I like to buy a tank and mech every turn and send them towards russia.Can open for Germany to take down Russia faster. I usually attack Russia on I3 to set up for G4. Obviously all this depends on what the German player is doing.
Posts made by keplar
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RE: Italy
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RE: Alpha 3 opening moves for Germany?
Germany still has to take out as much of the UK fleet as possible and should get 2 planes to Italy no matter what. Its worth it to lose Germany’s battleship and some planes to make sure this happens.
Please note that if you’re going sealion keep the battleship and lose more planes.
This sets back the UK for so long (as long as Germany has an air and sub pressure) that Germany has a few rounds to not worry about any landings and can put all knids of pressure on USSR.
I also like to take S France with Germany, it makes it easier to send an inf to egypt right about the time US and UK are starting to cause trouble. It’s a great time to score the extra 5 ipcs.
Italy isn’t Germany but thay have to be Germany jr or ger 2, they must get tanks, mech and a plane into Russia to can open/threaten. It can be deadly!
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RE: Average age of players
39… i first played about 20 years ago, then just got back into it about 4 years ago
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RE: Operation Cloverfield
i tried something like this (it was alpha 2), however i think it would still work. Bear in mind there’s a lot of troll crap to read through.
http://www.axisandallies.org/forums/index.php?topic=22752.msg767013#msg767013
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RE: Buffalo Players?
i live in lancaster, maybe we could figure something out?
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RE: Rebalancing Alpha 2
My other would also be adding a transport for Japan (maybe at carolines), and perhaps some rouge inf somewhere (one on every island perhaps). I would also move the Italian air to South Italy and/or add an airbase to North Italy.
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RE: Operation Hollywood : Flying the Japanese Air Force off the coast of Gilbraltar
I tried a similar move to this before, but i was just thinking… What if Japan comes around south america and takes brazil and builds an IC there?!? Could be crazy…
Well in the plan I was thinking of time is of the essence and if the Axis do not sack Washington they pretty much lose the game. I am not sure a minor in Brazil would hold for Japan very long with the USA having 3 major factory’s a stone toss away.
That may be true. however coupled with Germany and Italy’s presence at Gibralter, they could help with defending the territory.
I’m not saying that Japan should do this, but sometimes it’s fun to think of and maybe try new things to keep the game from becoming too stale (which is the point my gaming group is at unfortunately)
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RE: Operation Hollywood : Flying the Japanese Air Force off the coast of Gilbraltar
I tried a similar move to this before, but i was just thinking… What if Japan comes around south america and takes brazil and builds an IC there?!? Could be crazy…
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RE: Who goes for Australia first with Japan?
the last time i played as japan i did. it wasn’t really by design, however the situation presented itself favorably so i figured why not? even being so far from the homeland, it really wasn’t a concern. i attacked J3 and had 6 transports in range to take the capitol on J4. with the naval bases i was able to relink in the phillipines in almost no time at all. Another axis win!!
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RE: Axis combined attack on USA Turn #2 gameplay report
I did something similar to this using the alpha 2 set up and rule set:
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RE: I almost pulled it off
@Idi:
@Idi:
even though the attack itself failed, the outcome was not a failure. The US was extremely delayed in attempting to take gibralter.
Typically when the US enters the war, Italy has to spend every ipc it earns to hold/retake gibralter until eventually the US finally has enough to take and HOLD it. When the US finally holds gibralter, usually it’s 2-3 turns until Italy is done. Plus all that time and effort to take/retake gib forces italy to spend less on the african front. With this strategy, Italy had no threats of any kind and was able to freely send 30ish ipc’s worth of units to africa every turn. By this time UK is only bringing home 20ish with convoy loses and they can’t compete with that.
With Germany, keep in mind that I had only 4 transports in my attack, which leaves TONS of troops to head towards Russia. Germany is making 50ish per turn, all towards Russia. Russia starts with very little and only makes 37. Once again, it’s hard for them to compete with this.
I never said Japan was “squashing India”, Japan was trading interior territories with China, and sending transports to Asia and collecting islands when possible. They took Hawaii on J4 and eventually relinked the both fleets together to make a monster fleet that the US could do nothing about w/o spending every penny on the Western coast. Japan makes mid 40’s per turn, US is down to 60 ish. India had a HUGE land army retaking China, but by endgame was making 11 with loss of territories and convoy loses. ANZAC is usually just a small thorn in Japan’s side.
