14L bonusbent (Axis) vs souL (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 10 / 19
        Japanese : 46 / 79
        Americans : 60 / 84
        Chinese : 13 / 13
        British : 28 / 28
        UK_Pacific : 7 / 0
        Italians : 20 / 30
        ANZAC : 16 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                3 bombers moved from Western Germany to 104 Sea Zone
                4 bombers moved from Western Germany to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                1 infantry moved from Smolensk to Vologda
                1 armour moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Bryansk to Smolensk


  • I am going to make a strategic bombing raid against Moscow. I presume you do not want to intercept as your fighter is outnumbered. We can roll the air battle on the forum if I was mistaken.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                3 bombers moved from Western Germany to 104 Sea Zone
                4 bombers moved from Western Germany to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                1 infantry moved from Smolensk to Vologda
                1 armour moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 3 bombers and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour
                    ANZAC defend with 1 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,6,4,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 bombers and 1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                3 bombers moved from 104 Sea Zone to Western Germany
                3 fighters moved from Egypt to Southern Italy
                1 armour moved from Caucasus to Volgograd
                3 artilleries moved from Ukraine to Bryansk

    Place Units - Germans
                2 bombers placed in Western Germany
                3 mech_infantrys placed in France
                Germans undo move 2.
                3 mech_infantrys placed in Novgorod
                3 armour placed in Ukraine
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd
                3 infantry placed in France
                2 mech_infantrys placed in Western Germany
                Germans undo move 6.
                Germans undo move 5.
                2 mech_infantrys placed in France
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 8 damage on 1 factory_major; Remaining resources: 7 PUs;
                Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                2 infantry moved from Yenisey to Evenkiyskiy
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Russians :

    Evenkiyskiy : 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
        Samara : 1 infantry
        Eastern Persia : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 8 / 14
        Japanese : 46 / 79
        Americans : 60 / 84
        Chinese : 12 / 13
        British : 28 / 28
        UK_Pacific : 7 / 0
        Italians : 20 / 30
        ANZAC : 16 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hi souL

    I got no time for A&A today, but will get my turn out tomorrow. Sorry for letting you wait.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yenisey from Russians
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery moved from India to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Ceylon

    Non Combat Move - Japanese
                2 carriers moved from 79 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 artillery moved from Buryatia to Amur
                1 mech_infantry moved from Soviet Far East to Sakha
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 bombers moved from Shantung to Kwangtung
                1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
                2 infantry moved from Shantung to Kiangsu
                1 aaGun moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangtung to India

    Place Units - Japanese
                3 destroyers placed in 39 Sea Zone
                2 fighters and 1 tactical_bomber placed in Kwangtung
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
                Japanese undo move 2.
                Japanese undo move 2.
                1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Kwangtung
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
                Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Manchuria
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 armour and 1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour and 1 mech_infantry moved from Libya to Tunisia

    Combat - Americans
                Battle in Okinawa
                Battle in Paulau Island
                Battle in Manchuria
                    Americans attack with 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  4/9 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
                    Americans win, taking Okinawa from Japanese, taking Paulau Island from Japanese, taking Manchuria from Japanese with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tunisia: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Tobruk: 1 armour and 1 mech_infantry
                EDIT: Changing ownership of Tobruk from Italians to Americans
                EDIT: Turning off Edit Mode
                5 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
                3 battleships, 3 carriers, 3 cruisers and 4 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
                2 carriers, 6 destroyers, 2 fighters and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                1 bomber moved from 92 Sea Zone to Algeria
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 airfield placed in Algeria
                1 destroyer placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 bomber
                EDIT: Adding units owned by Americans to Queensland: 1 bomber
                EDIT: Turning off Edit Mode
                1 fighter placed in Western United States
                1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Paulau Island : 1 flag, 2 infantry
        Okinawa : 1 flag, 1 artillery and 1 infantry
        Manchuria : 1 armour and 1 artillery
        Queensland : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        34 Sea Zone : 1 transport
        20 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer
        19 Sea Zone : 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier and 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 flag, 1 airfield, 2 artilleries and 4 infantry
        Algeria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
        Tunisia : 1 flag, 1 infantry
        Tobruk : 1 flag, 1 armour and 1 mech_infantry
        Libya : 1 flag
        92 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 49 / 56
        Americans : 62 / 87
        Chinese : 13 / 13
        British : 28 / 28
        UK_Pacific : 3 / 0
        Italians : 19 / 30
        ANZAC : 16 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Chahar to Jehol
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                3 artilleries and 5 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries and 5 infantry
                    Japanese defend with 1 aaGun and 3 infantry
                        Chinese roll dice for 3 artilleries and 5 infantry in Kiangsu, round 2 :  2/8 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 artilleries and 4 infantry in Kiangsu, round 3 :  3/7 hits
                        Japanese roll dice for 2 infantry in Kiangsu, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                1 artillery and 3 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Hunan
                Chinese undo move 4.
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 21 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 3 artilleries and 3 infantry
        Kiangsi : 1 infantry
        Jehol : 1 artillery and 2 infantry
        Kweichow : 2 artilleries, 1 fighter and 6 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 42 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 28
        UK_Pacific : 3 / 0
        Italians : 19 / 30
        ANZAC : 16 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - British

