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    Posts made by defunkitator

    • RE: GB2023 Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14366, time: 9:21:24 PM
      Savegame

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              12 infantry moved from Ukraine to Western Ukraine
              5 artilleries moved from Ukraine to Western Ukraine
              1 tactical_bomber moved from Ukraine to Western Ukraine
              1 fighter moved from Ukraine to Western Ukraine
              1 mech_infantry moved from Ukraine to Western Ukraine
              1 bomber moved from Russia to Western Ukraine
              3 fighters moved from Russia to Western Ukraine
              1 infantry moved from Vologda to Nenetsia
              1 infantry moved from Olgiy to Yenisey
              1 armour moved from Ethiopia to Italian Somaliland
                    Russians take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Ethiopia
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 5 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 9 armour, 2 artilleries and 7 infantry
                      Russians roll dice for 5 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 11/24 hits, 8.00 expected hits
                      Germans roll dice for 9 armour, 2 artilleries and 7 infantry in Western Ukraine, round 2 : 6/18 hits, 7.50 expected hits
                      6 infantry owned by the Russians, 2 artilleries owned by the Germans, 7 infantry owned by the Germans and 2 armour owned by the Germans lost in Western Ukraine
                      Russians roll dice for 5 artilleries, 1 bomber, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/18 hits, 7.00 expected hits
                      Germans roll dice for 7 armour in Western Ukraine, round 3 : 2/7 hits, 3.50 expected hits
                      2 infantry owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                      Russians roll dice for 5 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 4 : 3/16 hits, 6.67 expected hits
                      Germans roll dice for 4 armour in Western Ukraine, round 4 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                      Russians roll dice for 5 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 5 : 8/14 hits, 6.00 expected hits
                      Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 5 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
                  Casualties for Russians: 11 infantry
                  Casualties for Germans: 9 armour, 2 artilleries and 7 infantry
      
          Non Combat Move - Russians
              5 infantry moved from Vologda to Russia
              1 artillery moved from Vologda to Russia
              1 artillery moved from Vologda to Russia
              1 bomber moved from Western Ukraine to Russia
              4 fighters moved from Western Ukraine to Russia
              1 tactical_bomber moved from Western Ukraine to Russia
              1 infantry moved from Yenisey to Evenkiyskiy
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 27 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -2.50
      Russians regular : -2.67
      

      rus-end-turn-5-v2.tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Hunan to Yunnan
              11 infantry moved from Kweichow to Hunan
              3 artilleries moved from Kweichow to Hunan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery and 5 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 14 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :china-end-turn-4.tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              1 armour moved from Egypt to Ethiopia
                    Russians take Ethiopia from Italians
              2 infantry moved from Bessarabia to Romania
              1 fighter moved from Ukraine to Romania
              1 tactical_bomber moved from Ukraine to Romania
              2 infantry moved from Smolensk to Archangel
              1 bomber moved from Russia to Archangel
              2 fighters moved from Russia to Archangel
              1 infantry moved from Sakha to Buryatia
              16 infantry moved from Sakha to Siberia
              1 infantry moved from Dzavhan to Yenisey
              8 infantry moved from Bessarabia to Ukraine
              4 artilleries moved from Bessarabia to Ukraine
              1 mech_infantry moved from Bessarabia to Ukraine
      
          Combat - Russians
              Battle in Romania
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Romania
                  Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Archangel to Russia
              1 bomber moved from Archangel to Russia
              1 fighter moved from Romania to Ukraine
              1 tactical_bomber moved from Romania to Ukraine
              1 infantry moved from Ukraine to Western Ukraine
              2 aaGuns moved from Bessarabia to Ukraine
              7 infantry moved from Russia to Vologda
              2 artilleries moved from Russia to Vologda
              2 aaGuns moved from Sakha to Siberia
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 artillery, 1 fighter and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : -0.50
      

      russia-end-turn-4 (3).tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kansu
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Kweichow to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Kweichow to Hunan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Anhwe
              2 artilleries placed in Kweichow
              Chinese undo move 1.
              1 infantry placed in Anhwe
              1 infantry placed in Anhwe
              Chinese undo move 2.
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      china-end-turn-3 (1).tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Western Ukraine to Eastern Poland
              1 tactical_bomber moved from Russia to Eastern Poland
              1 bomber moved from Russia to Eastern Poland
              1 fighter moved from Russia to Eastern Poland
              1 armour moved from Iraq to Egypt
              17 infantry moved from Buryatia to Sakha
              1 infantry moved from Tsagaan Olom to Dzavhan
              1 infantry moved from Tsagaan Olom to Olgiy
              1 infantry moved from Smolensk to Belarus
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2.17 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Eastern Poland to Russia
              1 fighter moved from Eastern Poland to Ukraine
              1 tactical_bomber moved from Eastern Poland to Ukraine
              6 infantry moved from Western Ukraine to Bessarabia
              2 aaGuns moved from Western Ukraine to Bessarabia
              3 artilleries moved from Western Ukraine to Bessarabia
              1 mech_infantry moved from Western Ukraine to Bessarabia
              4 infantry moved from Ukraine to Bessarabia
              1 artillery moved from Ukraine to Bessarabia
              3 infantry moved from Russia to Smolensk
              2 aaGuns moved from Buryatia to Sakha
              1 infantry moved from Buryatia to Sakha
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              2 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 1.83
      

