy is to have all my infantry and arty to be outside the gates of moscow on turn 6. Everything that was purchased from turn 2-6 (minus the 2 infantry) will be able to hit Moscow on turn 7. He literally has no way to defend against this. The Europe board, IMO, isn’t won taking Moscow, but taking Egypt. So GL there! 🙂

      It looks like you won’t be able to hit Moscow until turn 8 with those builds.  The 10 arty  you build on turn 3 will not reach Bryanks until turn 7, as well as part of your turn 1 build which has to start in West Germany.

      posted in Axis & Allies Europe 1940
      M
      manstein39
    • RE: Best move for USA turn 5

      @Razor:

      Austria cant afford to lose Albania, but can USA afford the extra trannies it takes to contest Albania rather than shucking units to France ?

      It would take the same number of transports.  France and Albania are both two movements away from the US.  Shucking to Albania puts US troops within 2 moves of 2 different CP capitols.

      posted in Axis & Allies 1914
      M
      manstein39
    • RE: Most underrated WWII weapon

      @Kreuzfeld:

      horsemeat is really boring imo, in norway we have horsemeat sausages in every groceries store.  Also pretty sure the main issue isn’t that it is horse in the food, more that there is horse, when the packaging says otherwise, makes you wonder how many corners they cut, and what quality meat they put in there….

      That’s the real issue IMHO.  I don’t understand what anyone’s aversion to eating horse meat is.  Its an animal, just like a cow is an animal.  What’s the difference?

      posted in World War II History
      M
      manstein39
    • RE: The Flashman Report

      @BJCard:

      @manstein39:

      I agree BJCard.  It’s a bit funny that the US can for example move units from Washington to Albania faster than Germany can over uncontested CP territory.

      Starting on turn 4 the US can drop 4 Inf and 2 artillery in a location that is a direct threat to two Axis capitals on every turn until the game has finished.  Forcing the economically weaker Austria to have to deal with 3 different fronts simultaneously is going to kill them.

      Fair enough.  I’m pretty sure that a trans-atlantic trip in the early 1900s took about a week (In game terms that’s 1.5 turns since its 3 spaces from the US to France).  Then again an army sent by rail from Berlin to Albania (if sufficient rail capacity existed) may have taken a couple weeks as well.

      Maybe Austria needs to invest in a modest fleet?  Or the CPs need to take out Russia as soon as possible so all their attention can be on the West and South?

      It may be the best strategy to go for a sort of reverse Schliefen plan by taking out Russia first.  Once the US is in Europe Austria and/or the Turks are doomed if they put their focus on defeating one of them.

      posted in Axis & Allies 1914
      M
      manstein39
    • RE: The Flashman Report

      I agree BJCard.  It’s a bit funny that the US can for example move units from Washington to Albania faster than Germany can over uncontested CP territory.

      Starting on turn 4 the US can drop 4 Inf and 2 artillery in a location that is a direct threat to two Axis capitals on every turn until the game has finished.  Forcing the economically weaker Austria to have to deal with 3 different fronts simultaneously is going to kill them.

      posted in Axis & Allies 1914
      M
      manstein39
    • RE: The Flashman Report

      @Flashman:

      Once the Brits get ashore, I cannot see how Germany can reach Paris when it takes so long for new units to reach France.

      It seems too much like “Paris or Bust” in the first 3 turns at most.

      The Stuttgart PC would give them a fighting chance, but also give France an attainable victory goal.

      Look at the map, mark the capitals in Western/Central Europe, and you’ll see why I think Alsace (rather than, for example, Ruhr) would be the ideal site for another PC.

      In the case of powers with more than one PC, the loss of one would not preclude production continuing at the other.

      You could even allow France to produce at the captured Alsace factory, if you consider that France regarded the historical province as naturally part of France (though you’d have to call the city Strasbourg). But I wouldn’t. I’d never allow building in captured factories. Except, is Alsace different because its a French area held by Germany since 1871?

