You’re right. You were a jerk about it, but you’re right.
The facts take no prisoners :lol:
You’re right. You were a jerk about it, but you’re right.
The facts take no prisoners :lol:
Thank you all for the input! Plenty of food for thought in planning out new gameplans.
Sounds like a good way to contest the Allies fleets, I’ll have to see if I can try that!
Now I had a question arise, lets say G2 Egypt falls, on R3 Russian tanks liberated the territory, would the UK be able to build a factory on UK3 or would they wait until UK4?
This is an unlikely situation it is just the principle of allies retaking a territory then the original owner being able to build a new IC or not.
Hi all, due to college and sports I have been away from the game longer than I’d like, however a broken jaw has allowed plenty of time to jump back in this semester. Brushing up on the forums online to try and knock the rust off of my game.
Regarding the allies, I’m interested to hear cases on the best locations to build new factories. I like Egypt or Norway, once captured, in a long term game due to the proximity to Germany and ability for both locations to easily transport troops to the Middle East or Russia.
Along the Axis front, Japan of course has the case to build on mainland Asia to storm China and Russia without going the India route. I have looked at island builds throughout the map, but am wondering if the cost the maintain the transports and protection fleet is worth the payout.
Any suggestions or prior experience would be appreciated!
The thing that you need to remember in this game is that each battle and unit is much more important. You can not replace units and make up for losses as easy in this game. The key is to be smart in your actions and make your battles efficient since it is a smaller map and less money flowing around.
@Private:
USSR holding its own on the Eastern front for a while is most likely due to German success in Africa. It is a very hard balancing act to do well in both and you generally have to focus on one, or in your case have Japan also create pressure on the USSR.
Thanks greenmustang - so do you have G typically go for Russia or Africa first? It probably depends on what R do?
I usually end up with the Allies because my group is by no means a bunch of pros, but in our games I will usually go hard at Russia. I will spend a little German money on subs to wreck some havoc in the Atlantic and will gather my forces to assault Egypt, but if I can’t take it after turn two then I have most everything going to cripple or take Moscow.
USSR holding its own on the Eastern front for a while is most likely due to German success in Africa. It is a very hard balancing act to do well in both and you generally have to focus on one, or in your case have Japan also create pressure on the USSR.
I don’t know the exact dimensions but these chips are more compact than other versions I’ve played. I usually will use these for any game I’m playing in the series.
The Axis face a long game economic disadvantage. Something to keep in mind is you have to take territories to close that gap so you aren’t just out produced. Now that’s easier said than done. Something that will buy you time and can be the difference in a game is using your German navy to take out as much of the British fleet as you can. I like to buy a sub or even two G1 to help delay the Atlantic. While taking Egypt is a side objective that should be realized, don’t pour all your resources into it. If one big attack doesn’t capture it then don’t waste your time. Taking out the USSR is always my main goal. Germany should be able to push in with its troops if you attack in the right places, not to mention the pressure Japan can apply through China. So long story short I would recommend you coordinating a dual attack on the USSR while using your German navy to delay Allied landings. I would like to note that going full Japan into China or the Soviet North will lead to its fall sooner, but you leave yourself open in the Pacific. Establishing a front or taking India should be a goal while taking the Philippines and Dutch islands provides you with money to help combat the US Navy.
Such a shame! Thanks for the quick reply.
So I was looking at a past game board earlier today and thought of an idea for a transport to do. I looked it up in the rulebook to see if it was legal but did not see what I was looking for. Is it legal for a transport to have two units loaded, be in a single sea zone adjacent to multiple territories, and unload one unit into one territory and the other somewhere else without moving sea zones? I may have overlooked it earlier but I figured someone here would know the answer.
Greenmustang21
Arkansas, USA
Hoxie, Arkansas
A&A
If the Ottomans can manage to take India then the CP will be in a prime position. The problem is getting there. Without unit placement restrictions in India, the British should be able to hold out indefinitely. The CP have the problem of threats on multiple fronts. If Russia could be pushed back then the Ottomans could make a push for India, but at that point they should be out produced, France could be reinforced, and the US is on the way. On that note, if the CP hasn’t made any substantial moves by the time the US is landing, its game over. I think the Ottomans should move into the Balkans and also apply subtle pressure onto Russia, but their main task should be to pressure India, trying to divert British money but not lead to a full fledged British assault towards Istanbul. Cause trouble in Egypt and Persia to help the other CP nations in any economical way that you can.
Thank you for the quick reply! I have not purchased navy with Russia as inf is clearly in demand, but it was a thought to throw off the Germans in the Atlantic.
Hello all. I have ran across something I want to try but I do not believe the rules will allow to fully happen. On USSR turn one I want to try placing a single destroyer in the Baltic with the German Navy. This is purely to throw them off course. However, in reading the rulebook, you do not have to conduct combat there as Germany. Does this allow the transport to be able to leave and unload units elsewhere? Also I plan to move the Russian sub outside of Denmark but that doesn’t restrict movement as I understand it.
I played my first game of Global today in a four man set up. We pick our teams out of a hat and I ended up with the USSR and France. The Allies won the game rather soundly with only France falling, China maintaining its Southern lands, and Italy stuck at Cairo. I will try to give an overview but it may be lacking in details.
