14L bonusbent (Axis) vs souL (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Algeria to Egypt
                1 fighter and 1 tactical_bomber moved from Algeria to Egypt
                5 infantry moved from Algeria to 92 Sea Zone
                2 artilleries moved from Morocco to 92 Sea Zone
                2 artilleries moved from Algeria to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                4 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 bomber moved from Queensland to 42 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Iwo Jima
                Battle in Marianas
                Battle in Egypt
                    Americans attack with 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 4 fighters and 1 mech_infantry; Italians defend with 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
                        Americans roll dice for 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Egypt, round 2 :  8/15 hits
                        Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 6 fighters, 8 infantry and 3 mech_infantrys in Egypt, round 2 :  9/24 hits
                        3 artilleries owned by the Americans, 6 infantry owned by the Americans, 1 bomber owned by the Italians and 7 infantry owned by the Italians lost in Egypt
                        Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber in Egypt, round 3 :  2/6 hits
                        Italians roll dice for 1 armour, 5 artilleries, 6 fighters, 1 infantry and 3 mech_infantrys in Egypt, round 3 :  7/16 hits
                        1 fighter owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the Americans, 3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 armour, 5 artilleries, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is -51
                    Casualties for Italians: 1 bomber, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Libya
                3 infantry moved from Algeria to Tunisia
                3 infantry moved from Morocco to Algeria
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 42 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 92 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Eastern United States to Gibraltar
                2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 94 Sea Zone
                3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 22 Sea Zone

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Iwo Jima : 1 flag, 1 artillery
        Paulau Island : 1 flag, 2 infantry
        Okinawa : 1 flag
        Marianas : 1 flag, 1 infantry
        Queensland : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag, 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
        17 Sea Zone : 1 transport
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Trans-Jordan : 1 fighter
        Gibraltar : 1 tactical_bomber
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 aaGun, 1 airfield and 3 infantry
        Tunisia : 1 flag, 3 infantry
        Libya : 1 flag, 1 infantry
        94 Sea Zone : 2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
        93 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Brazil : 1 flag
        98 Sea Zone : 5 transports
        91 Sea Zone : 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 68 / 113
        Russians : 2 / 0
        Japanese : 55 / 58
        Americans : 60 / 85
        Chinese : 16 / 21
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 19 / 24
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Jehol to Manchuria
                1 fighter moved from Kweichow to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Shantung to Jehol
                2 artilleries and 1 infantry moved from Kiangsu to Anhwe
                2 artilleries and 6 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                3 infantry placed in Jehol
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 1 artillery and 2 infantry
        Jehol : 1 fighter and 4 infantry
        Manchuria : 1 artillery and 2 infantry
        Yunnan : 1 infantry
        Hunan : 2 artilleries and 10 infantry
        Kansu : 1 infantry
        Sikang : 1 infantry
        Anhwe : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 19 / 24
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour, 4 artilleries, 1 fighter and 9 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 bomber moved from Union of South Africa to Egypt
                1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 4 armour, 5 artilleries, 2 bombers, 1 fighter, 12 infantry and 2 mech_infantrys
                    Germans defend with 4 fighters and 1 mech_infantry; Italians defend with 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
                        British roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 12 infantry and 2 mech_infantrys in Egypt, round 2 :  8/26 hits
                        Italians roll dice for 1 armour, 5 artilleries, 6 fighters and 2 mech_infantrys in Egypt, round 2 :  7/14 hits
                        7 infantry owned by the British, 5 artilleries owned by the Italians, 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Germans and 1 armour owned by the Italians lost in Egypt
                        British roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 5 infantry and 2 mech_infantrys in Egypt, round 3 :  10/19 hits
                        Italians roll dice for 6 fighters in Egypt, round 3 :  5/6 hits
                        5 infantry owned by the British, 2 fighters owned by the Italians and 4 fighters owned by the Germans lost in Egypt
                    British win, taking Egypt from Italians with 4 armour, 5 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 58
                    Casualties for Germans: 4 fighters and 1 mech_infantry
                    Casualties for British: 12 infantry
                    Casualties for Italians: 1 armour, 5 artilleries, 2 fighters and 1 mech_infantry

    Non Combat Move - British
                2 bombers and 1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Gibraltar to Trans-Jordan
                3 fighters moved from Morocco to Trans-Jordan

