@Juhlius I haven’t played this game in a long time, but unless something has changed a fighter can’t be the last unit. You always have to have infantry.
Best posts made by drsnidely
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RE: Fighter as last unitposted in Axis & Allies 1914
Latest posts made by drsnidely
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RE: Fighter as last unitposted in Axis & Allies 1914
@Juhlius I haven’t played this game in a long time, but unless something has changed a fighter can’t be the last unit. You always have to have infantry.
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RE: Question about US isolationismposted in Axis & Allies 1914
I’ve never tried that myself, but my feeling is Germany has enough to worry about without bringing the US into the war early. In the games I’ve played, if the CP aren’t well on their way to eliminating Russia before the Americans show up, the war is lost.
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RE: Strategy Guideposted in Axis & Allies 1914
I’m not an expert either, but I disagree that fighters are a luxury. I think they’re absolutely essential, unless you just want to throw infantry into the meat grinder. I agree with most of the rest though.
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RE: A few questions from a newbieposted in Axis & Allies 1914
Welcome wmorgan. Clarification on 2): all units must be accompanied by infantry belonging to that power so this scenario is invalid. However, suppose Germany sends infantry and artillery against a defending force comsisting of French infantry and artillery and British infantry and a British fighter. In this case the defending French artillery would have air supremacy, because all defending forces are considered together and the defenders have the only fighter.
- you have it right.
Hope you enjoy the game. It isn’t perfect but I love it.
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RE: Strategic bombing helpposted in Axis & Allies 1942 2nd Edition
Have you tried playing with the SBR rules as written? You should only be losing roughly 1 in 6 bombers to AAA, so I suspect most of your casualties are the result of the scrambling fighters. If you really need fighters for realism, there is an optional fighter escort rule but I’ve never tried it and I don’t believe it’s very popular here.
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RE: Fighters on a freshly built Carrier 1942posted in Axis & Allies 1942 2nd Edition
Also, as I said, you must deploy the carrier directly under the planes if they survive the turn; if they don’t you can place it anywhere
You can do the same thing when you declare you’re going to bring an existing carrier up in NCM for fighters to land on after a battle is over. If the fighters die, you don’t have to move the carrier. Reference the “Pearl Harbor light” opening for Japan.
It’s a board game, not a historical simulation.
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RE: Info on Gameposted in Axis & Allies 1914
I wouldn’t say I like it better, exactly. It’s just different. Different map, different units, different rules. It’s a good change of pace from the WWII games.
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RE: New player to this oneposted in Axis & Allies 1914
Sorry to hear that, I hope you do too. I really enjoy this game, even though it definitely has its flaws. It’s a completely different game from the WWII editions.
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RE: New player to this oneposted in Axis & Allies 1914
Keep enough on the Western front to hold the line, and send everything else to Russia. Austria should do the same. Even the Ottomans need to send what they spare. As the CP your only chance is to take out Russia as quickly as possible. If you’re using the Revolution rules then that’s preferable to capturing Moscow, because if you capture Moscow you have to defend it. If Russia still a going concern by round 6 or 7 when the US really gets rolling you might as well concede.
Disclaimer: I’m not an expert by any stretch of the imagination but this is how most of my games of AA1914 have played out.