With all this in mind, it seems hard to say that this can ruin a game. Bad dice can ruin a game.
Please break down Japan’s income so we all can see>
J1 26 + 10 obj
J2 30 + 10 obj
J3 32 + 10 obj
J4 orig 26 + 9 of china + hawaii + phillip + kwangtung = 41 + 5 obj
J5 roughly the same with 10 obj instead (5 of 7 islands)
J6 trade some china for borneo/celebes + 10 obj
J7 trade some china/kwangtung for borneo/celebes/java (whichever one is available) +10 obj
Whatever isn’t mine gets convoyed anyways which is how India makes 11 by endgame…Please break down Japan’s income country by country
Do you mean, Which countries i took to reach that income?
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RE: I almost pulled it off
@Idi:
@Idi:
even though the attack itself failed, the outcome was not a failure. The US was extremely delayed in attempting to take gibralter.
Typically when the US enters the war, Italy has to spend every ipc it earns to hold/retake gibralter until eventually the US finally has enough to take and HOLD it. When the US finally holds gibralter, usually it’s 2-3 turns until Italy is done. Plus all that time and effort to take/retake gib forces italy to spend less on the african front. With this strategy, Italy had no threats of any kind and was able to freely send 30ish ipc’s worth of units to africa every turn. By this time UK is only bringing home 20ish with convoy loses and they can’t compete with that.
With Germany, keep in mind that I had only 4 transports in my attack, which leaves TONS of troops to head towards Russia. Germany is making 50ish per turn, all towards Russia. Russia starts with very little and only makes 37. Once again, it’s hard for them to compete with this.
I never said Japan was “squashing India”, Japan was trading interior territories with China, and sending transports to Asia and collecting islands when possible. They took Hawaii on J4 and eventually relinked the both fleets together to make a monster fleet that the US could do nothing about w/o spending every penny on the Western coast. Japan makes mid 40’s per turn, US is down to 60 ish. India had a HUGE land army retaking China, but by endgame was making 11 with loss of territories and convoy loses. ANZAC is usually just a small thorn in Japan’s side.
With all this in mind, it seems hard to say that this can ruin a game. Bad dice can ruin a game.
Please break down Japan’s income so we all can see>
J1 26 + 10 obj
J2 30 + 10 obj
J3 32 + 10 obj
J4 orig 26 + 9 of china + hawaii + phillip + kwangtung = 41 + 5 obj
J5 roughly the same with 10 obj instead (5 of 7 islands)
J6 trade some china for borneo/celebes + 10 obj
J7 trade some china/kwangtung for borneo/celebes/java (whichever one is available) +10 obj
Whatever isn’t mine gets convoyed anyways which is how India makes 11 by endgame…Convoyed with what?? Your funny…I thought you said you take your whole navy against the USA.
Navy that was purchased turns 3, 4,5,6… subs only cost 6, you know?
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RE: I almost pulled it off
@Idi:
even though the attack itself failed, the outcome was not a failure. The US was extremely delayed in attempting to take gibralter.
Typically when the US enters the war, Italy has to spend every ipc it earns to hold/retake gibralter until eventually the US finally has enough to take and HOLD it. When the US finally holds gibralter, usually it’s 2-3 turns until Italy is done. Plus all that time and effort to take/retake gib forces italy to spend less on the african front. With this strategy, Italy had no threats of any kind and was able to freely send 30ish ipc’s worth of units to africa every turn. By this time UK is only bringing home 20ish with convoy loses and they can’t compete with that.
With Germany, keep in mind that I had only 4 transports in my attack, which leaves TONS of troops to head towards Russia. Germany is making 50ish per turn, all towards Russia. Russia starts with very little and only makes 37. Once again, it’s hard for them to compete with this.
I never said Japan was “squashing India”, Japan was trading interior territories with China, and sending transports to Asia and collecting islands when possible. They took Hawaii on J4 and eventually relinked the both fleets together to make a monster fleet that the US could do nothing about w/o spending every penny on the Western coast. Japan makes mid 40’s per turn, US is down to 60 ish. India had a HUGE land army retaking China, but by endgame was making 11 with loss of territories and convoy loses. ANZAC is usually just a small thorn in Japan’s side.
With all this in mind, it seems hard to say that this can ruin a game. Bad dice can ruin a game.
