@Midwest-Doughboy so the naval base icons were replaced with peices which could be added through use of research and technology points. I do have a rulebook in the works however i keep getting sidetracked by other projects.

The technology list is the most key component to this game. Every nation gets points every round and must choose how to spend them. Re-usable items include coercing minor allies into the war as well as establishing new factories and naval bases.

Unit list were expanded, much in thanks to historical board gaming.

My rules for the russian revolution still need work as they feel entirely broken at the moment.