@linkler The commander’s rules I believe does say that the Germans can send their commander. that the Soviets cannot send one is just part of the balancing, I believe. Also represents the ahem wonderful military competence of the Republican forces.
Posts made by Aldrahill
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RE: Commanders and SCW
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RE: Commanders and Terrain?
I’ll have a think and see if I can workshop some ideas for the specialized commanders.
And awesome, I wasn’t sure if it would stack - so basically, commanders just always give a +1 no matter what after calculating the highest and lowest rule?
Bonus question for you, unrelated: how does damaged battleship damage work? A battleship is normally an 8, and a damaged battleship is a 6. After getting hit, does a defending battleship then defend that turn on an 8, or a 6?
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RE: Commanders and Terrain?
@trig said in Commanders and Terrain?:
The FAQ stated a while ago that commanders are above and beyond terrain. (ie, they don’t care about the 1 highest, 1 lowest rule.) Thus you just apply the penalty, then move the units up by one.
I get that; if I have a commander attacking a mountain, my units just stay the same, as they get a -1 and a +1, cancelling out.
My main question is about their combination with things like artillery, plus they just sort of delete terrain as a problem. I was just wondering if there was any thought on how to balance them a bit better, because as it stands, there is basically no reason to use artillery other than that small chance of a first strike.
I had the idea of having specialty commander - tank commander, artillery commander, etc, that conferred special benefits. Maybe Tank Commander allowed for additional blitzing units? Artillery commander allows 2 infantry per arty?
I don’t like the idea of the commander giving a flat +1 to a specific unit type, because then the infantry commander is always economically the better bet.
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RE: Making the Oil Expansion work the way it’s intended: Germany too much oil?
Just watched Eastory’s video about the Sino Japanese War, got me thinking more about the oil expansion :P I want Japan to feel like it NEEDS to attack the Indonesian islands for oil! Because of the weird movement rules / not needing oil to move infantry and cavalry when out of oil, the oil system just kind of… doesn’t work properly.
Plus, Germany way too much oil :/
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RE: Commanders and Terrain?
@theveteran But the rules specifically state that a unit only ever gets the highest or the lowest bonus - so a +1 and +1 shouldn’t add together…
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Commanders and Terrain?
Hey all,
I love the Commanders expansion, great to have that big swing of damage effects.
However, one question, do commanders basically just get rid of terrain penalties entirely as a concept?
Like, you will eventually end up with enough commanders that nearly every battle has a commander in it, so terrain just… doesn’t matter, right?
I know that the base rule of the game is that only the highest and lowest modifiers affected our units (so mountain -1 and river -1 is still only a -1, as -1 is the lowest you can get) but commanders just kind of let you ignore that.
But should a commander only remove ONE of the males? So, with a mountain and a river and a commander, you still get a -1?
Also, does a commander not basically remove the need for artillery? All infantry already get a +1 from the commander, so who needs an artillery pairing, right?
Just wondering if I can improve using commanders, really.
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RE: German Possesses Iraq? Never gonna happen right?
@delaja only hurts Britain player then :/
Plus, hard in 2 player and I play it, allows don’t really want to hurt themselves
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RE: German Possesses Iraq? Never gonna happen right?
@insanehoshi hell never considered that - launch a failed attack on Syria just to get them to align :D
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German Possesses Iraq? Never gonna happen right?
Iraq not only is worth 2 IPP for Germany if they possess it, but it also has special alignment conditions, wherein it will flip to Germany or Italy if they have units bordering it.
Isn’t this kinda weird though? Germany is almost never going to have units adjacent to it, unless they take Yugoslavia, build transports one by one (as it only has a minor dockyard) and then naval invade Syria / Transjordan
Germany just doesn’t have the time or income to get stuff to Africa in this game, so how the hell is it ever supposed to get Iraq or Southern Iran?
The bonus for Transcaucasia makes sense, as it was a war goal for Barbarossa, but the Middle East?
Only thing I can think is it is meant to represent oil resources. In which case, shouldn’t Axis control suffice, instead of requiring only Germany to possess it? Surely Italy isn’t going to hog the metaphorical oil from its ally?
