Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. GenericUsername
    G
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 29
    • Best 0
    • Controversial 0
    • Groups 0

    GenericUsername

    @GenericUsername

    0
    Reputation
    1
    Profile views
    29
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 24

    GenericUsername Unfollow Follow

    Latest posts made by GenericUsername

    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :14

      Purchase Units - Japanese
                  Japanese buy nothing; Remaining resources:

      Combat Move - Japanese
                  Giving bonus movement to units
                  1 infantry moved from Brazil to Venezuela
                        Japanese take Venezuela from Americans
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                  1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                        Japanese take French West Africa from French
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                  1 infantry moved from 89 Sea Zone to West Indies
                        Japanese take West Indies from Americans
                  1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
                  1 artillery and 3 infantry moved from 89 Sea Zone to Central America
                        Japanese take Central America from Americans
                  1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 86 Sea Zone to 91 Sea Zone

      Combat - Japanese
                  Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
                  Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                  Battle in 91 Sea Zone
                      Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                      Americans defend with 5 carriers, 1 cruiser, 4 destroyers, 12 fighters, 1 submarine, 4 tactical_bombers and 13 transports
                      Units damaged: 1 carrier owned by the Americans
                      Units damaged: 4 carriers owned by the Americans
                      Units damaged: 1 battleship owned by the Japanese
                      2 submarines owned by the Japanese Submerged
                      Americans win with 12 fighters remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
                      Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 1 submarine, 4 tactical_bombers and 13 transports
                  Recording Battle Statistics
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                      8 fighters owned by the Americans forced to land in Spain

      Non Combat Move - Japanese

      Turn Complete - Japanese
                  Japanese collect 11 PUs (8 lost to blockades); end with 18 PUs total

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      Test summary from TripleA 15:25:56

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :13

      Purchase Units - Japanese
                  Japanese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  1 artillery and 2 infantry moved from Chile to 66 Sea Zone
                  1 artillery and 4 infantry moved from Argentina to 66 Sea Zone
                  2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 4 transports moved from 66 Sea Zone to 86 Sea Zone
                  2 artilleries and 6 infantry moved from 86 Sea Zone to Brazil
                        Japanese take Brazil from Americans

      Combat - Japanese
                  Recording Battle Statistics

      Non Combat Move - Japanese

      Place Units - Japanese
                  3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 6 PUs (8 lost to blockades); end with 7 PUs total

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      Test summary from TripleA 17:02:02

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :12

      Purchase Units - Japanese
                  Japanese buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  1 submarine moved from 64 Sea Zone to 11 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 11 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone

      Combat - Japanese
                  Battle in 89 Sea Zone
                      Japanese attack with 1 fighter and 1 tactical_bomber
                      Americans defend with 2 transports
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for Americans: 2 transports
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for Americans: 2 transports
                  Battle in 11 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 destroyer
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  1 artillery moved from Colombia to 64 Sea Zone
                  1 artillery moved from Ecuador to 64 Sea Zone
                  2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 4 transports moved from 64 Sea Zone to 66 Sea Zone
                  1 artillery moved from 66 Sea Zone to Chile
                        Japanese take Chile from Neutral_True
                  1 artillery moved from 66 Sea Zone to Argentina
                        Japanese take Argentina from Neutral_True
                  1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 66 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 66 Sea Zone

      Place Units - Japanese
                  1 fighter placed in Japan

      Turn Complete - Japanese
                  Japanese collect 5 PUs (8 lost to blockades); end with 5 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      Test summary from TripleA 07:43:53

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :11

      Purchase Units - Japanese
                  Japanese buy 8 infantry; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
                  1 submarine moved from 26 Sea Zone to 30 Sea Zone
                  4 infantry moved from Hawaiian Islands to 26 Sea Zone
                  4 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
                  4 infantry moved from 64 Sea Zone to Central America
                        Japanese take Central America from Americans
                  1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone

      Combat - Japanese
                  Battle in 30 Sea Zone
                      Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                      ANZAC defend with 1 destroyer
                      Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for ANZAC: 1 destroyer
                      Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for ANZAC: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 64 Sea Zone
                  2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                  2 artilleries and 2 transports moved from 26 Sea Zone to 64 Sea Zone
                  1 artillery moved from 64 Sea Zone to Colombia
                        Japanese take Colombia from Neutral_True
                  1 artillery moved from 64 Sea Zone to Ecuador
                        Japanese take Ecuador from Neutral_True

      Place Units - Japanese
                  8 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 4 PUs (8 lost to blockades); end with 5 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      Test summary from TripleA 12:23:34

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :10

      Politics - Japanese
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                  Setting uses for triggers used this phase.

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  3 submarines moved from 14 Sea Zone to 26 Sea Zone
                  2 artilleries moved from Japan to 6 Sea Zone
                  2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                  2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands

      Combat - Japanese
                  Battle in Hawaiian Islands
                      Japanese attack with 2 artilleries and 4 infantry
                      Americans defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                      Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese

      Place Units - Japanese
                  1 artillery, 1 fighter and 8 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs

      posted in Tournaments
      G
      GenericUsername
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      Test summary from TripleA 20:19:05

      posted in Tournaments
      G
      GenericUsername