thanks to all
Posts made by Bonesaw
I see a lot of talk on the forum about playing axis and allies revised online. I was wondering where you go to play and was wondering if anyone would be up for a game so I could get a good feel for it. The main reason being I would like to play a game with my dad which is kinda hard since we live pretty far apart but this playing online seems like the solution. Also I am guessing if I played online I would be able to play more often :).
Question about AA gun placement rules
When you buy an a.a. gun are you allowed to place it wherever you want? Can you buy a new I.C. and place a new a.a. gun there on the same turn? Or do you have to buy the i.c. wait a turn and then buy the a.a. gun next turn and would this count towards your max unit placement in that territory?
Hey I 've played old version a few times and just started playing the revised version. I had some success with a somewhat risky UK1 strategy the first time I played and was wondering what you guys thought of this uk1 strategy. We play with no bidding and with 1 random national advantage for each country but we saw right away these were unbalanced and changed them up a little. The reason I came across this strategy is that I started with colonial garrison and placed a IC in india. This IC emboldened me and I decided attack FIC on turn 1.
Purchase 3 ARM 1FTR and do wtv with your last 5
Basically you attack with 2 FT and 3 INF vs 2 inf and 1FTR. You have 2 more units and your 2 fighters can pack a little punch. Statistically I believe you end up winning this battle with 1inf and 2 FT left most of the time.
You also use your sub from AUS to attack the jap sub
take out the transport in SZ 59 the first time I did this I moved my whole fleet, DD, AC and TRAN after the fight I landed my 2 planes on my carrier.
What this does is forces the japanese to choose between the american and british fleet leaving one alive, in this case he left the americains which i later used to cause hell.
The only thing i would change is I would maybe leave my TRAN in SZ 49 instead. This blocks the japan transport from bringing troops to FIC and the navy at the caroline islands to join the battle in SZ 59.
Now if the japs want to retake FIC they need to use inf from kwantung, most likely 2 if they dont want to loose a ftr, which makes it rather difficult to take china also.
I then place my 3 arm in India, or if i didnt have it to start build an IC there and place 3 ARM there every turn. With the americains I build an IC in sinkiang. Both the india and sinkiang IC are backed by russian inf and i load up bury with russian inf.
I was able to push the japs off the mainland pretty quickly and the americains took care of all the little islands pretty much reducing japan to barely any income.
The 3 tanks in india on turn one really helped but i think it would have worked without them. Thoughts anyone?