Please break down Japan’s income so we all can see>
J1 26 + 10 obj
J2 30 + 10 obj
J3 32 + 10 obj
J4 orig 26 + 9 of china + hawaii + phillip + kwangtung = 41 + 5 obj
J5 roughly the same with 10 obj instead (5 of 7 islands)
J6 trade some china for borneo/celebes + 10 obj
J7 trade some china/kwangtung for borneo/celebes/java (whichever one is available) +10 obj
Whatever isn’t mine gets convoyed anyways which is how India makes 11 by endgame… -
RE: I almost pulled it off
@Idi:
With Germany, keep in mind that I had only 4 transports
So let me get this straight, your going to take America out of the war with 4 Nazi transports……Hmmmmmmmm
Not only that, it’s the whole combined threat that takes the US out of the game (for a while)
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RE: I almost pulled it off
even though the attack itself failed, the outcome was not a failure. The US was extremely delayed in attempting to take gibralter.
Typically when the US enters the war, Italy has to spend every ipc it earns to hold/retake gibralter until eventually the US finally has enough to take and HOLD it. When the US finally holds gibralter, usually it’s 2-3 turns until Italy is done. Plus all that time and effort to take/retake gib forces italy to spend less on the african front. With this strategy, Italy had no threats of any kind and was able to freely send 30ish ipc’s worth of units to africa every turn. By this time UK is only bringing home 20ish with convoy loses and they can’t compete with that.
With Germany, keep in mind that I had only 4 transports in my attack, which leaves TONS of troops to head towards Russia. Germany is making 50ish per turn, all towards Russia. Russia starts with very little and only makes 37. Once again, it’s hard for them to compete with this.
I never said Japan was “squashing India”, Japan was trading interior territories with China, and sending transports to Asia and collecting islands when possible. They took Hawaii on J4 and eventually relinked the both fleets together to make a monster fleet that the US could do nothing about w/o spending every penny on the Western coast. Japan makes mid 40’s per turn, US is down to 60 ish. India had a HUGE land army retaking China, but by endgame was making 11 with loss of territories and convoy loses. ANZAC is usually just a small thorn in Japan’s side.
With all this in mind, it seems hard to say that this can ruin a game. Bad dice can ruin a game.
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RE: I almost pulled it off
i still don’t understand how trying something different is going to piss off your friends (maybe you need new ones?)
As far as fighting the UK navy goes, we always take it all out (except the cruiser in 91). I was willing to lose some planes and/or subs to make it happen (and i did lose some)
The strategy is set up so there can be no blockers or Italy takes care of any in the atlantic.
Maybe i should just keep doing the IPM and be done with it (boring)
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RE: China Cluster Campaign
@Idi:
After reading this thread I truly see what motivated you to write your KAF post.
Once again, you’ve shown that you’re good at commenting on the thread and adding great information to add to the discussion.
Do you realize that the real idi amin was considered to be a buffoon? I’m just sayin’…
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China Cluster Campaign
I’m sure others here have tried this, but i suggested this to my allied partner on Sunday.
Typically China places 1 infantry in each territory next to Japanese forces to “stop” them from just waltzing in unopposed. Usually the lone Chinese infantry gets zero hits on defense, so it’s almost pointless to do it.
We attacked what we could and placed ALL the chinese units together, sometimes on the front lines, sometimes back one space from the front lines.
It worked fantastically, China survived until UK was able to get into the action and despite Japan’s big Asia campaign, things are looking pretty good there.
Any thoughts/comments?
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RE: I almost pulled it off
i’m a little surprised that one of the “veterans” of this site haven’t piped in with their comments about this thread… namely gargantua, commander jenn, etc…
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RE: I almost pulled it off
I did it!! It was very close, and almost a failure, but it worked. America fell and the allies surrendered. America was undermanned because the player felt that England was the target until G3 (as has been stated) Also England did scramble on T1 so it’s entirely possible to take out the Royal Navy, but be prepared to lose most of your airforce.
Japan took all of China, but England was going to push in and begin liberating them, however The U.S. had fallen so who gives a sh** :wink:
The only axis player who did poorly was Italy, with absolutely no territory in Africa, but enough ground units to hold mainland Italy no problem.
Also, it’s important to mention that Germany had heavy bombers on G1 after buying just one research die, so luck WAS on MY side! In addition, I would like to give my respects to the man who posted this strat, as it is most definitely plausible and, if successful, will result in victory for the axis.
AWESOME!!! glad to hear that someone was successful. That’s why i shared the idea.
How mant transports did you use as germany?