      russia-end-turn-3 (1).tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              10 infantry moved from Yunnan to Kweichow
              1 infantry moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      china-end-turn-2 (1).tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              3 artilleries moved from Novgorod to Baltic States
              1 armour moved from Belarus to Baltic States
              13 infantry moved from Belarus to Baltic States
              1 mech_infantry moved from Belarus to Baltic States
              2 fighters moved from Novgorod to Baltic States
              1 tactical_bomber moved from Novgorod to Baltic States
              5 infantry moved from Novgorod to Baltic States
              1 bomber moved from Russia to Baltic States
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 3 artilleries and 10 infantry
                      Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 9/27 hits, 7.50 expected hits
                      Germans roll dice for 3 artilleries and 10 infantry in Baltic States, round 2 : 4/13 hits, 4.33 expected hits
                      4 infantry owned by the Russians and 9 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 7/23 hits, 6.83 expected hits
                      Germans roll dice for 3 artilleries and 1 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for Russians: 5 infantry
                  Casualties for Germans: 3 artilleries and 10 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Novgorod to Baltic States
              1 bomber moved from Baltic States to Russia
              1 tactical_bomber moved from Baltic States to Russia
              2 fighters moved from Baltic States to Russia
              1 infantry moved from Ukraine to Bessarabia
              1 infantry moved from Ukraine to Western Ukraine
              1 artillery moved from Ukraine to Western Ukraine
              1 mech_infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Bryansk to Western Ukraine
              2 aaGuns moved from Bryansk to Western Ukraine
              1 artillery moved from Bryansk to Western Ukraine
              2 infantry moved from Rostov to Ukraine
              1 armour moved from Caucasus to Iraq
                    Russians take Northwest Persia from Neutral_Allies
              1 submarine moved from 127 Sea Zone to 126 Sea Zone
              1 infantry moved from Russia to Smolensk
              18 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Sakha to Buryatia
              2 infantry moved from Buyant-Uhaa to Ulaanbaatar
              1 infantry moved from Dzavhan to Ulaanbaatar
              2 infantry moved from Olgiy to Tsagaan Olom
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              1 fighter and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : 1.67
      

      russia-end-of-turn-2 (1).tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 2/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Yunnan
              Chinese undo move 1.
              2 infantry placed in Szechwan
              2 infantry placed in Yunnan
              Chinese undo move 2.
              Chinese undo move 1.
              4 infantry placed in Szechwan
              Chinese undo move 1.
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -1.67
      

      china-end-of-turn-1.tsvg

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters 2022 Game 1

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Karelia to Novgorod
              2 infantry moved from Vyborg to Novgorod
              5 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Archangel to Belarus
              2 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Baltic States to Belarus
              1 mech_infantry moved from Russia to Belarus
              1 artillery moved from Russia to Bryansk
              1 armour moved from Russia to Belarus
              1 fighter moved from Russia to Novgorod
              1 tactical_bomber moved from Russia to Novgorod
              2 aaGuns moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              6 infantry moved from Amur to Sakha
              6 infantry moved from Buryatia to Sakha
              3 infantry moved from Ukraine to Western Ukraine
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Caucasus
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              2 artilleries and 1 infantry placed in Novgorod
              1 bomber and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      defunkitator
    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Hisaichi round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Hisaichi
              3 Tanks moved from Hong Kong to 92 Sea Zone
              1 Artillery moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              1 Infantry moved from Kiangsi to 92 Sea Zone
              1 Artillery, 3 Infantrys, 3 Tanks and 4 Transports moved from 92 Sea Zone to 110 Sea Zone
              1 Artillery moved from 110 Sea Zone to Banjarmasin
              3 Infantrys moved from 110 Sea Zone to Banjarmasin
              3 Tanks moved from 110 Sea Zone to Banjarmasin
              1 Battleship moved from 106 Sea Zone to 110 Sea Zone
              1 Artillery moved from Kiangsi to Hunan
              2 Tanks moved from Shanghai to Hunan
              1 Infantry moved from Shanghai to Hunan
              1 Infantry moved from Shanghai to Hunan
              1 Infantry moved from Anhwei to Hupeh
              1 Artillery moved from Anhwei to Hupeh
              1 Artillery moved from Chahar to Shansi
              1 Infantry moved from Shantung to Shansi
              1 Tank moved from Chita to N.Buryat Mongolia
              1 Infantry moved from Chita to N.Buryat Mongolia
              1 Infantry moved from Chita to S.Buryat Mongolia
              1 Artillery moved from Chita to S.Buryat Mongolia
              2 Fighters moved from Changchun to Ayan
              1 Infantry moved from Khabarovsk to Ayan
              2 Tanks moved from Khabarovsk to Ayan
              1 Infantry moved from Heilungchiang to Ayan
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
              1 Infantry moved from 75 Sea Zone to Okhotsk
              2 Artillerys moved from N.Sakhalin to 75 Sea Zone
              2 Infantrys moved from N.Sakhalin to 75 Sea Zone
              2 Infantrys moved from 75 Sea Zone to Kamchatka
              2 Artillerys moved from 75 Sea Zone to Kamchatka
              1 Fighter moved from Changchun to Okhotsk
              1 Bomber moved from Changchun to Zhigansk
              4 Infantrys moved from Kolyma to Zhigansk
              1 Fighter moved from Hulunbuir to N.Buryat Mongolia
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Artillery moved from Changchun to 84 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
              1 Infantry moved from 75 Sea Zone to Koryakia
              1 Artillery moved from 75 Sea Zone to Koryakia
              1 Adv.Fighter moved from Changchun to Okhotsk
              1 Carrier, 2 Destroyers and 3 Submarines moved from 106 Sea Zone to 107 Sea Zone
              1 Destroyer moved from 75 Sea Zone to 72 Sea Zone
              1 Submarine moved from 75 Sea Zone to 72 Sea Zone
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Adv.Fighter, 4 Artillerys, 1 Bomber, 7 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
      