Plus, it makes the Italy player have to hold back to allow Germany access to potentially a lot of IPP despite Italy troops being able to take it.
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RE: The Alignment/Control of Finland
@hbg-gw-enthusiast I would go with Axis, but I agree that, considering Cominstern is at war with the Allies, it seems to make a bit more sense for them to revert to Finalnd… Crap now I’m not sure.
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RE: Japan bonus from money islands
@chris_henry You had it right, yes, was just asking if the presumed ideal is to hit DEI without attacking allies, thanks for answering :)
Definitely always felt weird, because historically they attacked at the same time as the rest of the attacks against USA & Britain.
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RE: Japan bonus from money islands
Since this question has been raised, another question about money islands.
GW36 expects Japan to attack the Netherlands BEFORE attacking the allies, right? That’s how the reference card implies it for optimal play. Also encourages Germany to just ignore Netherlands until Japan wants to attack them.
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RE: Questions on the outcome of Spanish Civil War
@theveteran Crap, so I should be using the Admiral set instead? Wish that was mentioned on the expansion page :/
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RE: Questions on the outcome of Spanish Civil War
@theveteran Yeah they’re different in various ways - but why are they are there to begin with? And indeed, they have different sets as well.
I wish there was an actual explanation given about which one should be used, and how they actually differ.
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RE: Questions on the outcome of Spanish Civil War
@trig Oh, that’s weird, that should definitely be removed from the rules then.
In the v3 rules, it doesn’t say anything about +1 infantry every turn:
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6.1 Spanish Blue Legion: If the Nationalists win the civil war Spain will assist
Germany (while neutral) if Germany and the USSR are at war. Once these
conditions are met place an infantry in Madrid with the Blue Legion marker
underneath it. This unit must rail in the next German non-combat movement phase
to a German-owned land zone."That implies a singular unit, doesn’t it?
Also, since I’m asking, what the hell are the Admiral rules? Why are there two different Spanish civil war sets, both v3?
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RE: Questions on the outcome of Spanish Civil War
@unicorn You’re right, that seems… weird. We’ve played it that you get the unite very time, but the rules only say to get it once.
That’s… kinda sucky. All that work to end up with the potential for aligning Spain if the allies are a bit aggressive, and to get literally 1 division?
The strategy guide at the bottom of the rules state that you end up with 1pp for Germany for 12 turns as well, but that isn’t mentioned anywhere else. Where do you get an extra 1 ipp from?
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RE: Making the Oil Expansion work the way it’s intended: Germany too much oil?
@chris_henry but then China can’t ever move units . Conundrum, eh?
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RE: Making the Oil Expansion work the way it’s intended: Germany too much oil?
@chris_henry Apologies, I’ll clarify.
You need oil to move Cav & Infantry, but only if you have oil. If you DON’T have any oil whatsoever, then the rules say “nothing can be moved, except infantry and cavalry”
Meaning that you have to pay oil if you have it, but if you don’t, you can still move cav and infantry, making a huge amount of oil savings if you play it well. Without that rule, nothing would happen in China, as there’s barely any oil there.
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Making the Oil Expansion work the way it’s intended: Germany too much oil?
Having trouble with the oil expansion, as it just doesn’t seem overly relevant.
Germany gets so much oil no matter what it does.
As you can move cavalaty and infantry without oil, China basically just ignores oil totally, while Japan just doesn’t get to move its capital ships until it takes the money islands, and then from there it’s completely fine.
How do you make the oil expansion actually work? I want Germany to feel forced to have to push south towards the Caucasus’s to get access to valuable oil, instead of just ignoring it for Moscow and literally drowning in oil. Plus, Italy just gets all its oil from Germany once war starts, so it’s fine for them as well.
The rules also aren’t super clear - can UK get the oil in Oman, considering there is fighting in the Mediterranean? If not, can troops near Oman still use it?
Also, all oil goes to centra reserves in home islands - so why do oil Derrick have oil reserves at all if never goes there?
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RE: High Quality High Res Global War '36 Map
@insanehoshi I’d love to see that as well, just to make terrains easier to see! Plus as a reference point for dealing with crammed Soviet territories on my tiny 3x6 map :/