Also Jenn, what about my question on what you think is the best starting advantages for Germany and Japan? This goes for anyone else who wants to add thier input.
Latest posts made by Adimar Tyranis
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RE: Japan Help
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RE: Japan Help
@ncscswitch:
That is correct, they do NOT need movement to leave an AC.
FIG movement is moving from territory to territory, and that includes leaving an island territory for the sea zone territory surrounding it, because the island and the sea zone are both separate territories.
But a carrier is IN the sea zone, and a FIG taking off from it is also in the same sea zone, no change in territory means ZERO movement to “take off”.
Ah, well that changes a few things then to how we play…lol Learn something new everyday.
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RE: Japan Help
@ncscswitch:
The one that started in SZ50 can land on Wake.
The other 2 can land on the SZ50 AC if it is moved to any of these sea zones: 44, 45, 51, 57; or even NCM the AC to SZ52 after the battle if you want.Hmm, my friends and I must be conducting Fighter movement all wrong then at Sea. We took it that the Carriers act as Islands and it takes one movement to depart from one and one to land back on it.
So Fighters don’t use a movement to leave or land on a Carrier?
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RE: Japan Help
Admiral:
I’m going to pretend that the British attack on SZ 45 was inconclusive (both submarines missed.)
In this case, I submerge my Japanese submarine. I want it for Pearl if I can have it.
I attack SZ 52 (Pearl) with Destroyer, 3 Fighters, Submarine and a Bomber. The destroyer is the key, it prevents the American submarine from escaping! This seemed light to me at first, then I ran the numbers, this is VERY effective.
The other three fighters, two battleships, 2 carriers and transport I use to either take Buryatia (if Russia was stupid enough to stack 6 infantry there) or take China and buryatia.
I have learned to be restrained with Japan. You do not need to take Buryatia, China and India in Round 1. Much better to set up a Battleship, Carrier, 2 Fighters and a Transport in SZ 36, take China (or Buryatia or both if Bury is empty), and kill the American fleet in SZ 52.
Another option is to have your Battleship in SZ 60 and SZ 50 with a carrier at each location. Gives you strike at every one of your islands and at Pearl. (Can even attack SZ 55 with fighters if you want too.)
I must be missing something, but were are your fighters that you’re hitting Pearl with land?
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RE: Japan Help
Very good points.
I see what you are saying.
If you’re playing Japan, what do you usually do with your fleet? Do you hit Pearl Harbor then fortify in SZ60 or something else?
Also, in your opinion, what do you think the best Japan and German advantages are?
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RE: Japan Help
Thanks
Yeah Romulus I have read almost all the threads here dealing with Japan, that’s were I got most of my ideas from.
So, you think the Germany AC is a bad idea then Jenn? Prior to the last game we played the Allies had been going after Germany, but last game they came after me first.
My gut tells me to hit the Brit fleet before the US ships at Pearl because with the Complex there he can keep making naval units plus he can start taking the Islands. If I hit that force first, I can probably deal with US later. Hopefully he won’t get so lucky again next game and start with a free complex…grrrrrrr Then again, it might be best to take out the small US fleet with little loss and worry about Brits ships later. I just fear it will become a Naval fight and I’ll have to waste IPC on replacing ships and making more to hold my on over there.
Thanks again for the input.
I really wish Japan had better advantages.
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Japan Help
Ok, in my Axis and Allies game me and 4 others always play the same countries and I play Japan. I need alittle help deciding what first attacks to make and was going to see if my strategy is about right to counter my opponents opening moves.
Here is the synopsis from last game (this may not be the same everytime, but if they do this again I was wanting input on what to do).
Advantages:
Russia - Lend Lease
Germany - Wolf Pack
Britain - Free Complex: Place in Australia (Does Britain not have the best advantages??)
Japan - Bonzai Troops
USA - Bomber AA immunityRussia first turn:
Buys 8 Inf.
Combat
Attacks West Russia, taking it from Germany.
Can’t remember now but I think they also take Belorussia.Non-Combat
Fortifies Caucasus with Kazakh Inf.
Sends Fighter to Egypt.
Sends Fighter to India.
Fortifies Buryatia with 6 Inf.
Sends 4 Inf to Russia from Novosibirsk and Evenki.
Moves Sub from SZ4 to SZ2Places 4 Inf in Caucasus & 4 in Russia.
Germany first turn: (Didn’t do this last game but this is my idea for the next time.)
Buy 1 AC and 8 Inf.
Combat
Pick Up Inf and Tank from Souther Europe on SZ14 Transport.
Attack Destroyer in SZ15 with Battleship and Transport.
Unload troops into Egypt and attack with 2 Inf, 2 Armor, 2 Fighters(Balkans & Ukraine).
Attack Battleship in SZ13 with 2 Fighters, Bomber, Sub.
Retake Belorussia (If taken).
Attack Karelia with 3 Inf (maybe more from Norway), 3 Tanks, 1 Fighter.Non-Combat
Move Algeria troops to Libya, also land 2 fighters there.
Reinforce West Europe and Ukraine.Place AC in SZ5 with 2 Fighters on it, Place 8 Inf in Germany.
Britain first turn:
Buys 1Transport, 1 Fighter, 1 Tank, 1 Inf, 1 Art.
Combat
Possible Norway attack with 2 Inf, 2 Tanks, 2 Fighters, 1 Bomber and Battleship Clearing Shot.
Or possible attack in Algeria.Non-Combat
Move 1 Inf from Persia to Trans-Jordan.
Combines fleet in SZ38 - 1 AC, 2 Transports, 1 Sub, 1 Fighter, 1 Destroyer.
Move South Africa Inf to Rhodesia.Places 1 Transport in SZ38, 1 Tank in Australia, 1 Inf, 1 Art and 1 Fighter in Britain.
Japan first turn:
Ok, I want to buy 2 Transports 1 Fighter and 1 Inf or 3Transports and 2 Inf or 2 Transports 1 Inf 1 Art and save the rest.
Combat
I usually hit Pearl Harbor but with the British fleet amassed at Australia and with the complex I have to hit that fleet. So I send 1 Battleship, 2 AC, 4 Fighter, 1 Destroyer to attack. Lots of casualites on both sides here :-(Attack Buryatia with 5 Inf (Bringing 2 from Philippine Islands) , 1 Tank, 1 Fighter and Battleship clearing shot.
Attack China with 5 Inf 1 Fighter 1 Bomber
Leave FIC open (With no Complex in India it may draw out a unit from there and would be easily taken back, although that would give the Brits 3 more IPC).Non-Combat
Bring Sub up to SZ60 (Should have 1 Battleship, 4-5 Transports and 1 Sub on USA’s turn there).Place Transports in SZ60 and land Units in Japan.
This is the best I think I can do although I hate attacking the Brit fleet. Last time I had horrible luck and scored no hits the first round. It continued till he had only his AC left.
If there is anything anyone can add, please do.
Thanks