          Combat - Hisaichi
              Battle in Shansi
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                  Hisaichi win, taking Shansi from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Hunan
                  Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hunan, round 2 : 2/5 hits, 1.83 expected hits
                      Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Hunan
                  Hisaichi win, taking Hunan from Chinese with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in N.Buryat Mongolia
                  Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
                  Russians defend with 1 Artillery and 1 Infantry
                      Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Buryat Mongolia, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                      Hisaichi roll dice for 1 Fighter and 1 Tank in N.Buryat Mongolia, round 3 : 2/2 hits, 0.83 expected hits
                      Russians roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in N.Buryat Mongolia
                  Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Artillery and 1 Infantry
              Battle in Zhigansk
                  Hisaichi attack with 1 Bomber and 4 Infantrys
                  Russians defend with 1 Artillery and 2 Infantrys
                      Hisaichi roll dice for 1 Bomber and 4 Infantrys in Zhigansk, round 2 : 2/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 2 Infantrys in Zhigansk, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Zhigansk
                      Hisaichi roll dice for 1 Bomber and 2 Infantrys in Zhigansk, round 3 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Artillery in Zhigansk, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Zhigansk
                      Hisaichi roll dice for 1 Bomber and 1 Infantry in Zhigansk, round 4 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 Artillery in Zhigansk, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Zhigansk
                      Hisaichi roll dice for 1 Bomber in Zhigansk, round 5 : 1/1 hits, 0.67 expected hits
                      Russians roll dice for 1 Artillery in Zhigansk, round 5 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Russians lost in Zhigansk
                  Hisaichi win with 1 Bomber remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 4 Infantrys
                  Casualties for Russians: 1 Artillery and 2 Infantrys
              Battle in Koryakia
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Koryakia, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Koryakia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Koryakia
                      Hisaichi roll dice for 1 Artillery in Koryakia, round 3 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Koryakia, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Koryakia
                  Russians win with no units remaining. Battle score for attacker is -4
                  Casualties for Hisaichi: 1 Artillery and 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Banjarmasin
                  Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks
                  Dutch defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 2 Tanks
                      Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                      1 Artillery owned by the Dutch lost in Banjarmasin
                      Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Banjarmasin, round 2 : 5/7 hits, 2.50 expected hits
                      Dutch roll dice for 1 Fighter and 2 Tanks in Banjarmasin, round 2 : 3/3 hits, 1.50 expected hits
                      1 Fighter owned by the Dutch, 2 Tanks owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Banjarmasin
                  Hisaichi captures 28PUs while taking Dutch capital
                  Hisaichi win, taking Banjarmasin from Dutch with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 16
                  Casualties for Dutch: 1 Artillery, 1 Fighter and 2 Tanks
                  Casualties for Hisaichi: 3 Infantrys
              Battle in Okhotsk
                  Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Okhotsk, round 2 : 2/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Okhotsk
                  Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Kamchatka
                  Hisaichi attack with 2 Artillerys and 2 Infantrys
                  Russians defend with 1 Bunker and 1 Infantry
                      Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kamchatka, round 2 : 3/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker and 1 Infantry in Kamchatka, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Kamchatka
                  Hisaichi win, taking Kamchatka from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 Bunker and 1 Infantry
              Battle in Ayan
                  Hisaichi attack with 2 Fighters, 2 Infantrys and 2 Tanks
                  Russians defend with 1 Bunker and 1 Infantry
                      Hisaichi roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Ayan, round 2 : 1/6 hits, 2.00 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Hisaichi lost in Ayan
                      Hisaichi roll dice for 2 Fighters, 1 Infantry and 2 Tanks in Ayan, round 3 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 3 : 2/2 hits, 0.83 expected hits
                      1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                  Hisaichi win, taking Ayan from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is -1
                  Casualties for Hisaichi: 2 Infantrys and 1 Tank
                  Casualties for Russians: 1 Bunker and 1 Infantry
              Battle in Hupeh
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Hupeh
                  Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in S.Buryat Mongolia
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Russians defend with 2 Infantrys
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 2 Infantrys in S.Buryat Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                      Hisaichi roll dice for 1 Artillery in S.Buryat Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in S.Buryat Mongolia
                  Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery remaining. Battle score for attacker is 2
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 2 Infantrys
      
