I’ve never tried that myself, but my feeling is Germany has enough to worry about without bringing the US into the war early. In the games I’ve played, if the CP aren’t well on their way to eliminating Russia before the Americans show up, the war is lost.
Posts made by drsnidely
RE: Question about US isolationism
RE: A few questions from a newbie
Welcome wmorgan. Clarification on 2): all units must be accompanied by infantry belonging to that power so this scenario is invalid. However, suppose Germany sends infantry and artillery against a defending force comsisting of French infantry and artillery and British infantry and a British fighter. In this case the defending French artillery would have air supremacy, because all defending forces are considered together and the defenders have the only fighter.
- you have it right.
Hope you enjoy the game. It isn’t perfect but I love it.
RE: Strategic bombing help
Have you tried playing with the SBR rules as written? You should only be losing roughly 1 in 6 bombers to AAA, so I suspect most of your casualties are the result of the scrambling fighters. If you really need fighters for realism, there is an optional fighter escort rule but I’ve never tried it and I don’t believe it’s very popular here.
RE: Fighters on a freshly built Carrier 1942
Also, as I said, you must deploy the carrier directly under the planes if they survive the turn; if they don’t you can place it anywhere
You can do the same thing when you declare you’re going to bring an existing carrier up in NCM for fighters to land on after a battle is over. If the fighters die, you don’t have to move the carrier. Reference the “Pearl Harbor light” opening for Japan.
It’s a board game, not a historical simulation.
RE: New player to this one
Keep enough on the Western front to hold the line, and send everything else to Russia. Austria should do the same. Even the Ottomans need to send what they spare. As the CP your only chance is to take out Russia as quickly as possible. If you’re using the Revolution rules then that’s preferable to capturing Moscow, because if you capture Moscow you have to defend it. If Russia still a going concern by round 6 or 7 when the US really gets rolling you might as well concede.
Disclaimer: I’m not an expert by any stretch of the imagination but this is how most of my games of AA1914 have played out.
RE: Game length
Hi Larrie. There’s no set number of turns. You play until somebody meets the victory conditions. Although realistically I’ve never actually played a game out until the end. Usually it’s obvious when one side is beaten and we just call it at that point.
Hope you enjoy the game. It isn’t perfect by any stretch but I love it.