    Purchase Units - British
                British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour, 4 artilleries, 1 fighter and 8 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Union of South Africa to Belgian Congo
                2 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 bomber placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                British collect 27 PUs (1 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Kweichow : 1 mech_infantry
        Hunan : 2 aaGuns, 1 artillery, 8 infantry and 1 mech_infantry
        Hopei : 1 aaGun, 2 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 4 artilleries, 1 fighter and 9 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        92 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 42 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 29
        UK_Pacific : 3 / 0
        Italians : 19 / 30
        ANZAC : 16 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Egypt to Tobruk
                1 bomber and 2 fighters moved from Egypt to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Italians win, taking Tobruk from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Tobruk to Egypt
                3 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                3 artilleries placed in Southern Italy
                3 infantry placed in Egypt
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone
                Battle in Malaya

    Non Combat Move - ANZAC
                1 bomber moved from Northern Territory to Queensland
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        37 Sea Zone : 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        54 Sea Zone : 5 destroyers, 2 fighters, 1 submarine and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 39 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 29
        UK_Pacific : 3 / 0
        Italians : 19 / 24
        ANZAC : 19 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 7 / 14
        Japanese : 39 / 56
        Americans : 62 / 87
        Chinese : 20 / 21
        British : 28 / 29
        UK_Pacific : 3 / 0
        Italians : 19 / 24
        ANZAC : 19 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Sikang to Samara
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Tambov to Russia
                16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Archangel to Russia
                1 mech_infantry moved from Urals to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 armour moved from Yakut S.S.R. to Timguska
                      Germans take Timguska from Russians
                9 bombers moved from Western Germany to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Sikang to Samara
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Tambov to Russia
                16 armour, 20 artilleries, 4 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Archangel to Russia
                1 mech_infantry moved from Urals to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                1 armour moved from Yakut S.S.R. to Timguska
                      Germans take Timguska from Russians
                9 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 22 armour, 20 artilleries, 13 bombers, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour and 13 bombers remaining. Battle score for attacker is 54
                    Casualties for Germans: 5 armour, 20 artilleries, 2 fighters, 16 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 4 armour, 8 artilleries, 1 fighter, 66 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                13 bombers moved from Russia to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Novgorod
                2 mech_infantrys moved from France to Southern Italy
                2 mech_infantrys moved from Western Germany to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                10 infantry moved from Western Germany to Northern Italy
                4 fighters moved from Southern Italy to Egypt

    Place Units - Germans
                10 mech_infantrys placed in Western Germany
                3 artilleries placed in France
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 68 PUs; end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs


  • Hi souL

    I am on vacation from July the 15th and until August the 4th. I will most likely not be able to get any turns out before I get back home again.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Shan State to Malaya
                1 armour moved from Yunnan to Malaya
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 mech_infantry moved from Kwangtung to French Indo China
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 bomber moved from Kwangtung to 34 Sea Zone
                1 bomber moved from Kwangtung to Manchuria
                1 artillery moved from Amur to Manchuria
                1 mech_infantry moved from Sakha to Manchuria
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Malaya
                2 battleships, 5 carriers, 2 cruisers and 6 destroyers moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 10 Sea Zone
                Americans scrambles 1 units out of Western United States to defend against the attack in 10 Sea Zone
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Americans defend with 1 armour and 1 artillery
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in 10 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 fighter
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                Battle in Celebes
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Java from ANZAC, taking Celebes from Americans, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siam
                Moving scrambled unit from 10 Sea Zone back to originating territory: Western United States

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangtung to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
                1 artillery moved from Burma to India
                1 infantry moved from West India to India
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kwangtung to French Indo China
                1 bomber moved from Manchuria to Japan
                1 bomber moved from 34 Sea Zone to Kwangtung
                1 armour moved from Yenisey to Buryatia

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan
                2 armour placed in India
                1 artillery and 1 infantry placed in Kwangtung
                1 submarine placed in 20 Sea Zone
                Japanese undo move 5.
                1 submarine placed in 6 Sea Zone
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,1,4,3,2,5,4,4,3,5,1,1,4,6,1,5,3,3,5,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,1
                Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs


  • I am back from my holiday. Thanks for waiting.

    America is up.


  • Right!

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