      After all, Strasbourg is now the capital of Europe:

      http://en.wikipedia.org/wiki/Strasbourg

      Geographically the “Alsace” territory in this game is really Baden-Wuerttemburg plus Alsace.  It would be a major stretch to consider the “Alsace” territory in AA1914 a French territory.

      posted in Axis & Allies 1914
      M
      manstein39
    • RE: The Flashman Report

      @Flashman:

      Once the Brits get ashore, I cannot see how Germany can reach Paris when it takes so long for new units to reach France.

      It seems too much like “Paris or Bust” in the first 3 turns at most.

      It’s amazing to me that Germany needs 5 turns to move units from Berlin to Paris using the shortest route.  To compare the US can move units from Washington to Constantinople or Vienna in only 4 turns!

      posted in Axis & Allies 1914
      M
      manstein39
    • RE: The Flashman Report

      @Flashman:

      TURN THE THIRD (PART THE SECOND)

      TURKEY

      Along with the Bulgarians, marches a large force into Bucharest, the Russians having left to recapture Sevastopol. This last is reinforced by the Turks from Mesopotamia, effectively abandoning Baghdad to the large British army advancing across Persia. A large army in concentrated in the capital, the plan being to trade Smyrna and Ankara with the British while taking over the southern sector against Russia.

      ITALY

      The 2 units in Burgundy march to the French coast to rendezvous with the Italian fleet. In order to keep the Austrians at bay, it is decided to attack in Tuscany.

      Italy has: 1 fighter, 6 infantry, 8 artillery

      Austria has: 1 fighter, 2 infantry, 8 artillery

      With large artillery forces in both sides, the air duel will be crucial. After three passes the Austrian Ace scores a victory, and the Hapsburg artillery home in on the enemy.

      7 casualties each severely depletes the invaders, but reinforcements are due from Venice, and Italy now collects a paltry 9 IPCs.

      USA

      With Italy the most hard-pressed of the Allies, the “Appalachian Educational Faculty” sails into the Mediterranean, with the “Alaskan Environmental Federation” just a few leagues behind.

      President Wilson is re-elected as the “he kept us out of the war” candidate.

      Defeated “British Stooge” Charles Hughes is beaten to death by an anti-war mob.

      You could put a world of hurt on the Austrians by shuttling units from the USA to Albania.  Its only 3 moves to Albania with a shuck of 9 transports (3 in SZ 17, 3 in SZ 14, and 3 in SZ 1).  You could land 4 inf and 2 art every turn in Albania with that shuck.  Even better is that it is a big threat to Vienna, since you are only 2 moves from their capitol.  This would force the Austrians to make the tough decision to either continue the attack on Italy or try and push the US out of Europe.

      posted in Axis & Allies 1914
      M
      manstein39
    • RE: Taking Moscow w/ a tank stack?

      @zanetheinsane:

      Once you’re getting that sweet Russia money, 20-30 mechs and like 5-10 planes sitting in West Germany can crush pretty much any landing party anywhere. Makes it really hard for the allies to land because if they get wiped out they have to spend at minimum 2-3 turns getting more units over.

      Unless they land in Norway and build an IC and Airbase there.  Then they can liberate Leningrad from Germany (but wait until Moscow falls so that you can use that IC as well).

      Taking Norway, Finland and Leningrad from Germany does some serious economic damage to them.  A loss of 17 IPCs is pretty significant.

      posted in Axis & Allies Global 1940
      M
      manstein39
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @Chicochico:

      That would mean a german transport that survives the mines could park next to britain and ferry units across the channel every turn without any worries, so long it doesn’t moves. Is this correct?

      If my understanding of the rule is correct, then yes you could simply leave the ship there.  However every ship you move into the SZ to help defend the tt will be subject to mines when they enter the SZ.

      posted in Axis & Allies 1914
      M
      manstein39