No one has failed to take Paris in our group (yet). We agreed that in the event that Germany fails, the Axis have the option of conceding and beginning another game. Afterwards, the Allies are so heavily favored to win that it doesn’t make sense to keep playing.
Posts made by Loonytrain
RE: Is Paris the Only Re-Roll Battle?
RE: Bids, A&A Global 1940 ??
Dude, don’t even question me like that. I’ve been killing it at A&A probably while you were still playing Risk at mommy’s house and thinking “that’s a big game”…
Also, what’s with your pic? Marx was a bad dude. Got it ALL wrong. You need to change it. Seriously. Maybe Hugo Chavez would do you better given how presumptuous you are…
First of all, lets keep this civil. Second, I am interested to know what Allied strategies you employ and what Axis strategies you face. In your group when does Germany attack Russia? Has Sealion been attempted/feigned? What round does Japan DOW? Most importantly, in your opinion, why are you successful as the Allies? What is it that you do that others on this forum don’t that leads you to believe that no bid is necessary? Sorry about the barrage of questions, but I am trying to understand your situation and why you believe that the game is balanced out of box.
RE: G1 attack: When should Japan declare war
Thank you all for the advice. We decided we’ll go with a J1 attack. We don’t think that a J4 gives Japan a chance to win quickly enough (quickest around J10 assuming both Sydney and Honolulu are being appropriately stacked) and that it’s not a good idea for the critical turn for Germany (G6) being so far away from when Japan is attempting to win. If G6 goes poorly (invasion of Europe by Allies or non effective battle in Moscow) we reckon that the full might of the UK and US being turned to Japan dooms them as well. With both Germany and Japan attempting to win on turns 7-8 that should create enough pressure on the US that they’ll over commit to one side of the board. G1/J1 should also work well as a shock and awe tactic as in the 12 games our group has played Germany has never attacked turn 1 and the US usually buys full Pacific for at least the first two turns hopefully causing them to under commit to one board.
We were thinking that Italy should abandon North Africa and only build a navy big enough to retain control of SZ 97 (protected by 3 fighter scramble) to stop convoys. They’re main goal will be to build up forces to deter/defeat an Allied invasion of Europe until G6 and G7 when Germany can build anything needed to beat them back to the sea. Thoughts?
The game is set for all day Saturday. I’ll update you guys on Sunday.
G1 attack: When should Japan declare war
The next game with my group I’ll be playing Germany and Italy with my friend in Japan. I want to pull a G1 attack against the Soviets. We’re debating between attacking J2/J3/J4 in an attempt to delay any landings in Europe until Moscow falls G5/G6 or making the move of attacking J1 and risking American interference in Europe. We both agree that J1 is by far the strongest move for Japan and it happens in 90% of our group’s games with great success. The question is would attacking J1 hurt Germany considerably or would it not be a problem?
RE: 2nd edition upgrade?
China can only build Infantry and Artillery
From the Pacific Rule book page 10
China may spend IPCs only to purchase infantry units
(with one exception, see below) and does not use industrial
complexes. New Chinese units can be mobilized on any
Chinese territory that is controlled by China
The exception that is if the entire Burma Road (India, Burma, Yunnan, Szechwan) are controlled by the Allies at the beginning of China’s turn, they may build artillery.
In other words, no Chinese AA guns needed