Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. KingCheops
    K
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 47
    • Best 0
    • Controversial 0
    • Groups 0

    KingCheops

    @KingCheops

    0
    Reputation
    24
    Profile views
    47
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 24

    KingCheops Unfollow Follow

    Latest posts made by KingCheops

    • RE: KingCheops (Axis) vs toan6ca (Allies) + 24 bid Global 1940

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Scotland: 1 fighter
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Norway to 110 Sea Zone
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to Yugoslavia

      Combat - Germans
                  British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  6/12 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                          5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                      Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 infantry
                      Casualties for Neutral_Allies: 5 infantry
                  Battle in France
                      Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                          Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 :  5/17 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  6/11 hits
                          1 aaGun owned by the French, 6 infantry owned by the Germans and 4 infantry owned by the French lost in France
                          Germans roll dice for 3 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 3 :  4/11 hits
                          French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 :  3/7 hits
                          1 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 artillery owned by the French lost in France
                          Germans roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in France, round 4 :  5/8 hits
                          French roll dice for 2 armour and 1 fighter in France, round 4 :  2/3 hits
                          1 armour owned by the French, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 3 armour and 3 artilleries remaining. Battle score for attacker is 16
                      Casualties for Germans: 7 infantry and 4 mech_infantrys
                      Casualties for British: 1 armour and 1 artillery
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Battle in 106 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Germans lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  1/1 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the British lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                      Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                      British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  5/7 hits
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  1/3 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                      Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                      Casualties for British: 1 battleship and 1 cruiser
                      Casualties for French: 1 cruiser
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  3/4 hits
                          British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 :  2/5 hits
                          1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 111 Sea Zone
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 :  2/4 hits
                          British roll dice for 1 battleship in 111 Sea Zone, round 3 :  0/1 hits
                          1 battleship owned by the British lost in 111 Sea Zone
                      Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
                      Casualties for Germans: 2 submarines
                      Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 fighter moved from 111 Sea Zone to 112 Sea Zone
                  1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                  3 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                  2 infantry moved from Denmark to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Norway
                  3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from Yugoslavia to Southern Italy
                  1 fighter moved from Slovakia Hungary to Tobruk
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  2 infantry moved from Germany to Western Germany
                  1 aaGun, 3 artilleries and 9 infantry moved from Germany to Poland
                  1 aaGun moved from Germany to Slovakia Hungary
                  1 aaGun moved from Western Germany to France

      Place Units - Germans
                  1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 39 PUs; end with 58 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      triplea_41983_Ger1.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: KingCheops (Axis) vs toan6ca (Allies) + 24 bid Global 1940

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Scotland: 1 fighter
                  EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Norway to 110 Sea Zone
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to Yugoslavia

      triplea_41983_Ger1.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: KingCheops (Axis) vs toan6ca (Allies) + 24 bid Global 1940

      Test summary from TripleA, engine version: 1.9, time: 5:45:58 PM

      posted in Play Boardgames
      K
      KingCheops
    • KingCheops (Axis) vs toan6ca (Allies) + 24 bid Global 1940

      Bid:

      Fighter in Scotland
      Destroyer in sz 91
      Sub in sz 98

      posted in Play Boardgames
      K
      KingCheops
    • RE: Pacific Allies should always attack Japan turn 2

      I’d only just discovered these rules like a day before this thread popped up.  My buddy and I started a game on AAA a while ago to prep for our FtF this weekend:

      https://www.axisandallies.org/forums/index.php?topic=41587.0

      This would seem to be a counterpoint to the UK/ANZAC 2 DoW.  I was doing some goofy stuff in Europe but basically a G4 Sealion is coming.  I’ve got a US Atlantic Navy ready for London Calling which would have moved to sz102 but now there’s an interesting conundrum.

      If my buddy does a J3 DoW that lets my US forces retake Gibraltar and to stage my UK fighters and STB there.  If he doesn’t J3 that’s another whole turn where he isn’t taking Money Islands or India (he’s been content to take SFE and China but I suspect an ANZAC crush coming on – he likes to do them).