    Place Units - British
                1 fighter placed in United Kingdom
                1 submarine placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Kweichow : 1 mech_infantry
        Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
        Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 bombers and 5 fighters
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 4 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 2 transports
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 24
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 transports; Americans defend with 5 transports
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 49
                    Casualties for British: 2 transports
                    Casualties for Americans: 5 transports

    Non Combat Move - Italians
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Bryansk to Rostov
                3 artilleries moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 artillery
        Dutch New Guinea : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        54 Sea Zone : 6 destroyers, 2 fighters, 2 submarines and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 113
        Russians : 2 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 23 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Northwest Persia
                2 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 armour moved from Samara to Tsinghai
                      Germans take Tsinghai from Chinese

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    Germans win, taking Northwest Persia from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Ukraine
                3 armour moved from Ukraine to Caucasus
                1 infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                2 aaGuns moved from Bryansk to Rostov
                17 armour moved from Russia to Kazakhstan
                1 infantry moved from Novgorod to Karelia
                4 infantry moved from Northern Italy to Southern Italy
                4 mech_infantrys moved from Southern Italy to Northern Italy
                12 bombers moved from Bryansk to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 submarine placed in 105 Sea Zone
                2 destroyers and 2 submarines placed in 112 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                1 factory_minor placed in Caucasus

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                2 infantry moved from Evenkiyskiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 infantry in Timguska, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Timguska, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                    Russians win, taking Timguska from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Timguska : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 49 / 58
        Americans : 60 / 85
        Chinese : 22 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Yunnan
                2 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 armour moved from India to Eastern Persia
                      Japanese take Eastern Persia from Russians
                1 submarine moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Burma
                1 bomber moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 mech_infantrys moved from French Indo China to Shan State
                2 mech_infantrys moved from Shan State to Burma
                1 armour moved from Malaya to Burma
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
                2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 2 submarines, 5 tactical_bombers and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                2 artilleries and 2 infantry moved from 79 Sea Zone to West India
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 armour moved from Buryatia to Yenisey

    Place Units - Japanese
                1 factory_minor and 1 harbour placed in West India
                2 fighters and 1 tactical_bomber placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,1
                Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs


  • I have given it some consideration and it seems to me the best odds for an Axis victory is to send all available Japanese forces into Europe and hold the VCs for 1 round - before the US cavalry arrives.

    Fighting for victory in only one theater isnt very fun though. I prefer to let Japan fight for victory in Asia, but it will take ages before Japan can secure enough VCs.

    I suppose I will take Egypt within a few rounds or lose the game.


  • I was just playing this out, trying to get you to make a mistake and/or me get lucky enough for you not to take Egypt… don’t make a mistake on purpose.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                1 bomber moved from United Kingdom to 105 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 26 Sea Zone from Japanese