          Non Combat Move - Hisaichi
              1 Infantry moved from Kirin to Heilungchiang
              1 Artillery moved from Vladivostok to Khabarovsk
              3 Infantrys moved from Changchun to Kirin
              1 Artillery moved from Changchun to Kirin
              5 Tanks moved from Chahar to Anhwei
              1 Fighter moved from N.Buryat Mongolia to Hulunbuir
              2 Fighters moved from Ayan to Khabarovsk
              1 Fighter moved from Okhotsk to Kolyma
              1 Adv.Fighter moved from Okhotsk to Kolyma
              1 Bomber moved from Zhigansk to Kolyma
      
          Place Units - Hisaichi
              2 Artillerys, 3 Infantrys and 1 Tank placed in Hong Kong
              1 Adv.Fighter, 2 Artillerys, 1 Bomber and 4 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 72 PUs; end with 102 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Russians regular : 3.17
      Dutch regular : 1.50
      Hisaichi regular : 6.83
      

      Savegame

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    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Yamamoto round 2

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 2
      
          Combat Move - Yamamoto
              1 Artillery moved from Peleliu to 107 Sea Zone
              2 Tanks moved from Davao to 107 Sea Zone
              1 Infantry moved from Peleliu to 107 Sea Zone
              2 Infantrys moved from Davao to 107 Sea Zone
              1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
              3 Infantrys moved from 110 Sea Zone to Banjarmasin
              2 Tanks moved from 110 Sea Zone to Banjarmasin
              1 Artillery moved from 110 Sea Zone to Banjarmasin
              2 Artillerys moved from Manila to 92 Sea Zone
              2 Infantrys moved from Manila to 92 Sea Zone
              2 Tanks moved from Kwangtung to Kwangsi
              2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Banjarmasin
              2 Artillerys moved from 110 Sea Zone to Banjarmasin
              1 Infantry moved from Kwangtung to 92 Sea Zone
              1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
              1 Infantry moved from 106 Sea Zone to Palawan
                    Yamamoto take Palawan from Americans
              1 Artillery moved from Davao to Mindanao
              1 Infantry moved from Davao to Mindanao
              1 Fighter moved from 107 Sea Zone to Banjarmasin
              1 Fighter moved from 107 Sea Zone to Banjarmasin
              1 Bomber moved from Peleliu to Banjarmasin
              1 Fighter moved from Hainan to Mindanao
              1 Battleship moved from 107 Sea Zone to 110 Sea Zone
              1 Carrier moved from 107 Sea Zone to 110 Sea Zone
              2 Destroyers moved from 107 Sea Zone to 110 Sea Zone
              4 Fighters moved from 91 Sea Zone to 103 Sea Zone
              2 Carriers moved from 91 Sea Zone to 96 Sea Zone
              1 Battleship moved from 91 Sea Zone to 96 Sea Zone
              1 Submarine moved from 91 Sea Zone to 96 Sea Zone
              1 Destroyer moved from 91 Sea Zone to 96 Sea Zone
              1 Infantry moved from Woleai to Truk
                    Yamamoto take Truk from Americans
              1 Artillery moved from Woleai to Truk
              1 Infantry moved from Yap to 101 Sea Zone
              1 Infantry and 1 Transport moved from 101 Sea Zone to 107 Sea Zone
              2 Fighters moved from Hainan to Mindanao
              1 Infantry moved from 107 Sea Zone to Hollandia
                    Yamamoto take Hollandia from Dutch
              1 Destroyer moved from 101 Sea Zone to 107 Sea Zone
              1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
              1 B.Transport moved from 85 Sea Zone to 76 Sea Zone
              1 Artillery moved from Kunashir to 76 Sea Zone
              1 Infantry moved from Iturup to 76 Sea Zone
              1 Infantry moved from Paramushir to 76 Sea Zone
              1 Artillery, 1 B.Transport and 2 Infantrys moved from 76 Sea Zone to 72 Sea Zone
              2 Infantrys moved from 72 Sea Zone to Kiska
                    Yamamoto take Kiska from Americans
              1 Artillery moved from 72 Sea Zone to Kiska
              1 B.Transport moved from 85 Sea Zone to 94 Sea Zone
              2 Infantrys moved from Saipan to 94 Sea Zone
              1 Tank moved from Saipan to 94 Sea Zone
              1 B.Transport, 2 Infantrys and 1 Tank moved from 94 Sea Zone to 101 Sea Zone
              2 Infantrys moved from 101 Sea Zone to Guam
              1 Tank moved from 101 Sea Zone to Guam
              1 Adv.Fighter moved from Tokyo to Mindanao
              1 Bomber moved from Tokyo to Banjarmasin
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Bomber, 2 Infantrys and 2 Submarines; Remaining resources: 2 PUs; 
      
