I would like to say that with America it is important (in case I haven’t stressed this enough in my last posts hehe) to be able to change strategy on a dime.
As was suggested, the “shuck” is the basic American strategy as well it should be. But the shuck must be pliable; the American player must constantly decide where the greatest threat lies. Usually there are two main areas that are threatened: Russia (Karelia) and Africa. Taking back Africa is critical by say G4 at the latest. However you must be able to send troops to Russia on short notice if it looks like a German breakthrough is going to happen there because that’s more important than Africa.
I know I’m probably repeating myself over here (it’s late… just bear with me guys) but it’s just I’ve seen a lot of people give America to the “newbie” and then it gets the reputation of being the newbie country. I will easily grant that it is easier to play than Germany, UK and Japan (I think Russia is probably one of the easiest because there’s not much you get to decide on… hell, you get RR on R1 it’s just a lot of infantry for the first few turns) but if the United States doesn’t get their act together and quickly Germany will break through and Japan will get troops into Africa.
The US player must also be prepared to recognize weaknesses and to counter them on behalf of the German player. For example, if he’s not paying attention to Western Europe, and you have your transports plus maybe the remnants of the Pacific fleet, try and take it. If nothing else it will force the German player to pull some troops that would normally have gone on the offensive in Russia to shore up the West. Also once you’re in Africa, look at how well defended Southern Europe is. Does the German player have 2 INF there? Invade if you can. The bottom line is that time is on the side of the allies so even Dieppe-esqe raids can be effective: you can replace your losses on the next turn, but Germany is not in so great a shape. If you can force the German player to put 2 INF in both WEu and SEu to defend, that’s 4 INF you’ve deprived him of that could have attacked Russia which means less cannon fodder to protect his tanks, even if only in a spoiler attack. Every little bit helps but you must be aware of this as the US player and must jump on every opportunity to go after them.
Also, make sure that if your allies ask for help in a certain area you give it to them. If for example Russia needs fighters in the East because they have a good deal of infantry but need sharp defensive units, buy a fighter and send it over. Try and get a few bombers over to striking distance so you can strategic Japan: even the loss of a few IPCs can mean 1 less INF down the road and Japan needs every INF they can get for their initial pushes.
Ok, I’ll cease now… I just want to make sure I have pointed out that although admittedly one of the easier countries to play, the US can just as easily end up being a disaster for the allies because without them England and Russia cannot hold up alone.
:D