panzerfaust is a good unit too. 10/6 vs units is pretty good. two of these guys charging a vehicle is scary, with their close assault 11 ability.
considering a 150pt army
- tiger I and the ss hauptsturmfÃ¼hrer ( 70 pts )
- panzer IV ( 30 pts )
- 3 ss-panzergrenadiers and 2 panzerfausts ( 25 pts )
- 5 mausers ( 15 pts )
- 1 mg42 ( 10pts )
i think its an army that can play well both defensively and offensively. sometimes we have our armies picked before the terrain, so its tough to know how you’re going to need to play. there could even be slight modifications to the list above, like 5 grenadiers or less infantry overall for another tank or whatever. the key is grenadiers defending your tanks. no one is going to run up to a tiger if there’s a ss-panzergrenadier in the same zone as it. neither would a us bazooka run up for a short attack on a panzer iv.
or you could keep your tanks back, since they both have extended ranges (10 and 12) and let the infantry makes a charge on the objective. the ss-panzergrenadier rolls better than an m1 (even with stars and stripes) and the cost is more than justified by the unit’s defense of 5.
i can’t think of a 1942 allied/us army that’s better (well, rather i won’t….anyone?)
the russian’s could be different. but i’m just starting to play them, so i’ll have to get back to you on what i think the most effective combo is. gotta love their cheap tanks…