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 105 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 bomber moved from 105 Sea Zone to Algeria
                3 infantry moved from Tunisia to Libya
                2 carriers, 5 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Morocco
                1 fighter moved from Trans-Jordan to Algeria
                1 bomber moved from Eastern United States to Algeria
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 92 Sea Zone
                1 transport moved from 22 Sea Zone to 34 Sea Zone
                2 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 battleships, 2 cruisers and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from 17 Sea Zone to Iwo Jima
                3 carriers moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 22 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 1 fighter and 4 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Iwo Jima : 1 flag, 1 artillery and 1 fighter
        Paulau Island : 1 flag
        Korea : 1 flag, 1 infantry
        Okinawa : 1 flag
        Marianas : 1 flag
        Queensland : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 3 battleships, 3 cruisers, 3 destroyers, 2 infantry and 1 transport
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        6 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        54 Sea Zone : 1 carrier
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Gibraltar : 1 tactical_bomber
        Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
        Algeria : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Libya : 1 flag, 4 infantry
        93 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 2 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
        101 Sea Zone : 2 carriers, 3 destroyers, 1 fighter and 6 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 46 / 52
        Americans : 63 / 91
        Chinese : 22 / 23
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 10 infantry moved from Hunan to Yunnan
                1 infantry moved from Kiangsi to Kwangsi
                4 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 fighter moved from Jehol to Yunnan
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                7 infantry placed in Yunnan
                Chinese undo move 1.
                1 infantry placed in Kansu
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 1 artillery and 1 infantry
        Jehol : 1 artillery and 2 infantry
        Shensi : 1 infantry
        Yunnan : 2 artilleries, 1 fighter and 16 infantry
        Kweichow : 2 artilleries and 1 infantry
        Kansu : 1 infantry
        Chahar : 4 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 46 / 52
        Americans : 63 / 91
        Chinese : 22 / 24
        British : 30 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 0 to 1
                EDIT: Turning off Edit Mode
                4 armour and 2 mech_infantrys moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 infantry moved from Iraq to Northwest Persia
                2 bombers moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Tobruk
                    British attack with 4 armour and 2 mech_infantrys
                    Italians defend with 1 mech_infantry
                        British roll dice for 4 armour and 2 mech_infantrys in Tobruk, round 2 :  2/6 hits
                        Italians roll dice for 1 mech_infantry in Tobruk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 2 bombers and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 2 bombers and 1 infantry in Northwest Persia, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                    British win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Trans-Jordan to Algeria
                5 artilleries moved from Egypt to Alexandria
                3 fighters moved from Trans-Jordan to Libya
                1 infantry moved from Iraq to Persia
                1 bomber moved from Northwest Persia to Anglo Egyptian Sudan
                1 bomber moved from Northwest Persia to Ethiopia
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                British undo move 1.
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in Iraq
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Egypt: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Yunnan: 2 aaGuns, 1 artillery, 8 infantry and 3 mech_infantrys
                EDIT: Adding units owned by British to Kweichow: 2 infantry
                EDIT: Removing units owned by British from Kweichow: 1 mech_infantry
                EDIT: Adding units owned by British to Kweichow: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Hopei: 1 aaGun, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Hunan: 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
                EDIT: Removing units owned by Chinese from Kiangsi: 1 artillery
                EDIT: Adding units owned by Chinese to Hunan: 1 artillery
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 aaGuns, 1 artillery, 8 infantry and 3 mech_infantrys
        Kweichow : 1 aaGun and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 5 artilleries
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 4 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 bomber
        Algeria : 2 fighters and 1 infantry
        Tobruk : 1 flag, 4 armour and 2 mech_infantrys
        Libya : 3 fighters
        Ethiopia : 1 bomber
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        92 Sea Zone : 1 submarine
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 46 / 52
        Americans : 63 / 91
        Chinese : 22 / 24
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 12 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun moved from Caucasus to Northwest Persia
                1 aaGun and 1 infantry moved from Rostov to Caucasus
                4 infantry moved from Northern Italy to Southern Italy
                3 artilleries moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
                Italians collect 17 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Battle in Malaya

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 7 destroyers, 2 fighters and 1 transport
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 43 / 52
        Americans : 63 / 91
        Chinese : 22 / 24
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 19
        ANZAC : 15 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 67 / 95
        Russians : 3 / 0
        Japanese : 43 / 52
        Americans : 63 / 91
        Chinese : 22 / 24
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 19
        ANZAC : 15 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 4 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour moved from Turkmenistan to Persia
                4 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 bomber moved from Ukraine to Iraq
                1 bomber moved from Southern Italy to Persia
                1 bomber moved from Western Germany to Tobruk
                11 bombers moved from Southern Italy to Tobruk

    Combat - Germans
                Battle in Tobruk
                    Germans attack with 12 bombers
                    British defend with 4 armour and 2 mech_infantrys
                    Germans win with 10 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 bombers
                    Casualties for British: 4 armour and 2 mech_infantrys
                Battle in Persia
                    Germans attack with 2 armour and 1 bomber
                    British defend with 1 infantry
                    Germans win, taking Persia from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 4 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Iraq from British with 3 armour and 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Iraq to Caucasus
                1 bomber moved from Persia to Caucasus
                3 mech_infantrys moved from Volgograd to Northwest Persia
                17 armour moved from Kazakhstan to Northwest Persia
                1 armour moved from Tsinghai to Caucasus
                2 aaGuns and 1 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Karelia to Finland
                2 fighters moved from Western Germany to Southern Italy
                6 infantry moved from Northern Italy to Southern Italy
                4 mech_infantrys moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to France
                10 bombers moved from Tobruk to Southern Italy
                3 mech_infantrys moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Caucasus
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs


  • Go for Japan.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians

Suggested Topics

  • 28
  • 25
  • 70
  • 81
  • 49
  • 146
  • 77
  • 65
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.1k

Users

39.3k

Topics

1.7m

Posts