          Combat - Yamamoto
              Battle in Mindanao
                  Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 3 Fighters and 1 Infantry
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 3 Fighters and 1 Infantry in Mindanao, round 2 : 2/6 hits, 2.17 expected hits
                      Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao
                  Yamamoto win, taking Mindanao from Americans with 1 Adv.Fighter, 1 Artillery and 3 Fighters remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in 103 Sea Zone
                  Yamamoto attack with 4 Fighters
                  Anzac defend with 1 Transport
                      Yamamoto roll dice for 4 Fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Anzac roll dice for 1 Transport in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Anzac lost in 103 Sea Zone
                  Yamamoto win with 4 Fighters remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 Transport
              Battle in Banjarmasin
                  Yamamoto attack with 3 Artillerys, 2 Bombers, 2 Fighters, 5 Infantrys and 2 Tanks
                  Dutch defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks
                      Dutch roll AA dice in Banjarmasin : 2/4 hits, 0.67 expected hits
                      1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                      Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 5 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/12 hits, 4.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/13 hits, 4.83 expected hits
                      4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 2 Tanks in Banjarmasin, round 3 : 1/8 hits, 3.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 3/9 hits, 3.50 expected hits
                      2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Banjarmasin
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Tanks in Banjarmasin, round 4 : 2/5 hits, 2.33 expected hits
                      Dutch roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks in Banjarmasin, round 4 : 2/8 hits, 3.17 expected hits
                      1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                      Yamamoto roll dice for 1 Bomber and 2 Tanks in Banjarmasin, round 5 : 2/3 hits, 1.67 expected hits
                      Dutch roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 5 : 3/6 hits, 2.50 expected hits
                      1 Bomber owned by the Yamamoto, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Yamamoto lost in Banjarmasin
                  Dutch win with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -56
                  Casualties for Yamamoto: 3 Artillerys, 2 Bombers, 2 Fighters, 5 Infantrys and 2 Tanks
                  Casualties for Dutch: 10 Infantrys
              Battle in Guam
                  Yamamoto attack with 2 Infantrys and 1 Tank
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 2 Infantrys and 1 Tank in Guam, round 2 : 1/3 hits, 0.83 expected hits
                      Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Guam
                  Yamamoto win, taking Guam from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Kwangsi
                  Yamamoto attack with 2 Tanks
                  Chinese defend with 1 Tank
                      Yamamoto roll dice for 2 Tanks in Kwangsi, round 2 : 2/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 Tank in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Chinese and 1 Tank owned by the Yamamoto lost in Kwangsi
                  Yamamoto win, taking Kwangsi from Chinese with 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Tank
                  Casualties for Chinese: 1 Tank
      
          Non Combat Move - Yamamoto
              1 Adv.Fighter moved from Mindanao to Davao
              3 Fighters moved from Mindanao to Davao
              4 Fighters moved from 103 Sea Zone to 96 Sea Zone
      
          Place Units - Yamamoto
              2 Artillerys and 2 Infantrys placed in Davao
              1 Adv.Fighter and 1 Bomber placed in Tokyo
              1 B.Transport and 2 Submarines placed in 85 Sea Zone
      
          Turn Complete - Yamamoto
              Yamamoto collect 64 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Yamamoto regular : -1.67
      Americans regular : 1.33
      Anzac regular : -0.17
      Dutch AA : 1.33
      Dutch regular : -2.00
      

      Savegame

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    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Thai round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Thai
              1 Infantry moved from Bangkok to S.Thailand
              1 Infantry moved from Bangkok to 105 Sea Zone
              1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
              1 Infantry moved from 110 Sea Zone to West Borneo
              1 Submarine moved from 105 Sea Zone to 110 Sea Zone
              1 Destroyer moved from 105 Sea Zone to 110 Sea Zone
              2 Transports moved from 105 Sea Zone to 110 Sea Zone
              1 Tank moved from Bangkok to Malaya
              2 Artillerys moved from Bangkok to Malaya
              1 Infantry moved from Bangkok to Malaya
              1 Artillery moved from Bangkok to S.Thailand
              1 Infantry moved from N.Thailand to S.Thailand
              1 Artillery moved from N.Thailand to S.Thailand
              1 Fighter moved from Bangkok to Malaya
      
          Purchase Units - Thai
              Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in S.Thailand
                  Thai attack with 2 Artillerys and 2 Infantrys
                  British defend with 1 Infantry and 1 Tank
                      Thai roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                      Thai roll dice for 2 Artillerys and 1 Infantry in S.Thailand, round 3 : 0/3 hits, 1.00 expected hits
                      British roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Thai lost in S.Thailand
                      Thai roll dice for 2 Artillerys in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the British lost in S.Thailand
                  Thai win, taking S.Thailand from British with 2 Artillerys remaining. Battle score for attacker is 3
                  Casualties for Thai: 2 Infantrys
                  Casualties for British: 1 Infantry and 1 Tank
              Battle in 110 Sea Zone
                  Thai attack with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                  Dutch defend with 1 Transport
                      Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Transport in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Thai roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Transport owned by the Dutch lost in 110 Sea Zone
                  Thai win with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 6
                  Casualties for Dutch: 1 Transport
              Battle in West Borneo
              Battle in Malaya
                  Thai attack with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank
                  British defend with 1 AAGun and 1 Bunker
                      British roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                      Thai roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Malaya, round 2 : 3/5 hits, 1.83 expected hits
                      British roll dice for 1 Bunker in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Thai and 1 Bunker owned by the British lost in Malaya
                  Thai win, taking West Borneo from Dutch, taking Malaya from British with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Thai: 1 Infantry
                  Casualties for British: 1 Bunker
      
          Non Combat Move - Thai
              1 Fighter moved from Malaya to Bangkok
      
          Place Units - Thai
              4 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.17
      Thai regular : -0.17
      Dutch regular : -0.17
      British regular : 0.67
      