      So not doing the DoW I think I’m in a slightly better position (although still horrible position overall).

      posted in Axis & Allies Global 1940
      K
      KingCheops
    • RE: Toan6ca (Axis) vs cheops (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Poland: 5 infantry
                  EDIT: Removing units owned by Germans from 110 Sea Zone: 5 submarines
                  EDIT: Adding units owned by Germans to 112 Sea Zone: 5 submarines
                  EDIT: Adding units owned by Germans to Germany: 5 infantry
                  EDIT: Turning off Edit Mode
                  Russians buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  3 infantry moved from Tsagaan Olom to Central Mongolia

      Combat - Russians
                  Battle in Central Mongolia
                      Russians attack with 3 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Russians roll dice for 3 infantry in Central Mongolia, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 2 :  1/2 hits
                          1 infantry owned by the Russians lost in Central Mongolia
                          Russians roll dice for 2 infantry in Central Mongolia, round 3 :  0/2 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 3 :  2/2 hits
                          2 infantry owned by the Russians lost in Central Mongolia
                      Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                      Casualties for Russians: 3 infantry

      Non Combat Move - Russians
                  4 infantry moved from Novgorod to Karelia
                  3 artilleries and 8 infantry moved from Ukraine to Bessarabia
                  1 artillery and 4 infantry moved from Belarus to Baltic States
                  3 artilleries and 3 infantry moved from Novgorod to Baltic States
                  5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
                  1 infantry moved from Western Ukraine to Bessarabia
                  1 submarine moved from 127 Sea Zone to 124 Sea Zone

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Novgorod
                  2 artilleries and 1 infantry placed in Ukraine
                  4 infantry placed in Russia
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 1 tactical_bomber
                  EDIT: Adding units owned by Russians to Western Ukraine: 2 fighters and 1 tactical_bomber
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 34 PUs

      triplea_41587_Rus3.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca (Axis) vs cheops (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Place Units - ANZAC
                  1 armour and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs

      Combat Move - French

      Non Combat Move - French
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Romania: 2 armour
                  EDIT: Adding units owned by Italians to Yugoslavia: 2 armour
                  EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 infantry moved from French Central Africa to French Equatorial Africa

      Turn Complete - French

      triplea_41587_Fre2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca (Axis) vs cheops (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Place Units - ANZAC
                  1 armour and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs

      triplea_41587_ANZ2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca (Axis) vs cheops (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 mech_infantry moved from Central United States to Western United States
                  1 armour moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 fighter moved from Guam to Wake Island
                  1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                  1 battleship moved from 89 Sea Zone to 101 Sea Zone

      Place Units - Americans
                  3 bombers placed in Western United States
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Burma to Yunnan
                  3 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 1 artillery and 3 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  0/7 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  2/4 hits
                          2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 :  2/4 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  2/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                      Casualties for Chinese: 5 infantry
                      Casualties for Japanese: 1 artillery and 3 infantry
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 4 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 5 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  3 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Yunnan to Burma
                  1 infantry moved from Tsinghai to Shensi

      Place Units - Chinese
                  2 infantry placed in Shensi
                  3 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Purchase Units - British
                  British buy 1 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from Gibraltar to 94 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  1 artillery moved from Ethiopia to 76 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                  1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                  1 infantry moved from 72 Sea Zone to Kenya
                  1 artillery moved from 72 Sea Zone to Kenya

      Combat - British
                  Battle in 94 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 94 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Kenya
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 cruiser in Kenya, round 2 :  1/1 hits
                          Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                  1 submarine moved from 96 Sea Zone to 98 Sea Zone
                  1 fighter moved from 94 Sea Zone to Gibraltar
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  1 infantry moved from Persia to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  2 infantry moved from Persia to 80 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  1 mech_infantry moved from Eire to United Kingdom
                  2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                  2 infantry moved from 39 Sea Zone to India

      Place Units - British
                  1 armour and 1 mech_infantry placed in Union of South Africa
                  2 destroyers and 1 transport placed in 121 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                  British collect 28 PUs (3 lost to blockades); end with 28 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

      Place Units - UK_Pacific
                  1 aaGun and 4 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Some Units in India change ownership: 1 aaGun and 4 infantry

      triplea_41587_UK_2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca (Axis) vs cheops (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Burma to Yunnan
                  3 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 1 artillery and 3 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  0/7 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  2/4 hits
                          2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 :  2/4 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  2/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                      Casualties for Chinese: 5 infantry
                      Casualties for Japanese: 1 artillery and 3 infantry
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 4 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 5 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  3 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Yunnan to Burma
                  1 infantry moved from Tsinghai to Shensi

      Place Units - Chinese
                  2 infantry placed in Shensi
                  3 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_41587_Chi2.tsvg

      posted in Play Boardgames
      K
      KingCheops