Negative on Kamikaze. He will gladly lay down his mere life for the preservation of the Empire.
Posts made by Antholin
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RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
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RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 mech_infantry moved from Soviet Far East to Amur
5 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Amur
3 tactical_bombers moved from Japan to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 armour moved from Siberia to Buryatia
1 armour, 5 infantry and 1 mech_infantry moved from Siberia to Amur
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 2 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Korea, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 bomber, 4 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
AA guns fire in Amur : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 1 : 9/17 hits
Russians roll dice for 2 aaGuns and 13 infantry in Amur, round 1 : 3/13 hits
7 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 2 : 10/14 hits
Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits
6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Amur to JapanPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs totalTerritory Summary for Japanese :
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag, 3 armour
19 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 6 carriers, 5 destroyers, 8 fighters, 5 submarines, 4 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 54 / 58
Russians : 20 / 23
Japanese : 16 / 16
Americans : 64 / 89
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 20 / 26
Italians : 12 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.269
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 67Japanese Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 2.975
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 40Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.692
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 bombers moved from Belarus to RostovCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Bryansk
3 aaGuns, 16 armour, 29 artilleries, 28 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
5 artilleries and 5 infantry moved from Novgorod to Belarus
3 fighters moved from Poland to Bryansk
5 transports moved from 115 Sea Zone to 114 Sea Zone
6 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
6 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from Normandy Bordeaux to Western Germany
2 submarines moved from 68 Sea Zone to 70 Sea Zone
1 submarine moved from 68 Sea Zone to 70 Sea Zone
1 carrier and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
1 fighter and 2 tactical_bombers placed in Novgorod
1 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Gibraltar : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 16 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Germany : 1 factory_major and 8 infantry
Belarus : 1 flag, 5 artilleries and 5 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 19 armour, 29 artilleries, 2 bombers, 4 fighters, 28 infantry, 9 mech_infantrys and 3 tactical_bombers
Vyborg : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Smolensk : 1 flag, 2 infantry
70 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier and 1 transport
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 6 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 58
Russians : 26 / 34
Japanese : 10 / 18
Americans : 64 / 89
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 20 / 26
Italians : 12 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Germans Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
I will be on to post tonight. Just thinking of my grand German strategy.
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RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
Well, that was quite a battle and I shan’t be able to recover from that without many, many rounds of American might into the Atlantic, forgoing the Pacific. Which, will open it up for easy Japan conquest and victory. I shall at this point concede and I congratulate you on a well played Axis.
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RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
Negative on scramble. London will never fall. You are doomed to fail Ghermanney. And your Axis of Evil will crumble.
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RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 24
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Java : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 24
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 armour and 4 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Bryansk, round 1 : 0/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 3/3 hits
3 mech_infantrys owned by the Italians lost in Bryansk
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 3/3 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Bessarabia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Bessarabia to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 13 infantry
Slovakia Hungary : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 fighter and 1 infantry
Bessarabia : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag, 1 aaGun, 1 armour and 6 mech_infantrys
93 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 51 / 59
Russians : 29 / 34
Japanese : 10 / 18
Americans : 64 / 89
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 20 / 26
Italians : 12 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Russians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.316
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
3 artilleries moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
4 armour, 5 infantry, 2 mech_infantrys and 6 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 armour, 6 infantry, 2 mech_infantrys and 6 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
4 armour, 5 infantry and 1 mech_infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Jehol
Japanese attack with 3 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 mech_infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Jehol from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Formosa to 6 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Kiangsu : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 12 infantry and 3 tactical_bombers
Jehol : 3 artilleries and 1 mech_infantry
Okinawa : 2 artilleries
Soviet Far East : 1 flag, 1 infantry and 1 mech_infantry
Siberia : 1 flag, 4 armour, 5 infantry and 1 mech_infantry
5 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
6 Sea Zone : 5 carriers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 51 / 59
Russians : 32 / 34
Japanese : 18 / 18
Americans : 62 / 87
Chinese : 17 / 24
British : 37 / 37
UK_Pacific : 20 / 25
Italians : 9 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
Yup, Britain is shaping up to be in pretty bad shape. I was too ballsy with them in the 1st round. Oh well, I had fun with them. After you take over the home island, I believe I will be throwing in the towel, and perhaps we could start another round if you so choose?