      Savegame

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    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Hisaichi round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Hisaichi
              1 Submarine moved from 84 Sea Zone to 106 Sea Zone
              1 Battleship moved from 84 Sea Zone to 106 Sea Zone
              2 Submarines moved from 92 Sea Zone to 106 Sea Zone
              1 Destroyer moved from 92 Sea Zone to 106 Sea Zone
              1 Carrier moved from 84 Sea Zone to 106 Sea Zone
              1 Destroyer moved from 84 Sea Zone to 106 Sea Zone
              2 Infantrys moved from S.Sakhalin to N.Sakhalin
              2 Artillerys moved from S.Sakhalin to N.Sakhalin
              2 Tanks moved from Shantung to Shanghai
              2 Infantrys moved from Shantung to Shanghai
              1 Infantry moved from Shantung to Anhwei
              1 Artillery moved from Shantung to Anhwei
              2 Tanks moved from Peking to Chahar
              2 Infantrys moved from Peking to Chahar
              1 Artillery moved from Peking to Chahar
              3 Tanks moved from Liaoning to Chahar
              3 Infantrys moved from Hulunbuir to Chita
              1 Tank moved from Heilungchiang to Chita
              1 Artillery moved from Hulunbuir to Chita
              1 Tank moved from Changchun to Khabarovsk
              1 Tank moved from Kirin to Khabarovsk
              2 Infantrys moved from Heilungchiang to Chita
              1 Infantry moved from Kirin to Khabarovsk
              1 Infantry moved from Kirin to Vladivostok
              2 Tanks moved from Formosa to 92 Sea Zone
              2 Infantrys moved from Formosa to 92 Sea Zone
              2 Tanks moved from 92 Sea Zone to Hong Kong
              2 Infantrys moved from 92 Sea Zone to Hong Kong
              1 Tank moved from Formosa to 84 Sea Zone
              1 Infantry moved from Formosa to 84 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              1 Tank moved from 92 Sea Zone to Hong Kong
              1 Infantry moved from 92 Sea Zone to Hong Kong
              1 Artillery moved from Changchun to 84 Sea Zone
              1 Infantry moved from Korea to 84 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              1 Artillery and 1 Infantry moved from 92 Sea Zone to Hong Kong
              2 Fighters moved from 84 Sea Zone to Kiangsi
              1 Fighter moved from Peking to Vladivostok
              1 Fighter moved from Changchun to Khabarovsk
              1 Bomber moved from Changchun to Hong Kong
              1 Infantry moved from Korea to 84 Sea Zone
              1 Artillery moved from Changchun to 84 Sea Zone
              1 Infantry moved from Korea to 84 Sea Zone
              1 Artillery moved from 84 Sea Zone to Kiangsi
              2 Infantrys moved from 84 Sea Zone to Kiangsi
              2 Transports moved from 75 Sea Zone to 84 Sea Zone
              3 Infantrys moved from Liaoning to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Artillery moved from Kirin to Vladivostok
              4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
              4 Infantrys moved from 75 Sea Zone to Kolyma
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Adv.Fighter, 2 Artillerys and 5 Infantrys; Remaining resources: 3 PUs; 
      
          Combat - Hisaichi
              Battle in Chita
                  Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Tank
                  Russians defend with 1 Bunker, 1 Infantry and 1 Tank
                      Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Chita, round 2 : 1/7 hits, 1.83 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker, 1 Infantry and 1 Tank in Chita, round 2 : 1/3 hits, 1.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Chita
                      Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Chita, round 3 : 1/6 hits, 1.67 expected hits
                      Russians roll dice for 1 Bunker, 1 Infantry and 1 Tank in Chita, round 3 : 1/3 hits, 1.33 expected hits
                      1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                      Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 4 : 1/5 hits, 1.50 expected hits
                      Russians roll dice for 1 Bunker and 1 Tank in Chita, round 4 : 1/2 hits, 1.00 expected hits
                      1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chita, round 5 : 3/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in Chita, round 5 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Chita
                  Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                  Casualties for Hisaichi: 3 Infantrys
                  Casualties for Russians: 1 Bunker, 1 Infantry and 1 Tank
              Battle in N.Sakhalin
                  Hisaichi attack with 2 Artillerys and 2 Infantrys
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 2 Artillerys and 2 Infantrys in N.Sakhalin, round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 2 Artillerys and 2 Infantrys in N.Sakhalin, round 3 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in N.Sakhalin
                  Hisaichi win, taking N.Sakhalin from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Hong Kong
                  Hisaichi attack with 1 Artillery, 1 Bomber, 4 Infantrys and 3 Tanks
                  British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                      British roll AA dice in Hong Kong : 0/1 hits, 0.17 expected hits
                      Hisaichi roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 3 Tanks in Hong Kong, round 2 : 6/9 hits, 3.33 expected hits
                      British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits, 1.83 expected hits
                      1 Tank owned by the British, 1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Hong Kong
                  Hisaichi win, taking Hong Kong from British with 1 Artillery, 1 Bomber, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 11
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
              Battle in Shanghai
                  Hisaichi attack with 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 2 Infantrys and 2 Tanks in Shanghai, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shanghai
                  Hisaichi win, taking Shanghai from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Chahar
                  Hisaichi attack with 1 Artillery, 2 Infantrys and 5 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 5 Tanks in Chahar, round 2 : 4/8 hits, 3.33 expected hits
                      Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                  Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Khabarovsk
                  Hisaichi attack with 1 Fighter, 1 Infantry and 2 Tanks
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Khabarovsk, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Khabarovsk
                  Hisaichi win, taking Khabarovsk from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Kiangsi
                  Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                  Chinese defend with 1 Artillery and 1 Tank
                      Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Kiangsi, round 2 : 3/5 hits, 1.50 expected hits
                      Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                      1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kiangsi
                  Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Artillery and 1 Tank
              Battle in Vladivostok
                  Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vladivostok, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vladivostok, round 3 : 1/3 hits, 1.00 expected hits
                  Units damaged: 1 Bunker owned by the Russians
                      Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vladivostok, round 4 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 Bunker in Vladivostok, round 4 : 1/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
                  Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in Anhwei
                  Hisaichi attack with 1 Artillery and 1 Infantry
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Anhwei
                  Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in 106 Sea Zone
                  Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines
                  British defend with 1 Submarine
                      Hisaichi roll dice for 3 Submarines in 106 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                      British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Submarine owned by the British lost in 106 Sea Zone
                  Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines remaining. Battle score for attacker is 7
                  Casualties for British: 1 Submarine
              Battle in Kolyma
                  Hisaichi attack with 4 Infantrys
                  Russians defend with 1 Infantry
                      Hisaichi roll dice for 4 Infantrys in Kolyma, round 2 : 1/4 hits, 0.67 expected hits
                      Russians roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Kolyma
                  Hisaichi win, taking Kolyma from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Hisaichi
              1 Fighter moved from Khabarovsk to Hulunbuir
              1 Fighter moved from Vladivostok to Changchun
              2 Fighters moved from Kiangsi to Changchun
              1 Bomber moved from Hong Kong to Changchun
              1 Infantry moved from Changchun to Kirin
      