Germany: An expected Round 1 attack left Paris flying the German flag. Germany then took its time to take Normandy the following round. On the eastern front there was silence until a round three attack aimed at pushing both north and south towards factories. These were both initially successful until a counter attacked drove both back to the original lines. The German player then focused entirely on heading North as Britain had landed in Denmark and Belgium causing two fronts to open. The German player didn’t get much support from the Italians and was eventually overwhelmed from all sides. The Atlantic navy was a non factor in the game.
USSR: A lack of pressure allowed for a large buildup of troops against the German front. I mainly purchased Inf and Mech the entire game and played game of counter attacks. When the attack finally came on my weaker frontline territories, I would counter attack and force Germany to split his troops. I also had a lucky naval battle that saw USSR take control of the Baltic. Japan attacked in the east, activating Mongolia, round 2. This was actually my main problem as Japan had cut my economy sustainably towards the end of the game coming through both Siberia and Northern China. It was too little too late at that point however.
Japan: The axis powers goal was to push back China and cause economic damage to the USSR. While this worked to a degree, it took too long to get going and was never effective enough. China held the Burma road for the entire game with a minor factory being built in Manchuria. The northern areas fell eventually but provided a large enough speed bump until the UK was attacked by Japan round three. Pearl Harbor never happened, with the Japanese navy destroying the American navy outside of the Caroline Islands. The Japanese attack force was then destroyed by counter attacks from the UK and ANZAC however. This opened up the Pacific as Japan could not rebuild at the rate of the Allies. Troops from India reinforced the Chinese and the Japanese were pushed back out of China.
USA: The US didn’t enter the war until Round 3. With a full navy, the US moved to the Caroline islands after consolidating and taking them. The Atlantic theater saw more early buys with a large invasion fleet being built without pressure from U-Boats. The fleet made its landing on Southern Italy without a large garrison to contend with. Italy had spent its money elsewhere and had no defenses in place, also due to Northern Italy falling before to the UK. The US helped establish allied control in the south of Europe then went full Pacific. With no Japanese fleet roaming, the US rebuilt at a larger pace and took the new fleet on outside of Japan. This was followed by waves of invasion fleets eventually leading to the fall of the island. The US maintained control of the Philippines the entire game.
China: The Chinese played a defensive game. They consolidated their forces in the south on the Burma Road to maintain their income bonus. They kept a few troops north early on the give the Japanese another target. With UK and ANZAC help, the Burma Road forces grew and eventually went on the offensive reclaiming coastal and central China.
UK: The UK faced little pressure on the Pacific side of the board. They claimed two Dutch islands early on the and maintained them through the game. When the war finally came, the British only had to counter attack two areas before fully stacking the Burma Road and working to maintain Hong Kong. The British fleet was a match for the Japanese naval forces in the area and provided a pure infantry approach.
The European theater was much more dynamic. The British lost control of Northern Africa for a large part of the game. However, they contained the Italians to nothing more than owning Cairo. The Royal Navy dealt with the German U-Boat threat very quickly and there was no Axis ships in the Atlantic past round three. The initial British invasion on Europe came at Denmark. The secondary one was in Western Europe, which was counterattacked successfully. A third came at Belgium. The Germans had sent everything east and the Italians could no longer provide western support. Coupled with Greece and Yugoslavia being activated and neglected, Northern Italy fell to the British. The Americans eliminated Italy from impacting the game and France fell the next round. The forces marshalled at Western Germany and took Berlin with a large invasion fleet landing in the north as well.
Italy: The Italian fleet was left vulnerable and paid for it more than once. When this happens, Italy simply didn’t have the money to maintain control of the Mediterranean. The round 1 attacks into Southern France and Tunisia helped Italy economically early on. The Italians then made moves in Africa taking Alexandrea and British colonies the following turn. The Italian fleet also took out the British Mediterranean fleet round 2, which left one cruiser and multiple transports open to a French destroyer and cruiser who won. This scenario also played out two or so rounds later with the remaining French ships hiding on the edges of the Sea striking more transports. The Italians took Cairo but could not recover economically with being tasked to hold onto France. Rome fell with Italian troops spread all throughout the board.
ANZAC: The remaining Dutch islands were taken by ANZAC early in the game. With a few turns to build up, ANZAC had the capability to finish off a once large Japanese fleet outside of the Caroline Islands. The fleet, with transports and fighters, then moved on to aid the fight in China. They bypassed the heavier southern areas and cut the supply lines head off by taking Manchuria late in the game. A few original troops were able to help push through the territories surrounding Hong Kong.
France: They weren’t lying when they said the pieces look nice in the box. France fell round 1 as was expected. However, the countries Naval units and African inf were able to play a key role in the war. The sea units were ignored and were able to strike and cripple the Italian fleet. The inf bolstered the British defensive lines and even went on the offensive in North Africa at the games conclusion.
This game was very fun, if not overwhelming however. I am more accustomed to the 1942 second edition but loved the scale of everything. This is one of the games that is reserved for special dates but is very worthwhile to play. Being on the winning side never hurts either. :-D
Thank you all for the replies! I was the USSR and France in an Allied Victory. The Axis player waited to attack all of the major powers until round three and by that time we were too built up for him to push very far into one area.
Hello all, I am new here to the forum. I have about a years worth of Axis and Allies experience but I am playing Global for the first time tomorrow. Since the US begins the game as a neutral country, they can not activate Brazil Turn 1 correct? Are they allowed to move troops there to automatically activate the territory when they enter the war or must they wait until the following phase once attacked or with the proper time?