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RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,6,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 4 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 24
UK_Pacific : 7 / 7
Italians : 15 / 17
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.914
Median : 4.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.625
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.625
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
1 infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
1 artillery and 3 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to IraqCombat - British
Battle in Kenya
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 4/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Kenya to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
1 battleship and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea ZonePlace Units - British
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2,5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,2,2,1,5
British collect 24 PUs (9 lost to blockades); end with 24 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 fighter, 1 harbour and 10 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 infantry and 1 mech_infantry
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 battleship and 1 destroyer
86 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 3 infantry
81 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 24
UK_Pacific : 7 / 1
Italians : 15 / 17
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.429
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kansu
5 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Hopei : 2 infantry
Tsinghai : 1 fighter and 7 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 28 / 33
UK_Pacific : 7 / 17
Italians : 16 / 17
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Central United States to Eastern United States
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters and 4 transports
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Quebec : 1 aaGun
101 Sea Zone : 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 47 / 47
Americans : 50 / 70
Chinese : 5 / 8
British : 28 / 33
UK_Pacific : 7 / 17
Italians : 16 / 17
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 infantry, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns, 16 armour, 29 artilleries, 30 infantry and 11 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Baltic States to Belarus
3 tactical_bombers moved from Bryansk to Belarus
2 bombers and 1 fighter moved from Russia to Belarus
1 submarine moved from 66 Sea Zone to 85 Sea Zone
3 submarines moved from 66 Sea Zone to 68 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Normandy Bordeaux to Poland
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Poland
2 infantry moved from France to Normandy Bordeaux
1 carrier and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
3 armour placed in Novgorod
6 artilleries and 4 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Gibraltar : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 1 harbour and 16 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Poland : 3 fighters and 2 infantry
Germany : 6 artilleries, 1 factory_major and 4 infantry
Belarus : 1 flag, 3 aaGuns, 16 armour, 29 artilleries, 2 bombers, 1 fighter, 30 infantry, 11 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
95 Sea Zone : 1 carrier and 1 transport
85 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 transport
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 5 transports
Yugoslavia : 1 flag
Finland : 1 flag
68 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 53 / 59
Russians : 32 / 34
Japanese : 15 / 21
Americans : 62 / 87
Chinese : 18 / 24
British : 37 / 37
UK_Pacific : 20 / 25
Italians : 9 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
Intercept orders for Moscow strategic bombing?
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RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Novgorod to 99 Sea Zone
1 armour moved from Baltic States to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 95 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 99 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
1 cruiser, 1 destroyer and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 armour and 5 mech_infantrys moved from Baltic States to Belarus
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
4 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 fighters moved from Gibraltar to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 13 infantry
Greater Southern Germany : 1 aaGun
Slovakia Hungary : 1 armour, 1 infantry and 4 mech_infantrys
Northern Italy : 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Belarus : 1 armour and 4 mech_infantrys
Eastern Poland : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 4 transports
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 60
Russians : 33 / 34
Japanese : 15 / 21
Americans : 62 / 87
Chinese : 18 / 24
British : 37 / 37
UK_Pacific : 20 / 25
Italians : 9 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14British Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10 -
RE: Infrastructure vs Antholin 2nd edition rulesposted in Play Boardgames
Still negative on scramble. It is looking good for Britain. I’ll have to brush up on my history of the British Empire, but I don’t believe their commanders did this badly so early on. Your move sir.
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RE: Antholin (Axis) vs Stalingradski (Allies). WW5.posted in Play Boardgames
All right, well I’m back, and after just a few short weeks, I seem to have forgotten how to count fighter movement. Wah, wah, :?. Back to the gaming good sir. Have at thee.