          Place Units - Hisaichi
              1 Adv.Fighter, 2 Artillerys and 5 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 56 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      British AA : -0.17
      Russians regular : -3.50
      British regular : -0.17
      Hisaichi regular : 5.00
      

      Savegame

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    • RE: Ghostbusters Game 2 (World at War)

      TripleA Turn Summary: Yamamoto round 1

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 1
      
          Combat Move - Yamamoto
              2 Carriers moved from 88 Sea Zone to 91 Sea Zone
              1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
              1 Battleship, 4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
              1 Submarine moved from 96 Sea Zone to 91 Sea Zone
              1 Submarine moved from 89 Sea Zone to 91 Sea Zone
              1 Submarine moved from 81 Sea Zone to 91 Sea Zone
              1 Submarine moved from 78 Sea Zone to 91 Sea Zone
              1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
              1 Artillery moved from Hokkaido to 85 Sea Zone
              1 Tank moved from Shikoku to 85 Sea Zone
              1 Tank moved from Kyushu to 85 Sea Zone
              1 Infantry moved from Iwo Jima to 85 Sea Zone
              1 Infantry moved from Chubu to 85 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
              1 Tank and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
              1 Infantry moved from Peleliu to 93 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
              3 Infantrys moved from 107 Sea Zone to Davao
              1 Artillery moved from 107 Sea Zone to Davao
              2 Tanks moved from 107 Sea Zone to Davao
              1 Battleship moved from 85 Sea Zone to 107 Sea Zone
              1 Carrier moved from 85 Sea Zone to 107 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
              2 Submarines moved from 85 Sea Zone to 107 Sea Zone
              1 Tank moved from Fukien to Kiangsi
              1 Artillery moved from Fukien to Kiangsi
              1 Artillery moved from Hainan to 92 Sea Zone
              1 Artillery moved from Hainan to 92 Sea Zone
              1 Infantry moved from Hainan to 92 Sea Zone
              1 Infantry moved from Hainan to 92 Sea Zone
              1 Infantry moved from Kwangsi to 92 Sea Zone
              1 Infantry moved from Fukien to 92 Sea Zone
              4 Infantrys moved from 92 Sea Zone to Manila
              2 Artillerys moved from 92 Sea Zone to Manila
              1 Bomber moved from Jaluit to 91 Sea Zone
              1 Infantry moved from Jaluit to 103 Sea Zone
              1 Artillery moved from Kwajalein to 103 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 101 Sea Zone
              1 Fighter moved from Tokyo to Kiangsi
              2 Tanks moved from Kwangsi to Kwangtung
              1 Infantry moved from Kwangsi to Kwangtung
              1 Destroyer moved from 103 Sea Zone to 101 Sea Zone
              1 Infantry moved from Ulithi to Woleai
                    Yamamoto take Woleai from Americans
              1 Artillery moved from Ulithi to Woleai
              2 Fighters moved from 85 Sea Zone to Manila
              1 Fighter moved from Rongelap to 107 Sea Zone
              1 Fighter moved from Minamitori to 107 Sea Zone
              1 Bomber moved from Tokyo to Davao
              1 Infantry moved from 101 Sea Zone to Peleliu
              1 Artillery moved from 101 Sea Zone to Peleliu
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 Adv.Fighter, 2 B.Transports and 1 Bomber; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Kwangtung
                  Yamamoto attack with 1 Infantry and 2 Tanks
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 1 Infantry and 2 Tanks in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in 107 Sea Zone
                  Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 2 Submarines and 3 Transports
                  Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 3 Transports in 107 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Submarine in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 3 Transports in 107 Sea Zone, round 3 : 2/6 hits, 2.17 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 2 Submarines owned by the Yamamoto lost in 107 Sea Zone
                  Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 3 Transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
                  Casualties for Yamamoto: 2 Submarines
              Battle in 91 Sea Zone
                  Yamamoto attack with 1 Battleship, 1 Bomber, 2 Carriers, 1 Destroyer, 4 Fighters and 5 Submarines
                  Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                      Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                  Units damaged: 1 Battleship owned by the Americans
                      Yamamoto roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 4/9 hits, 3.33 expected hits
                  Units damaged: 2 Battleships owned by the Americans
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 5/9 hits, 3.33 expected hits
                      Americans roll dice for 2 Battleships in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                      2 Submarines owned by the Yamamoto and 2 Battleships owned by the Americans lost in 91 Sea Zone
                  Yamamoto win with 1 Battleship, 1 Bomber, 2 Carriers, 1 Destroyer, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 52
                  Casualties for Yamamoto: 4 Submarines
                  Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
              Battle in Kiangsi
                  Yamamoto attack with 1 Artillery, 1 Fighter and 1 Tank
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Artillery owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
                  Yamamoto win, taking Kiangsi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                  Casualties for Yamamoto: 1 Artillery
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in Davao
                  Yamamoto attack with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks
                  Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
                      Americans roll AA dice in Davao : 0/1 hits, 0.17 expected hits
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Davao, round 2 : 3/7 hits, 2.67 expected hits
                      Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 0/4 hits, 1.67 expected hits
                      2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Davao
                      Yamamoto roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Davao, round 3 : 2/7 hits, 2.67 expected hits
                      Americans roll dice for 1 Fighter in Davao, round 3 : 0/1 hits, 0.50 expected hits
                      1 Fighter owned by the Americans lost in Davao
                  Yamamoto win, taking Davao from Americans with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 17
                  Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
              Battle in Manila
                  Yamamoto attack with 2 Artillerys, 2 Fighters and 4 Infantrys
                  Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys
                      Yamamoto roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Manila, round 2 : 3/8 hits, 2.33 expected hits
                      Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 2 : 1/4 hits, 1.50 expected hits
                      1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila
                      Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Manila, round 3 : 3/7 hits, 2.17 expected hits
                      Americans roll dice for 1 Fighter in Manila, round 3 : 1/1 hits, 0.50 expected hits
                      1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Manila
                  Yamamoto win, taking Manila from Americans with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 12
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Americans: 1 Artillery, 1 Fighter and 2 Infantrys
      
          Non Combat Move - Yamamoto
              1 Bomber moved from Davao to Peleliu
              2 Fighters moved from Manila to Hainan
              1 Bomber moved from 91 Sea Zone to Kwajalein
              1 Fighter moved from Kiangsi to Hainan
              1 Infantry moved from Shikoku to Kyushu
              1 Infantry moved from Chubu to Kyushu
              1 Tank moved from Tokyo to Kyushu
              2 Infantrys moved from Tokyo to Chubu
              1 Artillery moved from Tokyo to Chubu
              2 Infantrys moved from Tohoku to Tokyo
              1 Infantry moved from Hokkaido to Tohoku
              1 Tank moved from Hokkaido to Tokyo
      
          Place Units - Yamamoto
              2 B.Transports placed in 85 Sea Zone
              1 Adv.Fighter and 1 Bomber placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 59 PUs; end with 59 PUs
              2 units repaired.
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Yamamoto regular : 2.83
      Americans regular : -0.17
      Americans AA : -0.17
      

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
              1 destroyer moved from 42 Sea Zone to 54 Sea Zone
              1 cruiser moved from 42 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
              2 submarines moved from 10 Sea Zone to 89 Sea Zone
              2 cruisers moved from 10 Sea Zone to 89 Sea Zone
              1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              3 fighters moved from Western United States to Hawaiian Islands
              1 bomber moved from Western United States to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              3 submarines moved from 101 Sea Zone to 108 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
              1 cruiser moved from 101 Sea Zone to 108 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              4 mech_infantrys moved from Western United States to Eastern United States
              1 submarine moved from 54 Sea Zone to 26 Sea Zone
              1 destroyer moved from 54 Sea Zone to 26 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Eastern United States
              1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from Syria: 1 tactical_bomber
              EDIT: Adding units owned by British to Syria: 1 mech_infantry
              EDIT: Turning off Edit Mode
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser moved from 63 Sea Zone to 42 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
      
          Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
                    French take French Central Africa from Neutral_Axis
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from Syria: 1 tactical_bomber
              EDIT: Adding units owned by British to Syria: 1 mech_infantry
              EDIT: Turning off Edit Mode
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser moved from 63 Sea Zone to 42 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Ghostbusters Global 1940 Balanced Mod Game 1

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber and 6 submarines; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 submarine moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from Hawaiian Islands to Western United States
              1 cruiser moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 armour moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Western United States
              1 infantry moved from Central United States to Eastern United States
              1 fighter moved from Eastern United States to Western United States
              1 bomber moved from Central United States to Western United States
      
          Place Units - Americans
              3 submarines placed in 10 Sea Zone
              3 submarines placed in 101 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

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